mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-19 06:04:05 +00:00
refactor: cleanup store (#727)
* refactor: isolate clock * refactor: isolate private * refactor: remove duplicate * chore: rename loaded > runtime * fix: handle no events loaded
This commit is contained in:
+4
-19
@@ -157,28 +157,13 @@ export const startServer = async () => {
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/**
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* Module initialises the services and provides initial payload for the store
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* Currently registered objects in store
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*
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* - Message Service timerMessage
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* - Message Service publicMessage
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* - Message Service lowerMessage
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* - Message Service externalMessage
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*
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* - Runtime Service onAir (derived from playback)
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* - Runtime Service timer
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* - Runtime Service playback
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* - Runtime Service loaded // TODO: rename to runtime ??
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* - Runtime Service eventNow
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* - Runtime Service publicEventNow
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* - Runtime Service eventNext
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* - Runtime Service publicEventNext
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*/
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eventStore.init({
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message: messageService,
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onAir: state.playback !== Playback.Stop,
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clock: state.clock,
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timer: state.timer,
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playback: state.playback,
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loaded: state.runtime,
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onAir: state.timer.playback !== Playback.Stop,
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message: messageService.getState(),
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runtime: state.runtime,
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eventNow: state.eventNow,
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publicEventNow: state.publicEventNow,
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eventNext: state.eventNext,
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@@ -66,7 +66,7 @@ export class EventLoader {
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* finds the previous event
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* @return {object | undefined}
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*/
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static findPrevious(currentEventId: string | null): OntimeEvent | null {
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static findPrevious(currentEventId?: string): OntimeEvent | null {
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const timedEvents = EventLoader.getPlayableEvents();
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if (!timedEvents || !timedEvents.length) {
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return null;
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@@ -87,7 +87,7 @@ export class EventLoader {
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* finds the next event
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* @return {object | undefined}
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*/
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static findNext(currentEventId: string | null): OntimeEvent | null {
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static findNext(currentEventId?: string): OntimeEvent | null {
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const timedEvents = EventLoader.getPlayableEvents();
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if (!timedEvents || !timedEvents.length) {
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return null;
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@@ -22,11 +22,11 @@ export class TimerService {
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}
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start() {
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if (!state.runtime.selectedEventId) {
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if (!state.eventNow) {
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return;
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}
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if (state.playback === Playback.Play) {
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if (state.timer.playback === Playback.Play) {
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return;
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}
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@@ -36,14 +36,14 @@ export class TimerService {
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}
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pause() {
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if (state.playback !== Playback.Play) {
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if (state.timer.playback !== Playback.Play) {
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return;
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}
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stateMutations.timer.pause();
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}
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stop() {
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if (state.playback === Playback.Stop) {
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if (state.timer.playback === Playback.Stop) {
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return;
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}
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stateMutations.timer.stop();
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@@ -54,7 +54,7 @@ export class TimerService {
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* @param {number} amount
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*/
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addTime(amount: number) {
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if (state.runtime.selectedEventId === null) {
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if (state.eventNow === null) {
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return;
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}
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stateMutations.timer.addTime(amount);
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@@ -16,14 +16,16 @@ describe('getExpectedFinish()', () => {
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const state = {
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eventNow: {
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timeEnd: 10,
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timerType: TimerType.CountDown,
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},
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timer: {
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addedTime: 0,
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duration: 10,
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finishedAt: null,
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pausedAt: null,
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startedAt: null,
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timerType: TimerType.CountDown,
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},
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_timer: {
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pausedAt: null,
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},
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} as TState;
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const calculatedFinish = getExpectedFinish(state);
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@@ -33,14 +35,16 @@ describe('getExpectedFinish()', () => {
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const state = {
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eventNow: {
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timeEnd: 20,
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timerType: TimerType.CountDown,
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},
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timer: {
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addedTime: 0,
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duration: 10,
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finishedAt: 20, // <---- finished at
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pausedAt: null,
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startedAt: 10,
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timerType: TimerType.CountDown,
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},
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_timer: {
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pausedAt: null,
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},
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} as TState;
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const calculatedFinish = getExpectedFinish(state);
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@@ -50,14 +54,16 @@ describe('getExpectedFinish()', () => {
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const state = {
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eventNow: {
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timeEnd: 11,
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timerType: TimerType.CountDown,
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},
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timer: {
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addedTime: 0,
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duration: 10,
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finishedAt: null,
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pausedAt: null,
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startedAt: 1,
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timerType: TimerType.CountDown,
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},
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_timer: {
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pausedAt: null,
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},
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} as TState;
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const calculatedFinish = getExpectedFinish(state);
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@@ -67,14 +73,16 @@ describe('getExpectedFinish()', () => {
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const state = {
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eventNow: {
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timeEnd: 11,
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timerType: TimerType.CountDown,
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},
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timer: {
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addedTime: 20,
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duration: 10,
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finishedAt: null,
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pausedAt: null,
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startedAt: 1,
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timerType: TimerType.CountDown,
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},
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_timer: {
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pausedAt: null,
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},
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} as TState;
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@@ -85,14 +93,16 @@ describe('getExpectedFinish()', () => {
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const state = {
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eventNow: {
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timeEnd: 11,
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timerType: TimerType.CountDown,
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},
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timer: {
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addedTime: -10,
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duration: 10,
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finishedAt: null,
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pausedAt: null,
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startedAt: 1,
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timerType: TimerType.CountDown,
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},
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_timer: {
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pausedAt: null,
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},
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} as TState;
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@@ -103,14 +113,16 @@ describe('getExpectedFinish()', () => {
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const state = {
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eventNow: {
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timeEnd: 11,
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timerType: TimerType.CountDown,
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},
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timer: {
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addedTime: -100,
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duration: 10,
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finishedAt: null,
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pausedAt: null,
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startedAt: 1,
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timerType: TimerType.CountDown,
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},
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_timer: {
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pausedAt: null,
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},
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} as TState;
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@@ -121,14 +133,16 @@ describe('getExpectedFinish()', () => {
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const state = {
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eventNow: {
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timeEnd: 0,
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timerType: TimerType.CountDown,
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},
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timer: {
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addedTime: 0,
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duration: 0,
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finishedAt: null,
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pausedAt: null,
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startedAt: 1,
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timerType: TimerType.CountDown,
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},
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_timer: {
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pausedAt: null,
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},
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} as TState;
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@@ -139,14 +153,16 @@ describe('getExpectedFinish()', () => {
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const state = {
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eventNow: {
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timeEnd: 10,
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timerType: TimerType.CountDown,
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},
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timer: {
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addedTime: 0,
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duration: dayInMs,
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finishedAt: null,
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pausedAt: null,
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startedAt: 10,
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timerType: TimerType.CountDown,
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},
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_timer: {
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pausedAt: null,
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},
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} as TState;
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@@ -158,14 +174,16 @@ describe('getExpectedFinish()', () => {
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const state = {
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eventNow: {
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timeEnd: 30,
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timerType: TimerType.TimeToEnd,
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},
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timer: {
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addedTime: 10,
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duration: dayInMs,
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finishedAt: null,
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pausedAt: null,
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startedAt: 10,
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timerType: TimerType.TimeToEnd,
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},
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_timer: {
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pausedAt: null,
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},
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} as TState;
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@@ -176,13 +194,15 @@ describe('getExpectedFinish()', () => {
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const state = {
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eventNow: {
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timeEnd: 600000, // 00:10:00
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timerType: TimerType.TimeToEnd,
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},
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timer: {
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addedTime: 0,
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finishedAt: null,
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pausedAt: null,
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startedAt: 79200000, // 22:00:00
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timerType: TimerType.TimeToEnd,
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},
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_timer: {
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pausedAt: null,
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},
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} as TState;
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@@ -198,15 +218,17 @@ describe('getCurrent()', () => {
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const state = {
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eventNow: {
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timeEnd: 30,
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timerType: TimerType.CountDown,
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},
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clock: 0,
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timer: {
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addedTime: 10,
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clock: 0,
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duration: 111, // <-- we take the duration value
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startedAt: null,
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finishedAt: null,
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},
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_timer: {
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pausedAt: null,
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timerType: TimerType.CountDown,
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},
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} as TState;
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@@ -217,14 +239,17 @@ describe('getCurrent()', () => {
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const state = {
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eventNow: {
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timeEnd: 10,
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timerType: TimerType.CountDown,
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},
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clock: 1,
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timer: {
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addedTime: 0,
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clock: 1,
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duration: 10,
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startedAt: 0,
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finishedAt: null,
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timerType: TimerType.CountDown,
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},
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_timer: {
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pausedAt: null,
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},
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} as TState;
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@@ -235,15 +260,17 @@ describe('getCurrent()', () => {
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const state = {
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eventNow: {
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timeEnd: 10,
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timerType: TimerType.CountDown,
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},
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clock: 1,
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timer: {
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addedTime: 10,
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clock: 1,
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duration: 10,
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startedAt: 0,
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finishedAt: null,
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},
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_timer: {
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pausedAt: null,
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timerType: TimerType.CountDown,
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},
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} as TState;
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@@ -254,15 +281,17 @@ describe('getCurrent()', () => {
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const state = {
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eventNow: {
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timeEnd: 20,
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timerType: TimerType.CountDown,
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},
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clock: 10,
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timer: {
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addedTime: 0,
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clock: 10,
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duration: dayInMs + 10,
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startedAt: 10,
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finishedAt: null,
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},
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_timer: {
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pausedAt: null,
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timerType: TimerType.CountDown,
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},
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} as TState;
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@@ -273,15 +302,17 @@ describe('getCurrent()', () => {
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const state = {
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eventNow: {
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timeEnd: 20,
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timerType: TimerType.CountDown,
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},
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clock: 5,
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timer: {
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addedTime: 0,
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clock: 5,
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duration: dayInMs + 10,
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startedAt: 10,
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finishedAt: null,
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},
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_timer: {
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pausedAt: null,
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timerType: TimerType.CountDown,
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},
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} as TState;
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@@ -292,15 +323,17 @@ describe('getCurrent()', () => {
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const state = {
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eventNow: {
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timeEnd: 20,
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timerType: TimerType.CountDown,
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},
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clock: 5,
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timer: {
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addedTime: 20,
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clock: 5,
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duration: dayInMs + 10,
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startedAt: 10,
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finishedAt: null,
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},
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_timer: {
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pausedAt: null,
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timerType: TimerType.CountDown,
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},
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} as TState;
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@@ -312,15 +345,17 @@ describe('getCurrent()', () => {
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const state = {
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eventNow: {
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timeEnd: 100,
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timerType: TimerType.TimeToEnd,
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},
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clock: 30,
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timer: {
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addedTime: 0,
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clock: 30,
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duration: 100,
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startedAt: 10,
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finishedAt: null,
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},
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_timer: {
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pausedAt: null,
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timerType: TimerType.TimeToEnd,
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},
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} as TState;
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@@ -331,15 +366,17 @@ describe('getCurrent()', () => {
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const state = {
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eventNow: {
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timeEnd: 100,
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timerType: TimerType.TimeToEnd,
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},
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clock: 30,
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timer: {
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addedTime: 7,
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clock: 30,
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duration: 100,
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startedAt: 10,
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finishedAt: null,
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},
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_timer: {
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pausedAt: null,
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timerType: TimerType.TimeToEnd,
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},
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} as TState;
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@@ -350,15 +387,17 @@ describe('getCurrent()', () => {
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const state = {
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eventNow: {
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timeEnd: 600000, // 00:10:00
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timerType: TimerType.TimeToEnd,
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},
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clock: 79500000, // 22:05:00
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timer: {
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addedTime: 0,
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clock: 79500000, // 22:05:00
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duration: Infinity, // not relevant,
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startedAt: 79200000, // 22:00:00
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finishedAt: null,
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},
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_timer: {
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pausedAt: null,
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timerType: TimerType.TimeToEnd,
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},
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} as TState;
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@@ -369,15 +408,17 @@ describe('getCurrent()', () => {
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const state = {
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eventNow: {
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timeEnd: 600000, // 00:10:00
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timerType: TimerType.TimeToEnd,
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},
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clock: 79500000, // 22:05:00
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timer: {
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addedTime: 0,
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clock: 79500000, // 22:05:00
|
||||
duration: Infinity, // not relevant,
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startedAt: 79200000, // 22:00:00
|
||||
finishedAt: null,
|
||||
},
|
||||
_timer: {
|
||||
pausedAt: null,
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||||
timerType: TimerType.TimeToEnd,
|
||||
},
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||||
} as TState;
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||||
|
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@@ -393,15 +434,17 @@ describe('getExpectedFinish() and getCurrentTime() combined', () => {
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const state = {
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eventNow: {
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||||
timeEnd: 10,
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||||
timerType: TimerType.CountDown,
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},
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||||
clock: 0,
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||||
timer: {
|
||||
addedTime: 0,
|
||||
clock: 0,
|
||||
duration,
|
||||
startedAt: 0,
|
||||
pausedAt: null,
|
||||
finishedAt: null,
|
||||
timerType: TimerType.CountDown,
|
||||
},
|
||||
_timer: {
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||||
pausedAt: null,
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||||
},
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||||
} as TState;
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@@ -419,15 +462,17 @@ describe('getExpectedFinish() and getCurrentTime() combined', () => {
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||||
const state = {
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||||
eventNow: {
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||||
timeEnd: 10,
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||||
timerType: TimerType.CountDown,
|
||||
},
|
||||
clock: 5,
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||||
timer: {
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||||
addedTime: 3,
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||||
clock: 5,
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||||
duration,
|
||||
startedAt: 0,
|
||||
pausedAt: null,
|
||||
finishedAt: null,
|
||||
timerType: TimerType.CountDown,
|
||||
},
|
||||
_timer: {
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||||
pausedAt: null,
|
||||
},
|
||||
} as TState;
|
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@@ -449,8 +494,8 @@ describe('skippedOutOfEvent()', () => {
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||||
const expectedFinish = startedAt + duration;
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||||
const previousTime = expectedFinish - testSkipLimit / 2;
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const state = {
|
||||
clock: previousTime,
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||||
timer: {
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||||
clock: previousTime,
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||||
expectedFinish,
|
||||
startedAt,
|
||||
},
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||||
@@ -459,7 +504,7 @@ describe('skippedOutOfEvent()', () => {
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(false);
|
||||
|
||||
// @ts-expect-error -- cheating in tests
|
||||
state.timer.clock += testSkipLimit;
|
||||
state.clock += testSkipLimit;
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(false);
|
||||
});
|
||||
|
||||
@@ -470,8 +515,8 @@ describe('skippedOutOfEvent()', () => {
|
||||
const previousTime = startedAt + testSkipLimit / 2;
|
||||
|
||||
const state = {
|
||||
clock: previousTime,
|
||||
timer: {
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||||
clock: previousTime,
|
||||
expectedFinish,
|
||||
startedAt,
|
||||
},
|
||||
@@ -480,7 +525,7 @@ describe('skippedOutOfEvent()', () => {
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(false);
|
||||
|
||||
// @ts-expect-error -- cheating in tests
|
||||
state.timer.clock += testSkipLimit;
|
||||
state.clock += testSkipLimit;
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(false);
|
||||
});
|
||||
|
||||
@@ -490,8 +535,8 @@ describe('skippedOutOfEvent()', () => {
|
||||
const previousTime = dayInMs - 1;
|
||||
|
||||
const state = {
|
||||
clock: previousTime,
|
||||
timer: {
|
||||
clock: previousTime,
|
||||
expectedFinish,
|
||||
startedAt,
|
||||
},
|
||||
@@ -500,7 +545,7 @@ describe('skippedOutOfEvent()', () => {
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(false);
|
||||
|
||||
// @ts-expect-error -- cheating in tests
|
||||
state.timer.clock = testSkipLimit - 2;
|
||||
state.clock = testSkipLimit - 2;
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(false);
|
||||
});
|
||||
|
||||
@@ -510,8 +555,8 @@ describe('skippedOutOfEvent()', () => {
|
||||
const previousTime = startedAt + 1;
|
||||
|
||||
const state = {
|
||||
clock: previousTime,
|
||||
timer: {
|
||||
clock: previousTime,
|
||||
expectedFinish,
|
||||
startedAt,
|
||||
},
|
||||
@@ -520,7 +565,7 @@ describe('skippedOutOfEvent()', () => {
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(false);
|
||||
|
||||
// @ts-expect-error -- cheating in tests
|
||||
state.timer.clock -= testSkipLimit;
|
||||
state.clock -= testSkipLimit;
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(false);
|
||||
});
|
||||
|
||||
@@ -531,8 +576,8 @@ describe('skippedOutOfEvent()', () => {
|
||||
const previousTime = expectedFinish - testSkipLimit / 2;
|
||||
|
||||
const state = {
|
||||
clock: previousTime,
|
||||
timer: {
|
||||
clock: previousTime,
|
||||
expectedFinish,
|
||||
startedAt,
|
||||
},
|
||||
@@ -541,7 +586,7 @@ describe('skippedOutOfEvent()', () => {
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(false);
|
||||
|
||||
// @ts-expect-error -- cheating in tests
|
||||
state.timer.clock += testSkipLimit + 1;
|
||||
state.clock += testSkipLimit + 1;
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(true);
|
||||
});
|
||||
|
||||
@@ -552,8 +597,8 @@ describe('skippedOutOfEvent()', () => {
|
||||
const previousTime = startedAt + testSkipLimit / 2;
|
||||
|
||||
const state = {
|
||||
clock: previousTime,
|
||||
timer: {
|
||||
clock: previousTime,
|
||||
expectedFinish,
|
||||
startedAt,
|
||||
},
|
||||
@@ -562,7 +607,7 @@ describe('skippedOutOfEvent()', () => {
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(false);
|
||||
|
||||
// @ts-expect-error -- cheating in tests
|
||||
state.timer.clock -= testSkipLimit + 1;
|
||||
state.clock -= testSkipLimit + 1;
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(true);
|
||||
});
|
||||
|
||||
@@ -572,8 +617,8 @@ describe('skippedOutOfEvent()', () => {
|
||||
const previousTime = dayInMs - 3;
|
||||
|
||||
const state = {
|
||||
clock: previousTime,
|
||||
timer: {
|
||||
clock: previousTime,
|
||||
expectedFinish,
|
||||
startedAt,
|
||||
},
|
||||
@@ -582,7 +627,7 @@ describe('skippedOutOfEvent()', () => {
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(false);
|
||||
|
||||
// @ts-expect-error -- cheating in tests
|
||||
state.timer.clock = testSkipLimit - 2;
|
||||
state.clock = testSkipLimit - 2;
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(true);
|
||||
});
|
||||
|
||||
@@ -592,8 +637,8 @@ describe('skippedOutOfEvent()', () => {
|
||||
const previousTime = startedAt + 1;
|
||||
|
||||
const state = {
|
||||
clock: previousTime,
|
||||
timer: {
|
||||
clock: previousTime,
|
||||
expectedFinish,
|
||||
startedAt,
|
||||
},
|
||||
@@ -602,7 +647,7 @@ describe('skippedOutOfEvent()', () => {
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(false);
|
||||
|
||||
// @ts-expect-error -- cheating in tests
|
||||
state.timer.clock -= testSkipLimit + 1;
|
||||
state.clock -= testSkipLimit + 1;
|
||||
expect(skippedOutOfEvent(state, previousTime, testSkipLimit)).toBe(true);
|
||||
});
|
||||
});
|
||||
@@ -1124,14 +1169,17 @@ test('normaliseEndTime()', () => {
|
||||
describe('updateRoll()', () => {
|
||||
it('it updates running events correctly', () => {
|
||||
const timers = {
|
||||
runtime: {
|
||||
selectedEventId: '1',
|
||||
eventNow: {
|
||||
id: '1',
|
||||
},
|
||||
clock: 11,
|
||||
timer: {
|
||||
current: 10,
|
||||
expectedFinish: 15,
|
||||
clock: 11,
|
||||
secondaryTimer: null,
|
||||
startedAt: 1,
|
||||
},
|
||||
_timer: {
|
||||
secondaryTarget: null,
|
||||
},
|
||||
} as TState;
|
||||
@@ -1149,7 +1197,7 @@ describe('updateRoll()', () => {
|
||||
// @ts-expect-error -- cheating for tests
|
||||
timers.timer.expectedFinish = 1000;
|
||||
// @ts-expect-error -- cheating for tests
|
||||
timers.timer.clock = 600;
|
||||
timers.clock = 600;
|
||||
expected.updatedTimer = 1000 - 600;
|
||||
|
||||
expect(updateRoll(timers)).toStrictEqual(expected);
|
||||
@@ -1157,14 +1205,14 @@ describe('updateRoll()', () => {
|
||||
|
||||
it('it updates secondary timer', () => {
|
||||
const timers = {
|
||||
runtime: {
|
||||
selectedEventId: null,
|
||||
},
|
||||
eventNow: null,
|
||||
clock: 11,
|
||||
timer: {
|
||||
current: null,
|
||||
expectedFinish: null,
|
||||
clock: 11,
|
||||
secondaryTimer: 1,
|
||||
},
|
||||
_timer: {
|
||||
secondaryTarget: 15,
|
||||
},
|
||||
} as TState;
|
||||
@@ -1181,15 +1229,17 @@ describe('updateRoll()', () => {
|
||||
|
||||
it('flags an event end', () => {
|
||||
const timers = {
|
||||
runtime: {
|
||||
selectedEventId: '1',
|
||||
eventNow: {
|
||||
id: '1',
|
||||
},
|
||||
clock: 12,
|
||||
timer: {
|
||||
startedAt: 0,
|
||||
current: 10,
|
||||
expectedFinish: 11,
|
||||
clock: 12,
|
||||
secondaryTimer: null,
|
||||
},
|
||||
_timer: {
|
||||
secondaryTarget: null,
|
||||
},
|
||||
} as TState;
|
||||
@@ -1206,15 +1256,15 @@ describe('updateRoll()', () => {
|
||||
|
||||
it('secondary events do not trigger event ends', () => {
|
||||
const timers = {
|
||||
runtime: {
|
||||
selectedEventId: null,
|
||||
},
|
||||
eventNow: null,
|
||||
clock: 16,
|
||||
timer: {
|
||||
startedAt: null,
|
||||
current: null,
|
||||
expectedFinish: null,
|
||||
clock: 16,
|
||||
secondaryTimer: 1,
|
||||
},
|
||||
_timer: {
|
||||
secondaryTarget: 15,
|
||||
},
|
||||
} as TState;
|
||||
@@ -1231,14 +1281,14 @@ describe('updateRoll()', () => {
|
||||
|
||||
it('when a secondary timer is finished, it prompts for new event load', () => {
|
||||
const timers = {
|
||||
runtime: {
|
||||
selectedEventId: null,
|
||||
},
|
||||
eventNow: null,
|
||||
clock: 15,
|
||||
timer: {
|
||||
current: null,
|
||||
expectedFinish: null,
|
||||
clock: 15,
|
||||
secondaryTimer: 0,
|
||||
},
|
||||
_timer: {
|
||||
secondaryTarget: 15,
|
||||
},
|
||||
} as TState;
|
||||
@@ -1255,15 +1305,17 @@ describe('updateRoll()', () => {
|
||||
|
||||
it('counts over midnight', () => {
|
||||
const timers = {
|
||||
runtime: {
|
||||
selectedEventId: '1',
|
||||
eventNow: {
|
||||
id: '1',
|
||||
},
|
||||
clock: dayInMs - 10,
|
||||
timer: {
|
||||
current: 25,
|
||||
expectedFinish: 10,
|
||||
startedAt: 1000,
|
||||
clock: dayInMs - 10,
|
||||
secondaryTimer: null,
|
||||
},
|
||||
_timer: {
|
||||
secondaryTarget: null,
|
||||
},
|
||||
} as TState;
|
||||
@@ -1280,15 +1332,17 @@ describe('updateRoll()', () => {
|
||||
|
||||
it('rolls over midnight', () => {
|
||||
const timers = {
|
||||
runtime: {
|
||||
selectedEventId: '1',
|
||||
eventNow: {
|
||||
id: '1',
|
||||
},
|
||||
clock: 10,
|
||||
timer: {
|
||||
current: dayInMs,
|
||||
expectedFinish: 10,
|
||||
startedAt: 1000,
|
||||
clock: 10,
|
||||
secondaryTimer: null,
|
||||
},
|
||||
_timer: {
|
||||
secondaryTarget: null,
|
||||
},
|
||||
} as TState;
|
||||
|
||||
@@ -36,10 +36,10 @@ class RuntimeService {
|
||||
* Checks if a list of IDs is in the current selection
|
||||
*/
|
||||
private affectsLoaded(affectedIds: string[]): boolean {
|
||||
const now = state.runtime.selectedEventId;
|
||||
const nowPublic = state.runtime.selectedPublicEventId;
|
||||
const next = state.runtime.nextEventId;
|
||||
const nextPublic = state.runtime.nextPublicEventId;
|
||||
const now = state.eventNow?.id;
|
||||
const nowPublic = state.publicEventNow?.id;
|
||||
const next = state.eventNext?.id;
|
||||
const nextPublic = state.publicEventNext?.id;
|
||||
return (
|
||||
affectedIds.includes(now) ||
|
||||
affectedIds.includes(nowPublic) ||
|
||||
@@ -50,8 +50,8 @@ class RuntimeService {
|
||||
|
||||
private isNewNext() {
|
||||
const timedEvents = EventLoader.getPlayableEvents();
|
||||
const now = state.runtime.selectedEventId;
|
||||
const next = state.runtime.nextEventId;
|
||||
const now = state.eventNow?.id;
|
||||
const next = state.eventNext?.id;
|
||||
|
||||
// check whether the index of now and next are consecutive
|
||||
const indexNow = timedEvents.findIndex((event) => event.id === now);
|
||||
@@ -61,8 +61,8 @@ class RuntimeService {
|
||||
return true;
|
||||
}
|
||||
// iterate through timed events and see if there are public events between nowPublic and nextPublic
|
||||
const nowPublic = state.runtime.selectedPublicEventId;
|
||||
const nextPublic = state.runtime.nextPublicEventId;
|
||||
const nowPublic = state.publicEventNow?.id;
|
||||
const nextPublic = state.publicEventNext?.id;
|
||||
|
||||
let foundNew = false;
|
||||
let isAfter = false;
|
||||
@@ -93,7 +93,7 @@ class RuntimeService {
|
||||
* check whether underlying data of runtime has changed
|
||||
*/
|
||||
update(affectedIds?: string[]) {
|
||||
const hasLoadedElements = state.runtime.selectedEventId && state.runtime.nextEventId;
|
||||
const hasLoadedElements = state.eventNow && state.eventNext;
|
||||
if (!hasLoadedElements) {
|
||||
return;
|
||||
}
|
||||
@@ -107,11 +107,11 @@ class RuntimeService {
|
||||
let isNext = false;
|
||||
|
||||
if (safeOption || eventInMemory) {
|
||||
if (state.playback === Playback.Roll) {
|
||||
if (state.timer.playback === Playback.Roll) {
|
||||
this.roll();
|
||||
}
|
||||
// load stuff again, but keep running if our events still exist
|
||||
const eventNow = EventLoader.getEventWithId(state.runtime.selectedEventId);
|
||||
const eventNow = EventLoader.getEventWithId(state.eventNow.id);
|
||||
if (eventNow) {
|
||||
stateMutations.reload(eventNow);
|
||||
}
|
||||
@@ -139,7 +139,7 @@ class RuntimeService {
|
||||
|
||||
const timedEvents = EventLoader.getPlayableEvents();
|
||||
stateMutations.load(event, timedEvents);
|
||||
const success = event.id === state.runtime.selectedEventId;
|
||||
const success = event.id === state.eventNow?.id;
|
||||
|
||||
if (success) {
|
||||
logger.info(LogOrigin.Playback, `Loaded event with ID ${event.id}`);
|
||||
@@ -227,7 +227,7 @@ class RuntimeService {
|
||||
* @return {boolean} success - whether an event was loaded
|
||||
*/
|
||||
loadPrevious(): boolean {
|
||||
const previousEvent = EventLoader.findPrevious(state.runtime.selectedEventId);
|
||||
const previousEvent = EventLoader.findPrevious(state.eventNow?.id);
|
||||
if (previousEvent) {
|
||||
const success = this.loadEvent(previousEvent);
|
||||
return success;
|
||||
@@ -240,7 +240,7 @@ class RuntimeService {
|
||||
* @return {boolean} success
|
||||
*/
|
||||
loadNext(): boolean {
|
||||
const nextEvent = EventLoader.findNext(state.runtime.selectedEventId);
|
||||
const nextEvent = EventLoader.findNext(state.eventNow?.id);
|
||||
if (nextEvent) {
|
||||
const success = this.loadEvent(nextEvent);
|
||||
return success;
|
||||
@@ -254,10 +254,10 @@ class RuntimeService {
|
||||
* Starts playback on selected event
|
||||
*/
|
||||
start() {
|
||||
const canStart = validatePlayback(state.playback).start;
|
||||
const canStart = validatePlayback(state.timer.playback).start;
|
||||
if (canStart) {
|
||||
this.eventTimer.start();
|
||||
logger.info(LogOrigin.Playback, `Play Mode ${state.playback.toUpperCase()}`);
|
||||
logger.info(LogOrigin.Playback, `Play Mode ${state.timer.playback.toUpperCase()}`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -275,9 +275,9 @@ class RuntimeService {
|
||||
* Pauses playback on selected event
|
||||
*/
|
||||
pause() {
|
||||
if (validatePlayback(state.playback).pause) {
|
||||
if (validatePlayback(state.timer.playback).pause) {
|
||||
this.eventTimer.pause();
|
||||
const newState = state.playback;
|
||||
const newState = state.timer.playback;
|
||||
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
|
||||
}
|
||||
}
|
||||
@@ -286,9 +286,9 @@ class RuntimeService {
|
||||
* Stops timer and unloads any events
|
||||
*/
|
||||
stop() {
|
||||
if (validatePlayback(state.playback).stop) {
|
||||
if (validatePlayback(state.timer.playback).stop) {
|
||||
this.eventTimer.stop();
|
||||
const newState = state.playback;
|
||||
const newState = state.timer.playback;
|
||||
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
|
||||
}
|
||||
}
|
||||
@@ -297,7 +297,7 @@ class RuntimeService {
|
||||
* Reloads current event
|
||||
*/
|
||||
reload() {
|
||||
if (state.runtime.selectedEventId) {
|
||||
if (state.eventNow) {
|
||||
stateMutations.reload();
|
||||
}
|
||||
}
|
||||
@@ -313,7 +313,7 @@ class RuntimeService {
|
||||
logger.warning(LogOrigin.Server, `Roll: ${error}`);
|
||||
}
|
||||
|
||||
const newState = state.playback;
|
||||
const newState = state.timer.playback;
|
||||
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
|
||||
}
|
||||
|
||||
|
||||
@@ -14,8 +14,11 @@ export const normaliseEndTime = (start: number, end: number) => (end < start ? e
|
||||
* @returns {number | null} new current time or null if nothing is running
|
||||
*/
|
||||
export function getExpectedFinish(state: TState): MaybeNumber {
|
||||
const { startedAt, clock, finishedAt, duration, addedTime, timerType, pausedAt } = state.timer;
|
||||
const { startedAt, finishedAt, duration, addedTime } = state.timer;
|
||||
const { timerType } = state.eventNow;
|
||||
const { pausedAt } = state._timer;
|
||||
const { timeEnd } = state.eventNow;
|
||||
const { clock } = state;
|
||||
|
||||
if (startedAt === null) {
|
||||
return null;
|
||||
@@ -47,8 +50,11 @@ export function getExpectedFinish(state: TState): MaybeNumber {
|
||||
* @returns {number} current time for timer
|
||||
*/
|
||||
export function getCurrent(state: TState): number {
|
||||
const { startedAt, duration, addedTime, clock, timerType, pausedAt } = state.timer;
|
||||
const { startedAt, duration, addedTime } = state.timer;
|
||||
const { timerType } = state.eventNow;
|
||||
const { pausedAt } = state._timer;
|
||||
const { timeEnd } = state.eventNow;
|
||||
const { clock } = state;
|
||||
|
||||
if (timerType === TimerType.TimeToEnd) {
|
||||
const isNextDay = startedAt > timeEnd;
|
||||
@@ -77,7 +83,9 @@ export function getCurrent(state: TState): number {
|
||||
* @returns {boolean}
|
||||
*/
|
||||
export function skippedOutOfEvent(state: TState, previousTime: number, skipLimit: number): boolean {
|
||||
const { clock, startedAt, expectedFinish } = state.timer;
|
||||
const { startedAt, expectedFinish } = state.timer;
|
||||
const { clock } = state;
|
||||
|
||||
const hasPassedMidnight = previousTime > dayInMs - skipLimit && clock < skipLimit;
|
||||
const adjustedClock = hasPassedMidnight ? clock + dayInMs : clock;
|
||||
|
||||
@@ -224,8 +232,10 @@ export const getRollTimers = (rundown: OntimeEvent[], timeNow: number) => {
|
||||
* @returns object with selection variables
|
||||
*/
|
||||
export const updateRoll = (state: TState) => {
|
||||
const { selectedEventId } = state.runtime;
|
||||
const { current, expectedFinish, startedAt, clock, secondaryTimer, secondaryTarget } = state.timer;
|
||||
const { current, expectedFinish, startedAt, secondaryTimer } = state.timer;
|
||||
const { secondaryTarget } = state._timer;
|
||||
const { clock } = state;
|
||||
const selectedEventId = state.eventNow?.id ?? null;
|
||||
|
||||
// timers
|
||||
let updatedTimer = current;
|
||||
|
||||
+60
-102
@@ -25,38 +25,31 @@ const timeSkipLimit = 1000;
|
||||
|
||||
const initialRuntime: Runtime = {
|
||||
selectedEventIndex: null,
|
||||
selectedEventId: null, // TODO: remove
|
||||
selectedPublicEventId: null, // TODO: remove
|
||||
nextEventId: null, // TODO: remove
|
||||
nextPublicEventId: null, // TODO: remove
|
||||
numEvents: 0,
|
||||
};
|
||||
|
||||
const initialTimer: TimerState = {
|
||||
clock: clock.timeNow(),
|
||||
addedTime: 0,
|
||||
current: null,
|
||||
duration: null,
|
||||
elapsed: null,
|
||||
expectedFinish: null, // TODO: expected finish could account for midnight, we cleanup in the clients
|
||||
addedTime: 0,
|
||||
startedAt: null,
|
||||
finishedAt: null,
|
||||
playback: Playback.Stop,
|
||||
secondaryTimer: null,
|
||||
duration: null,
|
||||
timerType: null, // TODO: remove
|
||||
endAction: null, // TODO: remove
|
||||
timeWarning: null, // TODO: remove
|
||||
timeDanger: null, // TODO: remove
|
||||
startedAt: null,
|
||||
};
|
||||
|
||||
export type TState = DeepReadonly<{
|
||||
clock: number; // realtime clock
|
||||
eventNow: OntimeEvent | null;
|
||||
publicEventNow: OntimeEvent | null;
|
||||
eventNext: OntimeEvent | null;
|
||||
publicEventNext: OntimeEvent | null;
|
||||
runtime: Runtime;
|
||||
playback: Playback; // TODO: merge into timer?
|
||||
// TODO: these are private state and should not be emitted
|
||||
timer: TimerState & {
|
||||
timer: TimerState;
|
||||
// private properties of the timer calculations
|
||||
_timer: {
|
||||
pausedAt: MaybeNumber;
|
||||
finishedNow: boolean;
|
||||
lastUpdate: MaybeNumber;
|
||||
@@ -65,14 +58,14 @@ export type TState = DeepReadonly<{
|
||||
}>;
|
||||
|
||||
export const state: TState = {
|
||||
clock: clock.timeNow(),
|
||||
eventNow: null,
|
||||
publicEventNow: null,
|
||||
eventNext: null,
|
||||
publicEventNext: null,
|
||||
runtime: initialRuntime,
|
||||
playback: Playback.Stop, // TODO: merge into timer?
|
||||
timer: {
|
||||
...initialTimer,
|
||||
timer: { ...initialTimer },
|
||||
_timer: {
|
||||
pausedAt: null,
|
||||
lastUpdate: null,
|
||||
secondaryTarget: null,
|
||||
@@ -90,22 +83,16 @@ export const stateMutations = {
|
||||
const eventIndex = rundown.findIndex((eventInMemory) => eventInMemory.id === event.id);
|
||||
|
||||
state.runtime.selectedEventIndex = eventIndex;
|
||||
state.runtime.selectedEventId = event.id;
|
||||
state.runtime.numEvents = rundown.length;
|
||||
|
||||
this.loadNow(event, rundown);
|
||||
this.loadNext(rundown);
|
||||
|
||||
state.timer.clock = clock.timeNow();
|
||||
state.playback = Playback.Armed;
|
||||
state.clock = clock.timeNow();
|
||||
state.timer.playback = Playback.Armed;
|
||||
state.timer.duration = calculateDuration(event.timeStart, event.timeEnd);
|
||||
state.timer.current = getCurrent(state);
|
||||
|
||||
state.timer.timerType = event.timerType;
|
||||
state.timer.endAction = event.endAction;
|
||||
state.timer.timeWarning = event.timeWarning;
|
||||
state.timer.timeDanger = event.timeDanger;
|
||||
|
||||
if (initialData) {
|
||||
stateMutations.timer.patch(initialData);
|
||||
}
|
||||
@@ -118,11 +105,9 @@ export const stateMutations = {
|
||||
// check if current is also public
|
||||
if (event.isPublic) {
|
||||
state.publicEventNow = event;
|
||||
state.runtime.selectedPublicEventId = event.id;
|
||||
} else {
|
||||
// assume there is no public event
|
||||
state.publicEventNow = null;
|
||||
state.runtime.selectedPublicEventId = null;
|
||||
|
||||
// if there is nothing before, return
|
||||
if (!state.runtime.selectedEventIndex) {
|
||||
@@ -133,7 +118,6 @@ export const stateMutations = {
|
||||
for (let i = state.runtime.selectedEventIndex; i >= 0; i--) {
|
||||
if (playableEvents[i].isPublic) {
|
||||
state.publicEventNow = playableEvents[i];
|
||||
state.runtime.selectedPublicEventId = playableEvents[i].id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -145,8 +129,6 @@ export const stateMutations = {
|
||||
// assume there are no next events
|
||||
state.eventNext = null;
|
||||
state.publicEventNext = null;
|
||||
state.runtime.nextEventId = null;
|
||||
state.runtime.nextPublicEventId = null;
|
||||
|
||||
if (state.runtime.selectedEventIndex === null) {
|
||||
return;
|
||||
@@ -162,14 +144,12 @@ export const stateMutations = {
|
||||
// if we have not set private
|
||||
if (!nextProduction) {
|
||||
state.eventNext = playableEvents[i];
|
||||
state.runtime.nextEventId = playableEvents[i].id;
|
||||
nextProduction = true;
|
||||
}
|
||||
|
||||
// if event is public
|
||||
if (playableEvents[i].isPublic) {
|
||||
state.publicEventNext = playableEvents[i];
|
||||
state.runtime.nextPublicEventId = playableEvents[i].id;
|
||||
nextPublic = true;
|
||||
}
|
||||
|
||||
@@ -180,14 +160,8 @@ export const stateMutations = {
|
||||
});
|
||||
},
|
||||
resume(restorePoint: RestorePoint, event: OntimeEvent, rundown: OntimeEvent[]) {
|
||||
mutate((state) => {
|
||||
const { playback, ...patch } = restorePoint;
|
||||
|
||||
// TODO: this.load gets typed as any?
|
||||
stateMutations.load(event, rundown, patch);
|
||||
|
||||
// TODO: send as part of the patch when playback is merged to timer
|
||||
state.playback = playback;
|
||||
mutate((_state) => {
|
||||
stateMutations.load(event, rundown, restorePoint);
|
||||
});
|
||||
},
|
||||
/**
|
||||
@@ -202,21 +176,17 @@ export const stateMutations = {
|
||||
// update data which is duplicate between eventNow and timer objects
|
||||
state.timer.duration = calculateDuration(state.eventNow.timeStart, state.eventNow.timeEnd);
|
||||
state.timer.expectedFinish = getExpectedFinish(state);
|
||||
state.timer.timerType = state.eventNow.timerType;
|
||||
state.timer.endAction = state.eventNow.endAction;
|
||||
return;
|
||||
}
|
||||
state.playback = Playback.Armed;
|
||||
state.timer.playback = Playback.Armed;
|
||||
|
||||
state.timer.duration = calculateDuration(state.eventNow.timeStart, state.eventNow.timeEnd);
|
||||
state.timer.current = state.timer.duration;
|
||||
state.timer.elapsed = null;
|
||||
state.timer.timerType = state.eventNow.timerType;
|
||||
state.timer.endAction = state.eventNow.endAction;
|
||||
|
||||
state.timer.startedAt = null;
|
||||
state.timer.finishedAt = null;
|
||||
state.timer.pausedAt = null;
|
||||
state._timer.pausedAt = null;
|
||||
state.timer.addedTime = 0;
|
||||
|
||||
state.timer.expectedFinish = getExpectedFinish(state);
|
||||
@@ -242,11 +212,10 @@ export const stateMutations = {
|
||||
// TODO: could we avoid having this dependency?
|
||||
state.runtime.numEvents = EventLoader.getPlayableEvents().length;
|
||||
|
||||
state.playback = Playback.Stop;
|
||||
|
||||
state.timer = {
|
||||
...initialTimer,
|
||||
clock: clock.timeNow(),
|
||||
state.timer.playback = Playback.Stop;
|
||||
state.clock = clock.timeNow();
|
||||
state.timer = { ...initialTimer };
|
||||
state._timer = {
|
||||
pausedAt: null,
|
||||
lastUpdate: null,
|
||||
secondaryTarget: null,
|
||||
@@ -267,22 +236,22 @@ export const stateMutations = {
|
||||
start() {
|
||||
mutate(
|
||||
(state) => {
|
||||
state.timer.clock = clock.timeNow();
|
||||
state.clock = clock.timeNow();
|
||||
state.timer.secondaryTimer = null;
|
||||
state.timer.secondaryTarget = null;
|
||||
state._timer.secondaryTarget = null;
|
||||
|
||||
// add paused time if it exists
|
||||
if (state.timer.pausedAt) {
|
||||
const timeToAdd = state.timer.clock - state.timer.pausedAt;
|
||||
if (state._timer.pausedAt) {
|
||||
const timeToAdd = state.clock - state._timer.pausedAt;
|
||||
state.timer.addedTime += timeToAdd;
|
||||
state.timer.pausedAt = null;
|
||||
state._timer.pausedAt = null;
|
||||
}
|
||||
|
||||
if (state.timer.startedAt === null) {
|
||||
state.timer.startedAt = state.timer.clock;
|
||||
state.timer.startedAt = state.clock;
|
||||
}
|
||||
|
||||
state.playback = Playback.Play;
|
||||
state.timer.playback = Playback.Play;
|
||||
state.timer.expectedFinish = getExpectedFinish(state);
|
||||
},
|
||||
{
|
||||
@@ -307,13 +276,13 @@ export const stateMutations = {
|
||||
pause() {
|
||||
mutate(
|
||||
(state) => {
|
||||
if (state.playback !== Playback.Play) {
|
||||
if (state.timer.playback !== Playback.Play) {
|
||||
return false;
|
||||
}
|
||||
|
||||
state.playback = Playback.Pause;
|
||||
state.timer.clock = clock.timeNow();
|
||||
state.timer.pausedAt = state.timer.clock;
|
||||
state.timer.playback = Playback.Pause;
|
||||
state.clock = clock.timeNow();
|
||||
state._timer.pausedAt = state.clock;
|
||||
return true;
|
||||
},
|
||||
{
|
||||
@@ -327,24 +296,18 @@ export const stateMutations = {
|
||||
},
|
||||
resume(event: OntimeEvent, restorePoint: RestorePoint) {
|
||||
mutate((state) => {
|
||||
state.timer.clock = clock.timeNow();
|
||||
state.clock = clock.timeNow();
|
||||
|
||||
// TODO: the duplication of timer data would not be necessary
|
||||
// once event loader is merged here
|
||||
state.runtime.selectedEventId = event.id;
|
||||
state.timer.startedAt = restorePoint.startedAt;
|
||||
state.timer.duration = calculateDuration(event.timeStart, event.timeEnd);
|
||||
state.timer.current = state.timer.duration;
|
||||
|
||||
state.timer.timerType = event.timerType;
|
||||
state.timer.endAction = event.endAction;
|
||||
|
||||
state.playback = restorePoint.playback;
|
||||
state.timer.pausedAt = restorePoint.pausedAt;
|
||||
state.timer.playback = restorePoint.playback;
|
||||
state._timer.pausedAt = restorePoint.pausedAt;
|
||||
state.timer.addedTime = restorePoint.addedTime;
|
||||
|
||||
// check if event finished meanwhile
|
||||
if (state.timer.timerType === TimerType.TimeToEnd) {
|
||||
if (event.timerType === TimerType.TimeToEnd) {
|
||||
state.timer.current = getCurrent(state);
|
||||
}
|
||||
});
|
||||
@@ -388,10 +351,6 @@ export const stateMutations = {
|
||||
state.timer.secondaryTimer = updatedSecondaryTimer;
|
||||
state.timer.elapsed = state.timer.duration - state.timer.current;
|
||||
|
||||
if (isFinished) {
|
||||
state.runtime.selectedEventId = null;
|
||||
}
|
||||
|
||||
return { doRoll: doRollLoad, isFinished };
|
||||
}
|
||||
|
||||
@@ -399,8 +358,8 @@ export const stateMutations = {
|
||||
let isFinished = false;
|
||||
state.timer.current = getCurrent(state);
|
||||
|
||||
if (state.playback === Playback.Play && state.timer.finishedNow) {
|
||||
state.timer.finishedAt = state.timer.clock;
|
||||
if (state.timer.playback === Playback.Play && state._timer.finishedNow) {
|
||||
state.timer.finishedAt = state.clock;
|
||||
isFinished = true;
|
||||
} else {
|
||||
state.timer.expectedFinish = getExpectedFinish(state);
|
||||
@@ -419,16 +378,16 @@ export const stateMutations = {
|
||||
let _isFinished = false;
|
||||
let _shouldNotify = false;
|
||||
|
||||
const previousTime = state.timer.clock;
|
||||
state.timer.clock = clock.timeNow();
|
||||
const hasSkippedBack = previousTime > state.timer.clock;
|
||||
const previousTime = state.clock;
|
||||
state.clock = clock.timeNow();
|
||||
const hasSkippedBack = previousTime > state.clock;
|
||||
|
||||
if (hasSkippedBack) {
|
||||
_force = true;
|
||||
}
|
||||
|
||||
// we call integrations if we update timers
|
||||
if (state.playback === Playback.Roll) {
|
||||
if (state.timer.playback === Playback.Roll) {
|
||||
const result = roll();
|
||||
_shouldNotify = true;
|
||||
_doRoll = result.doRoll;
|
||||
@@ -442,9 +401,9 @@ export const stateMutations = {
|
||||
|
||||
// we only update the store at the updateInterval
|
||||
// side effects such as onFinish will still be triggered in the update functions
|
||||
const isTimeToUpdate = state.timer.clock > state.timer.lastUpdate + updateInterval;
|
||||
const isTimeToUpdate = state.clock > state._timer.lastUpdate + updateInterval;
|
||||
if (_force || isTimeToUpdate) {
|
||||
state.timer.lastUpdate = state.timer.clock;
|
||||
state._timer.lastUpdate = state.clock;
|
||||
// TODO: can we simplify the didUpdate and shouldNotify
|
||||
_didUpdate = true;
|
||||
}
|
||||
@@ -471,13 +430,13 @@ export const stateMutations = {
|
||||
integrationService.dispatch(TimerLifeCycle.onFinish);
|
||||
|
||||
// handle end action if there was a timer playing
|
||||
if (newState.playback === Playback.Play) {
|
||||
if (newState.timer.endAction === EndAction.Stop) {
|
||||
if (newState.timer.playback === Playback.Play) {
|
||||
if (newState.eventNow.endAction === EndAction.Stop) {
|
||||
runtimeService.stop();
|
||||
} else if (newState.timer.endAction === EndAction.LoadNext) {
|
||||
} else if (newState.eventNow.endAction === EndAction.LoadNext) {
|
||||
// we need to delay here to put this action in the queue stack. otherwise it won't be executed properly
|
||||
setTimeout(runtimeService.loadNext, 0);
|
||||
} else if (newState.timer.endAction === EndAction.PlayNext) {
|
||||
} else if (newState.eventNow.endAction === EndAction.PlayNext) {
|
||||
runtimeService.startNext();
|
||||
}
|
||||
}
|
||||
@@ -490,12 +449,12 @@ export const stateMutations = {
|
||||
mutate((state) => {
|
||||
stateMutations.timer.clear();
|
||||
|
||||
const { nextEvent, currentEvent } = getRollTimers(rundown, state.timer.clock);
|
||||
const { nextEvent, currentEvent } = getRollTimers(rundown, state.clock);
|
||||
|
||||
if (currentEvent) {
|
||||
// there is something running, load
|
||||
state.timer.secondaryTimer = null;
|
||||
state.timer.secondaryTarget = null;
|
||||
state._timer.secondaryTarget = null;
|
||||
|
||||
// account for event that finishes the day after
|
||||
const endTime =
|
||||
@@ -506,17 +465,16 @@ export const stateMutations = {
|
||||
stateMutations.load(currentEvent, rundown, {
|
||||
startedAt: currentEvent.timeStart,
|
||||
expectedFinish: currentEvent.timeEnd,
|
||||
current: endTime - state.timer.clock,
|
||||
current: endTime - state.clock,
|
||||
});
|
||||
} else if (nextEvent) {
|
||||
// account for day after
|
||||
const nextStart =
|
||||
nextEvent.timeStart < state.timer.clock ? nextEvent.timeStart + dayInMs : nextEvent.timeStart;
|
||||
const nextStart = nextEvent.timeStart < state.clock ? nextEvent.timeStart + dayInMs : nextEvent.timeStart;
|
||||
// nothing now, but something coming up
|
||||
state.timer.secondaryTimer = nextStart - state.timer.clock;
|
||||
state.timer.secondaryTarget = nextStart;
|
||||
state.timer.secondaryTimer = nextStart - state.clock;
|
||||
state._timer.secondaryTarget = nextStart;
|
||||
}
|
||||
state.playback = Playback.Roll;
|
||||
state.timer.playback = Playback.Roll;
|
||||
});
|
||||
},
|
||||
},
|
||||
@@ -559,22 +517,22 @@ export function mutate<R>(
|
||||
// set eventStore any time a mutation happens
|
||||
// this means we are pushing this data to the client every 32ms
|
||||
eventStore.batchSet({
|
||||
clock: newState.clock,
|
||||
eventNow: newState.eventNow,
|
||||
publicEventNow: newState.publicEventNow,
|
||||
eventNext: newState.eventNext,
|
||||
publicEventNext: newState.publicEventNext,
|
||||
loaded: newState.runtime, // TODO: rename to runtime
|
||||
playback: newState.playback,
|
||||
runtime: newState.runtime,
|
||||
timer: newState.timer,
|
||||
});
|
||||
|
||||
// we write to restore service if the underlying data changes
|
||||
restoreService.save({
|
||||
playback: state.playback,
|
||||
selectedEventId: state.runtime.selectedEventId,
|
||||
playback: state.timer.playback,
|
||||
selectedEventId: state.eventNow?.id ?? null,
|
||||
startedAt: state.timer.startedAt,
|
||||
addedTime: state.timer.addedTime,
|
||||
pausedAt: state.timer.pausedAt,
|
||||
pausedAt: state._timer.pausedAt,
|
||||
});
|
||||
|
||||
return result;
|
||||
|
||||
Reference in New Issue
Block a user