refactor: create transaction system and apply to adding entry (#1620)

* refactor: create transaction system and apply to adding entry

* refactor: migrate edit mutations to transaction

* refactor: migrate delete mutation to transaction

* refactor: migrate reorder mutation to transaction

* refactor: migrate apply delay to transaction

* refactor: migrate swapEvents to transaction

* refactor: migrate clone to transaction

* refactor: migrate group/ungroup transactions

* refactor: simplify mutations

* refactor: migrate getters

* chore: add tests to processRundown()
This commit is contained in:
Carlos Valente
2025-06-05 06:14:29 +02:00
committed by arc-alex
parent 33ac05ebee
commit aebf949883
37 changed files with 3204 additions and 2704 deletions
@@ -0,0 +1,475 @@
import {
CustomFields,
EntryId,
EventPostPayload,
isOntimeBlock,
isOntimeDelay,
isOntimeEvent,
OntimeEntry,
PatchWithId,
Rundown,
} from 'ontime-types';
import { getPreviousId } from '../../services/rundown-service/rundownUtils.js';
import { updateRundownData } from '../../stores/runtimeState.js';
import { sendRefetch } from '../../adapters/websocketAux.js';
import { runtimeService } from '../../services/runtime-service/RuntimeService.js';
import { createTransaction, rundownCache, rundownMutation } from './rundown.dao.js';
import { RundownMetadata } from './rundown.types.js';
import { generateEvent, hasChanges } from './rundown.utils.js';
/**
* creates a new entry with given data
*/
export async function addEntry(eventData: EventPostPayload): Promise<OntimeEntry> {
const { rundown, commit } = createTransaction();
// we allow the user to provide an ID, but make sure it is unique
if (eventData?.id && Object.hasOwn(rundown.entries, eventData.id)) {
throw new Error(`Event with ID ${eventData.id} already exists`);
}
// if the user provides a parent (inside a group), we make sure it exists and it is a group
let parent: EntryId | null = null;
if ('parent' in eventData && eventData.parent != null) {
const maybeParent = rundown.entries[eventData.parent];
if (!maybeParent || !isOntimeBlock(maybeParent)) {
throw new Error(`Invalid parent event with ID ${eventData.parent}`);
}
parent = eventData.parent;
}
// normalise the position of the event in the rundown order
const afterId = getPreviousId(rundown, eventData?.after, eventData?.before);
// generate a fully formed entry from the patch
const newEntry = generateEvent(rundown, eventData, afterId);
// make mutations to rundown
rundownMutation.add(rundown, newEntry, afterId, parent);
const { rundownMetadata, revision } = commit();
// schedule the side effects
setImmediate(() => {
// notify runtime that rundown has changed
updateRuntimeOnChange(rundownMetadata);
// notify timer and external services of change
notifyChanges(rundownMetadata, revision, { timer: [newEntry.id], external: true });
});
return newEntry;
}
/**
* Applies a patch to an entry in the rundown
*/
export async function editEntry(patch: PatchWithId): Promise<OntimeEntry> {
const { rundown, commit } = createTransaction();
const currentEntry = rundown.entries[patch.id];
/**
* We validate the patch before applying it
* - disallow edit an entry that does not exist
* - disallow setting the cue to empty string
* - disallow change the type of an entry
*/
// could the entry have been deleted?
if (!currentEntry) {
throw new Error('Entry not found');
}
// we dont allow the user to change the cue to empty string
if (isOntimeEvent(patch) && patch?.cue === '') {
throw new Error('Cue value invalid');
}
// we cannot allow patching to a different type
if (patch?.type && currentEntry.type !== patch.type) {
throw new Error('Invalid event type');
}
// if nothing changed, nothing to do
if (!hasChanges(currentEntry, patch)) {
return currentEntry;
}
const { entry, didInvalidate } = rundownMutation.edit(rundown, patch);
const { rundownMetadata, revision } = commit(didInvalidate);
// schedule the side effects
setImmediate(() => {
// notify runtime that rundown has changed
updateRuntimeOnChange(rundownMetadata);
// notify timer and external services of change
notifyChanges(rundownMetadata, revision, { timer: [entry.id], external: true });
});
return entry;
}
/**
* Applies a patch to several entries in the rundown
*/
export async function batchEditEntries(ids: EntryId[], patch: Partial<OntimeEntry>): Promise<Rundown> {
const { rundown, commit } = createTransaction();
/**
* We can do some validation globally, but mostly we will validate each entry individually
* - disallow setting the cue to empty string
*/
if ('cue' in patch && patch.cue === '') {
throw new Error('Cue value invalid');
}
let batchDidInvalidate = false;
const changedIds: EntryId[] = [];
const patchedEntries: OntimeEntry[] = [];
for (let i = 0; i < ids.length; i++) {
const currentId = ids[i];
const currentEntry = rundown.entries[currentId];
/**
* Most of the validation needs to be done in regard to the change
* - cannot edit an entry that does not exist
* - disallow change the type of an entry
* - disallow change the ID of an entry
*/
// could the entry have been deleted?
if (!currentEntry) {
continue;
}
// we cannot allow patching to a different type
if (patch?.type && currentEntry.type !== patch.type) {
throw new Error('Invalid event type');
}
// if nothing changed, nothing to do
if (!hasChanges(currentEntry, patch)) {
continue;
}
const { entry, didInvalidate } = rundownMutation.edit(rundown, { ...patch, id: currentId });
changedIds.push(currentId);
patchedEntries.push(entry);
if (didInvalidate) {
batchDidInvalidate = true;
}
}
const { rundown: rundownResult, rundownMetadata, revision } = commit(batchDidInvalidate);
// schedule the side effects
setImmediate(() => {
// notify runtime that rundown has changed
updateRuntimeOnChange(rundownMetadata);
// notify timer and external services of change
notifyChanges(rundownMetadata, revision, { timer: changedIds, external: true });
});
return rundownResult;
}
/**
* Deletes a known entry from the current rundown
*/
export async function deleteEntries(entryIds: EntryId[]): Promise<Rundown> {
const { rundown, commit } = createTransaction();
for (let i = 0; i < entryIds.length; i++) {
const entry = rundown.entries[entryIds[i]];
if (!entry) {
continue;
}
rundownMutation.remove(rundown, entry);
}
const { rundown: rundownResult, rundownMetadata, revision } = commit();
// schedule the side effects
setImmediate(() => {
// notify runtime that rundown has changed
updateRuntimeOnChange(rundownMetadata);
// notify timer and external services of change
notifyChanges(rundownMetadata, revision, { timer: entryIds, external: true });
});
return rundownResult;
}
/**
* Deletes all entries from the current rundown
*/
export async function deleteAllEntries(): Promise<Rundown> {
const { rundown, commit } = createTransaction();
rundownMutation.removeAll(rundown);
const { rundown: rundownResult, rundownMetadata, revision } = commit();
// schedule the side effects
setImmediate(() => {
// notify runtime that rundown has changed
updateRuntimeOnChange(rundownMetadata);
// notify timer and external services of change
notifyChanges(rundownMetadata, revision, { timer: true, external: true });
});
return rundownResult;
}
/**
* Moves an event to a new position in the rundown
* Handles moving across root orders (a block order and top level order)
* @throws if entryId or destinationId not found
*/
export function reorderEntry(entryId: EntryId, destinationId: EntryId, order: 'before' | 'after' | 'insert') {
const { rundown, commit } = createTransaction();
// check that both entries exist
const eventFrom = rundown.entries[entryId];
const eventTo = rundown.entries[destinationId];
if (!eventFrom || !eventTo) {
throw new Error('Event not found');
}
rundownMutation.reorder(rundown, eventFrom, eventTo, order);
const { rundown: rundownResult, rundownMetadata, revision } = commit();
// schedule the side effects
setImmediate(() => {
// notify runtime that rundown has changed
updateRuntimeOnChange(rundownMetadata);
// notify timer and external services of change
notifyChanges(rundownMetadata, revision, { timer: true, external: true });
});
return rundownResult;
}
/**
* Applies a delay into the rundown effectively changing the schedule
* The applied delay is deleted
*/
export async function applyDelay(delayId: EntryId): Promise<Rundown> {
const { rundown, commit } = createTransaction();
// check that delay exists
const delay = rundown.entries[delayId];
if (!delay || !isOntimeDelay(delay)) {
throw new Error('Given delay ID not found');
}
// apply the delay and delete the it
rundownMutation.applyDelay(rundown, delay);
rundownMutation.remove(rundown, delay);
const { rundown: rundownResult, rundownMetadata, revision } = commit();
// schedule the side effects
setImmediate(() => {
// notify runtime that rundown has changed
updateRuntimeOnChange(rundownMetadata);
// notify timer and external services of change
notifyChanges(rundownMetadata, revision, { timer: true, external: true });
});
return rundownResult;
}
/**
* Swaps the data between two events in the rundown
*/
export async function swapEvents(fromId: EntryId, toId: EntryId): Promise<Rundown> {
const { rundown, commit } = createTransaction();
const eventFrom = rundown.entries[fromId];
const eventTo = rundown.entries[toId];
// check that both entries exist
if (!eventFrom || !eventTo) {
throw new Error('Event not found');
}
// we can only swap events
if (!isOntimeEvent(eventFrom) || !isOntimeEvent(eventTo)) {
throw new Error('Both entries must be events');
}
rundownMutation.swap(rundown, eventFrom, eventTo);
const { rundown: rundownResult, rundownMetadata, revision } = commit();
// schedule the side effects
setImmediate(() => {
// notify runtime that rundown has changed
updateRuntimeOnChange(rundownMetadata);
// notify timer and external services of change
notifyChanges(rundownMetadata, revision, { timer: true, external: true });
});
return rundownResult;
}
/**
* Clones an entry, ensuring that all dependencies are preserved
* @throws if the entry to clone does not exist
*/
export async function cloneEntry(entryId: EntryId): Promise<Rundown> {
const { rundown, commit } = createTransaction();
const originalEntry = rundown.entries[entryId];
if (!originalEntry) {
throw new Error('Did not find event to clone');
}
const newEntry = rundownMutation.clone(rundown, originalEntry);
const { rundown: rundownResult, rundownMetadata, revision } = commit();
// schedule the side effects
setImmediate(() => {
// notify runtime that rundown has changed
updateRuntimeOnChange(rundownMetadata);
// notify timer and external services of change
if (isOntimeBlock(newEntry)) {
notifyChanges(rundownMetadata, revision, { timer: newEntry.events, external: true });
} else if (isOntimeEvent(newEntry)) {
notifyChanges(rundownMetadata, revision, { timer: [newEntry.id], external: true });
} else if (isOntimeDelay(newEntry)) {
notifyChanges(rundownMetadata, revision, { external: true });
}
notifyChanges(rundownMetadata, revision, { timer: true, external: true });
});
return rundownResult;
}
/**
* Groups a list of entries into a new block
*/
export async function groupEntries(entryIds: EntryId[]): Promise<Rundown> {
const { rundown, commit } = createTransaction();
rundownMutation.group(rundown, entryIds);
const { rundown: rundownResult, rundownMetadata, revision } = commit();
// schedule the side effects
setImmediate(() => {
// notify runtime that rundown has changed
updateRuntimeOnChange(rundownMetadata);
// we dont need to notify the timer since the grouping does not affect the runtime
notifyChanges(rundownMetadata, revision, { external: true });
});
return rundownResult;
}
/**
* Deletes a block and moves all its children to the top level
*/
export async function ungroupEntries(blockId: EntryId): Promise<Rundown> {
const { rundown, commit } = createTransaction();
const block = rundown.entries[blockId];
if (!block || !isOntimeBlock(block)) {
throw new Error(`Block with ID ${blockId} not found or is not a block`);
}
rundownMutation.ungroup(rundown, block);
const { rundown: rundownResult, rundownMetadata, revision } = commit();
// schedule the side effects
setImmediate(() => {
// notify runtime that rundown has changed
updateRuntimeOnChange(rundownMetadata);
// we dont need to notify the timer since the grouping does not affect the runtime
notifyChanges(rundownMetadata, revision, { external: true });
});
return rundownResult;
}
/**
* Forces update in the store
* Called when we make changes to the rundown object
*
* @private - exported for testing
*/
export function updateRuntimeOnChange(rundownMetadata: RundownMetadata) {
// we only declare the amount of playable events
const numEvents = rundownMetadata.timedEventOrder.length;
// schedule an update for the end of the event loop
updateRundownData({
numEvents,
...rundownMetadata,
});
}
type NotifyChangesOptions = {
timer?: boolean | string[]; // whether to notify the timer, could be a yes / no or an array of affected IDs
external?: boolean; // whether to notify external services
reload?: boolean; // major change, clients should consider refetching everything
};
/**
* Notify services of changes in the rundown
*
* @private - exported for testing
*/
export function notifyChanges(rundownMetadata: RundownMetadata, revision: number, options: NotifyChangesOptions) {
// notify timer service of changed events
if (options.timer) {
// all events were deleted
if (rundownMetadata.playableEventOrder.length === 0) {
runtimeService.stop();
} else {
/**
* Timer can be
* - true: all events changed
* - an array of changed IDs
* - undefined: filtered above, no notification intended
*/
// timer can be true or an array of changed IDs
const affected = Array.isArray(options.timer) ? options.timer : undefined;
runtimeService.notifyOfChangedEvents(affected);
}
}
// notify external services of changes
if (options.external) {
const payload = {
target: 'RUNDOWN',
reload: options.reload,
revision,
};
sendRefetch(payload);
}
}
/**
* Sets a new rundown in the cache
* and marks it as the currently loaded one
*/
export async function initRundown(rundown: Readonly<Rundown>, customFields: Readonly<CustomFields>) {
const { rundownMetadata, revision } = rundownCache.init(rundown, customFields);
// notify runtime that rundown has changed
updateRuntimeOnChange(rundownMetadata);
// notify timer of change
notifyChanges(rundownMetadata, revision, { timer: true, external: true, reload: true });
}