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refactor: create transaction system and apply to adding entry (#1620)
* refactor: create transaction system and apply to adding entry * refactor: migrate edit mutations to transaction * refactor: migrate delete mutation to transaction * refactor: migrate reorder mutation to transaction * refactor: migrate apply delay to transaction * refactor: migrate swapEvents to transaction * refactor: migrate clone to transaction * refactor: migrate group/ungroup transactions * refactor: simplify mutations * refactor: migrate getters * chore: add tests to processRundown()
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@@ -0,0 +1,54 @@
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import { SupportedEntry, OntimeEvent, OntimeDelay, OntimeBlock, Rundown } from 'ontime-types';
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import { defaultRundown } from '../../../models/dataModel.js';
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const baseEvent = {
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type: SupportedEntry.Event,
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skip: false,
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revision: 1,
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};
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const baseBlock = {
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type: SupportedEntry.Block,
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events: [],
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};
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/**
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* Utility to create a Ontime event
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*/
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export function makeOntimeEvent(patch: Partial<OntimeEvent>): OntimeEvent {
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return {
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...baseEvent,
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...patch,
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} as OntimeEvent;
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}
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/**
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* Utility to create a delay event
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*/
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export function makeOntimeDelay(patch: Partial<OntimeDelay>): OntimeDelay {
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return { id: 'delay', type: SupportedEntry.Delay, duration: 0, ...patch } as OntimeDelay;
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}
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/**
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* Utility to create a block event
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*/
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export function makeOntimeBlock(patch: Partial<OntimeBlock>): OntimeBlock {
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return { id: 'block', ...baseBlock, ...patch } as OntimeBlock;
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}
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/**
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* Utility to create a rundown object
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*/
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export function makeRundown(patch: Partial<Rundown>): Rundown {
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return {
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...defaultRundown,
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...patch,
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};
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}
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/**
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* Utility to generate a rundown of OntimeEvents form partial objects
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*/
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export function prepareTimedEvents(events: Partial<OntimeEvent>[]): OntimeEvent[] {
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return events.map(makeOntimeEvent);
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}
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