mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-11 02:13:48 +00:00
event cucle (#76)
* install sass * refact: integration settings - OSC in its own HTTP endpoint - OSC settings have own object in db * refact: simplify event cycle * refact: restructure external triggers http * refact: restructure external triggers osc+socket * refact: restructure data updates * feat: osc integration class * IO improvements - timer uses osc integration - create trigger handler to manage external triggers * refact: refract state machine update * Integration: simple HTTP Client * Integration: http options in datamodel * Integration: call http send on life cycle * feat/62-logging: fix issue #71
This commit is contained in:
+429
-212
@@ -1,6 +1,9 @@
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import { Timer } from './Timer.js';
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import { Server } from 'socket.io';
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import {DAYMS, getSelectionByRoll} from './classUtils.js';
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import {Timer} from './Timer.js';
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import {Server} from 'socket.io';
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import {DAY_TO_MS, getSelectionByRoll, replacePlaceholder, updateRoll} from './classUtils.js';
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import {OSCIntegration} from './integrations/Osc.js';
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import {HTTPIntegration} from "./integrations/Http.js";
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import {cleanURL} from "../utils/url.js";
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/*
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* EventTimer adds functions specific to APP
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@@ -11,11 +14,35 @@ import {DAYMS, getSelectionByRoll} from './classUtils.js';
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*/
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export class EventTimer extends Timer {
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// Keep track of Timer lifecycle
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// idle: before it is initialised
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// load: when a new event is loaded
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// update: every update call cycle (1 x second)
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// stop: when the timer is stopped
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// finish: when a timer finishes
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cycleState = {
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idle: 'idle',
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onLoad: 'onLoad',
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armed: 'armed',
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onStart: 'onStart',
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onUpdate: 'onUpdate',
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onPause: 'onPause',
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onStop: 'onStop',
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onFinish: 'onFinish',
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};
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ontimeCycle = 'idle';
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prevCycle = null;
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lastUpdate = null;
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// Socket IO Object
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io = null;
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// OSC Client
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oscClient = null;
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// OSC Object
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osc = null;
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// HTTP Client Object
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http = null;
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_numClients = 0;
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_interval = null;
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@@ -62,10 +89,21 @@ export class EventTimer extends Timer {
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_eventlist = null;
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onAir = false;
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constructor(httpServer, oscClient, config) {
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/**
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* Instantiates an event timer object
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* @param httpServer
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* @param timerConfig
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* @param [oscConfig]
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* @param [httpConfig]
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*/
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constructor(httpServer, timerConfig, oscConfig, httpConfig) {
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// call super constructor
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super();
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// initialise class variables
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this.numEvents = 0;
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// initialise socketIO server
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this.io = new Server(httpServer, {
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cors: {
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@@ -76,135 +114,47 @@ export class EventTimer extends Timer {
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},
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});
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// Todo: extract
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// initialise osc object
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if (oscConfig != null) {
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console.log('initialise OSC Client on port: ', oscConfig?.port);
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this.osc = new OSCIntegration();
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this.osc.init(oscConfig);
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}
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// Todo: extract
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// initialise http object
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if (httpConfig != null) {
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this.http = new HTTPIntegration();
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this.http.init(httpConfig);
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this.httpMessages = httpConfig.messages;
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}
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// set recurrent emits
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this._interval = setInterval(
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() => this.broadcastTimer(),
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config.timer.refresh
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() => this.runCycle(),
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timerConfig?.refresh || 1000
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);
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// listen to new connections
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this._listenToConnections();
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// set oscClient
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this.updateOSCClient(oscClient);
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}
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/**
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* @description Updates the osc client used in the object
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* @param {object} oscClient
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*/
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updateOSCClient(oscClient) {
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this.oscClient = oscClient;
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}
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/**
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* @description Sends osc value from predefined messages
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* @param {string} event - message to be sent
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*/
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sendOSC(event) {
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if (this.oscClient == null) return;
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const add = '/ontime';
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const play = 'play';
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const pause = 'pause';
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const stop = 'stop';
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const prev = 'prev';
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const next = 'next';
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const reload = 'reload';
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const finished = 'finished';
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const time = this.timeTag;
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const overtime = this.current > 0 ? 0 : 1;
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const title = this.titles?.titleNow || '';
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const presenter = this.titles?.presenterNow || '';
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switch (event) {
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case 'time':
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// Send Timetag Message
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this.oscClient.send(add + '/time', time, (err) => {
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if (err) console.error(err);
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});
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break;
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case 'finished':
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// Runs when timer reaches 0
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this.oscClient.send(add, finished, (err) => {
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if (err) console.error(err);
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});
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break;
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case 'overtime':
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// Whether timer is negative
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this.oscClient.send(add + '/overtime', overtime, (err) => {
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if (err) console.error(err);
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});
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break;
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case 'titles':
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// Send Title of current event
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this.oscClient.send(add + '/title', title, (err) => {
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if (err) console.error(err);
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});
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// Send presenter data on current event
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this.oscClient.send(add + '/presenter', presenter, (err) => {
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if (err) console.error(err);
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});
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break;
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case 'play':
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// Play Message
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this.oscClient.send(add, play, (err) => {
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if (err) console.error(err);
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});
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break;
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case 'pause':
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// Pause Message
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this.oscClient.send(add, pause, (err) => {
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if (err) console.error(err);
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});
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break;
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case 'stop':
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// Stop Message
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this.oscClient.send(add, stop, (err) => {
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if (err) console.error(err);
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});
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break;
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case 'prev':
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this.oscClient.send(add, prev, (err) => {
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if (err) console.error(err);
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});
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break;
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case 'next':
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this.oscClient.send(add, next, (err) => {
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if (err) console.error(err);
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});
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break;
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case 'reload':
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this.oscClient.send(add, reload, (err) => {
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if (err) console.error(err);
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});
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break;
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default:
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break;
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}
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}
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/**
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* @description Shutdown process
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*/
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shutdown() {
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console.log('Closing socket server');
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console.log('Shutting down integrations')
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console.log('... Closing socket server');
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this.io.close();
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console.log('... Closing osc server');
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this.osc.shutdown();
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}
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// send current timer
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broadcastTimer() {
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// through websockets
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this.io.emit('timer', this.getTimes());
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// through OSC, only if running
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if (this.state === 'start' || this.state === 'roll') {
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this.sendOSC('time');
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this.sendOSC('overtime');
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this.sendOSC('titles');
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}
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}
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// broadcast state
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@@ -230,11 +180,239 @@ export class EventTimer extends Timer {
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this.io.emit(address, payload);
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}
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/**
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* @description Interface for triggering playback actions
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* @param {string} action - state to be triggered
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* @returns {boolean} Whether action was called
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*/
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trigger(action) {
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// Todo: reply should come from status change
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let reply = true;
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switch (action) {
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case 'start':
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if (this.numEvents === 0 || this.numEvents == null) return false;
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// Call action and force update
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this.start();
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this.runCycle();
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break;
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case 'pause':
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if (this.numEvents === 0 || this.numEvents == null) return false;
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// Call action and force update
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this.pause();
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this.runCycle();
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break;
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case 'stop':
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if (this.numEvents === 0 || this.numEvents == null) return false;
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// Call action and force update
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this.stop();
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this.runCycle();
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break;
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case 'roll':
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if (this.numEvents === 0 || this.numEvents == null) return false;
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// Call action and force update
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this.roll();
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this.runCycle();
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break;
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case 'previous':
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if (this.numEvents === 0 || this.numEvents == null) return false;
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// Call action and force update
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this.previous();
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this.runCycle();
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break;
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case 'next':
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if (this.numEvents === 0 || this.numEvents == null) return false;
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// Call action and force update
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this.next();
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this.runCycle();
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break;
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case 'unload':
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if (this.numEvents === 0 || this.numEvents == null) return false;
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// Call action and force update
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this.unload();
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this.runCycle();
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break;
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case 'reload':
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if (this.numEvents === 0 || this.numEvents == null) return false;
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// Call action and force update
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this.reload();
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this.runCycle();
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break;
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case 'onAir':
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// Call action
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this.setonAir(true);
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break;
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case 'offAir':
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// Call action and force update
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this.setonAir(false);
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break;
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default:
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// Error, disable flag
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console.log('ERROR: Unhandled action triggered')
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reply = false;
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break;
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}
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return reply;
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}
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/**
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* @description State machine checks what actions need to
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* happen at every app cycle
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*/
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runCycle() {
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const h = this.httpMessages?.messages;
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let httpMessage = null;
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switch (this.ontimeCycle) {
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case "idle":
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break;
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case "armed":
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// if we come from roll, see if we can start
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if (this.state === 'roll') {
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this.update();
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}
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break;
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case "onLoad":
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// broadcast change
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this.broadcastState();
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// check integrations - http
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if (h?.onLoad?.enabled) {
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if (h?.onLoad?.url != null || h?.onLoad?.url !== '') {
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httpMessage = h?.onLoad?.url;
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}
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}
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// update lifecycle: armed
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this.ontimeCycle = this.cycleState.armed;
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break;
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case "onStart":
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// broadcast current state
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this.broadcastState();
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// send OSC if there is something running
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// _finish at is only set when an event is loaded
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if (this._finishAt > 0) {
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this.osc.send(this.osc.implemented.play);
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}
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// check integrations - http
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if (h?.onLoad?.enabled) {
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if (h?.onLoad?.url != null || h?.onStart?.url !== '') {
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httpMessage = h?.onStart?.url;
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}
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}
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// update lifecycle: onUpdate
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this.ontimeCycle = this.cycleState.onUpdate;
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break;
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case "onUpdate":
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// call update
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this.update();
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// broadcast current state
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this.broadcastTimer();
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// through OSC, only if running
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if (this.state === 'start' || this.state === 'roll') {
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if (this.current != null && this.secondaryTimer == null) {
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this.osc.send(this.osc.implemented.time, this.timeTag);
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this.osc.send(this.osc.implemented.overtime, this.current > 0 ? 0 : 1);
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this.osc.send(this.osc.implemented.title, this.titles?.titleNow || '');
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}
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}
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// check integrations - http
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if (h?.onLoad?.enabled) {
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if (h?.onLoad?.url != null || h?.onUpdate?.url !== '') {
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httpMessage = h?.onUpdate?.url;
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}
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}
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break;
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case "onPause":
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// broadcast current state
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this.broadcastState();
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// send OSC
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this.osc.send(this.osc.implemented.pause);
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// check integrations - http
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if (h?.onLoad?.enabled) {
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if (h?.onLoad?.url != null || h?.onPause?.url !== '') {
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httpMessage = h?.onPause?.url;
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}
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}
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// update lifecycle: armed
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this.ontimeCycle = this.cycleState.armed;
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break;
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case "onStop":
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// broadcast change
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this.broadcastState();
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// send OSC if something was actually stopped
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if (this.prevCycle === this.cycleState.onUpdate) {
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this.osc.send(this.osc.implemented.stop);
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}
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// check integrations - http
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if (h?.onLoad?.enabled) {
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if (h?.onLoad?.url != null || h?.onStop?.url !== '') {
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httpMessage = h?.onStop?.url;
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}
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}
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// update lifecycle: idle
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this.ontimeCycle = this.cycleState.idle;
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break;
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case "onFinish":
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console.log('onFinish')
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// broadcast change
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this.broadcastState(false);
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// finished an event
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this.osc.send(this.osc.implemented.finished);
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// check integrations - http
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if (h?.onLoad?.enabled) {
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if (h?.onLoad?.url != null || h?.onFinish?.url !== '') {
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httpMessage = h?.onFinish?.url;
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}
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}
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// update lifecycle: onUpdate
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this.ontimeCycle = this.cycleState.onUpdate;
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break;
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default:
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console.log(`ERROR: Unhandled cycle: ${this.ontimeCycle}`)
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}
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// send http message if any
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if (httpMessage != null) {
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const v = {
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'$timer': this.timeTag,
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'$title': this.titles.titleNow,
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'$presenter': this.titles.presenterNow,
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'$subtitle': this.titles.subtitleNow,
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'$next-title': this.titles.titleNext,
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'$next-presenter': this.titles.presenterNext,
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'$next-subtitle': this.titles.subtitleNext,
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}
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const m = cleanURL(replacePlaceholder(httpMessage, v));
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this.http.send(m);
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}
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// update
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this.update();
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// reset cycle
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this.prevCycle = this.ontimeCycle;
|
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}
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update() {
|
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// if there is nothing selected, update clock
|
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const now = this._getCurrentTime();
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|
||||
// if there is nothing selected, update only clock
|
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if (this.selectedEventId == null && this.state !== 'roll') {
|
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// if we are not updating, send the timers
|
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if (this.ontimeCycle !== this.cycleState.onUpdate) {
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this.clock = now;
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this.broadcastThis('timer', {
|
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clock: now,
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@@ -244,81 +422,59 @@ export class EventTimer extends Timer {
|
||||
expectedFinish: this._getExpectedFinish(),
|
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startedAt: this._startedAt,
|
||||
});
|
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return;
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||||
}
|
||||
|
||||
// only implement roll here
|
||||
if (this.state !== 'roll') {
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||||
super.update();
|
||||
} else {
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||||
// update timer as usual
|
||||
this.clock = now;
|
||||
if (this.selectedEventId && this.current > 0) {
|
||||
// something is running, update
|
||||
this.current = this._finishAt - now;
|
||||
} else if (this.secondaryTimer > 0) {
|
||||
// waiting to start, update secondary
|
||||
this.secondaryTimer = this._secondaryTarget - now;
|
||||
// Have we skipped onStart?
|
||||
if (this.state === 'start' || this.state === 'roll') {
|
||||
if (this.ontimeCycle === this.cycleState.armed) {
|
||||
// update lifecycle: onStart
|
||||
this.ontimeCycle = this.cycleState.onStart;
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||||
this.runCycle();
|
||||
}
|
||||
}
|
||||
|
||||
// update default functions
|
||||
super.update();
|
||||
|
||||
if (this._finishedFlag) {
|
||||
// update lifecycle: onFinish and call cycle
|
||||
|
||||
this.ontimeCycle = this.cycleState.onFinish;
|
||||
this._finishedFlag = false;
|
||||
this.runCycle();
|
||||
}
|
||||
|
||||
// only implement roll here, rest implemented in super
|
||||
if (this.state === 'roll') {
|
||||
const u = {
|
||||
selectedEventId: this.selectedEventId,
|
||||
current: this.current,
|
||||
// safeguard on midnight rollover
|
||||
_finishAt: this._finishAt >= this._startedAt ? this._finishAt : this._finishAt + DAY_TO_MS,
|
||||
clock: this.clock,
|
||||
secondaryTimer: this.secondaryTimer,
|
||||
_secondaryTarget: this._secondaryTarget,
|
||||
}
|
||||
|
||||
// look for event if none is loaded
|
||||
const currentRunning = this.current <= 0 && this.current !== null;
|
||||
const secondaryRunning =
|
||||
this.secondaryTimer <= 0 && this.secondaryTimer !== null;
|
||||
const {updatedTimer, updatedSecondaryTimer, doRollLoad, isFinished} = updateRoll(u);
|
||||
|
||||
if (currentRunning) {
|
||||
// finished an event
|
||||
this.sendOSC('finished');
|
||||
this._finishedFlag = true;
|
||||
this.current = updatedTimer;
|
||||
this.secondaryTimer = updatedSecondaryTimer;
|
||||
|
||||
if (isFinished) {
|
||||
// update lifecycle: onFinish
|
||||
this.ontimeCycle = this.cycleState.onFinish;
|
||||
this.runCycle();
|
||||
}
|
||||
|
||||
if (currentRunning || secondaryRunning) {
|
||||
// look for events
|
||||
if (doRollLoad) {
|
||||
this.rollLoad();
|
||||
|
||||
// broadcast state without recalculating timer
|
||||
this.broadcastState(false);
|
||||
}
|
||||
}
|
||||
|
||||
// if event is finished
|
||||
if (
|
||||
this.current <= 0 &&
|
||||
(this.state === 'start' || this.state === 'roll') &&
|
||||
!this._finishedFlag
|
||||
) {
|
||||
if (this._finishedAt === null) {
|
||||
this._finishedAt = now;
|
||||
}
|
||||
this.sendOSC('finished');
|
||||
this._finishedFlag = true;
|
||||
}
|
||||
}
|
||||
|
||||
_setterManager(action, payload) {
|
||||
switch (action) {
|
||||
/*******************************************/
|
||||
// playstate
|
||||
case 'set-playstate':
|
||||
// check state is defined
|
||||
if (payload === 'start') this.start();
|
||||
else if (payload === 'pause') this.pause();
|
||||
else if (payload === 'stop') this.stop();
|
||||
else if (payload === 'previous') this.previous();
|
||||
else if (payload === 'next') this.next();
|
||||
else if (payload === 'reload') this.reload();
|
||||
else if (payload === 'unload') this.unload();
|
||||
else if (payload === 'roll') this.roll();
|
||||
|
||||
// TODO: Cleanup
|
||||
// here tdo this.broadcastState;
|
||||
// remove broadcast from functions
|
||||
this.broadcastThis('playstate', this.state);
|
||||
this.broadcastThis('selected-id', this.selectedEventId);
|
||||
this.broadcastThis('titles', this.titles);
|
||||
|
||||
break;
|
||||
|
||||
/*******************************************/
|
||||
// Presenter message
|
||||
case 'set-presenter-text':
|
||||
@@ -423,7 +579,7 @@ export class EventTimer extends Timer {
|
||||
/*******************************************/
|
||||
// playstate
|
||||
socket.on('set-playstate', (data) => {
|
||||
this._setterManager('set-playstate', data);
|
||||
this.trigger(data);
|
||||
});
|
||||
|
||||
socket.on('get-playstate', () => {
|
||||
@@ -453,6 +609,10 @@ export class EventTimer extends Timer {
|
||||
socket.emit('selected-id', this.selectedEventId);
|
||||
});
|
||||
|
||||
socket.on('get-numevents', () => {
|
||||
socket.emit('numevents', this.numEvents);
|
||||
});
|
||||
|
||||
socket.on('get-next-id', () => {
|
||||
socket.emit('next-id', this.nextEventId);
|
||||
});
|
||||
@@ -539,8 +699,11 @@ export class EventTimer extends Timer {
|
||||
this._eventlist = [];
|
||||
this.numEvents = 0;
|
||||
|
||||
// broadcast change
|
||||
this.broadcastState();
|
||||
// update lifecycle: onStop
|
||||
this.ontimeCycle = this.cycleState.onStop;
|
||||
|
||||
// update clients
|
||||
this.broadcastThis('numevents', this.numEvents);
|
||||
}
|
||||
|
||||
setupWithEventList(eventlist) {
|
||||
@@ -559,6 +722,12 @@ export class EventTimer extends Timer {
|
||||
|
||||
// load first event
|
||||
this.loadEvent(0);
|
||||
|
||||
// update clients
|
||||
this.broadcastThis('numevents', this.numEvents);
|
||||
|
||||
// run cycle
|
||||
this.runCycle();
|
||||
}
|
||||
|
||||
updateEventList(eventlist) {
|
||||
@@ -601,7 +770,11 @@ export class EventTimer extends Timer {
|
||||
this.loadEvent(eventIndex, type);
|
||||
}
|
||||
|
||||
this.broadcastState();
|
||||
// update clients
|
||||
this.broadcastThis('numevents', this.numEvents);
|
||||
|
||||
// run cycle
|
||||
this.runCycle();
|
||||
}
|
||||
|
||||
updateSingleEvent(id, entry) {
|
||||
@@ -640,7 +813,11 @@ export class EventTimer extends Timer {
|
||||
console.log(error);
|
||||
}
|
||||
|
||||
this.broadcastState();
|
||||
// update clients
|
||||
this.broadcastThis('numevents', this.numEvents);
|
||||
|
||||
// run cycle
|
||||
this.runCycle();
|
||||
}
|
||||
|
||||
deleteId(eventId) {
|
||||
@@ -670,37 +847,53 @@ export class EventTimer extends Timer {
|
||||
this._loadTitlesNow();
|
||||
}
|
||||
|
||||
this.broadcastState();
|
||||
// update clients
|
||||
this.broadcastThis('numevents', this.numEvents);
|
||||
|
||||
// run cycle
|
||||
this.runCycle();
|
||||
}
|
||||
|
||||
/**
|
||||
* @description loads an event with a given Id
|
||||
* @param eventId - ID of event in eventlist
|
||||
*/
|
||||
loadEventById(eventId) {
|
||||
const eventIndex = this._eventlist.findIndex((e) => e.id === eventId);
|
||||
|
||||
if (eventIndex === -1) return;
|
||||
this.pause();
|
||||
this.loadEvent(eventIndex, 'load', true);
|
||||
// run cycle
|
||||
this.runCycle();
|
||||
}
|
||||
|
||||
/**
|
||||
* @description loads an event with a given index
|
||||
* @param eventIndex - Index of event in eventlist
|
||||
*/
|
||||
loadEventByIndex(eventIndex) {
|
||||
if (eventIndex === -1 || eventIndex > this.numEvents) return;
|
||||
this.pause();
|
||||
this.loadEvent(eventIndex, 'load', true);
|
||||
// run cycle
|
||||
this.runCycle();
|
||||
}
|
||||
|
||||
// Loads a given event
|
||||
// load timers
|
||||
// load selectedEventIndex
|
||||
// load titles
|
||||
loadEvent(eventIndex, type = 'load', broadcastChange = 'false') {
|
||||
loadEvent(eventIndex, type = 'load') {
|
||||
const e = this._eventlist[eventIndex];
|
||||
if (e == null) return;
|
||||
|
||||
const start = e.timeStart == null || e.timeStart === '' ? 0 : e.timeStart;
|
||||
let end = e.timeEnd == null || e.timeEnd === '' ? 0 : e.timeEnd;
|
||||
// in case the end is earlier than start, we assume is the day after
|
||||
if (end < start) end += DAYMS;
|
||||
if (end < start) end += DAY_TO_MS;
|
||||
|
||||
// time stuff changes on wheter we keep the running clock
|
||||
// time stuff changes on whether we keep the running clock
|
||||
|
||||
if (type === 'load') {
|
||||
this._resetTimers();
|
||||
@@ -724,9 +917,8 @@ export class EventTimer extends Timer {
|
||||
// look for event after
|
||||
this._loadTitlesNext();
|
||||
|
||||
if (broadcastChange)
|
||||
// broadcast current state
|
||||
this.broadcastState();
|
||||
// update lifecycle: onLoad
|
||||
this.ontimeCycle = this.cycleState.onLoad;
|
||||
}
|
||||
|
||||
_loadTitlesNow() {
|
||||
@@ -980,54 +1172,55 @@ export class EventTimer extends Timer {
|
||||
}
|
||||
|
||||
start() {
|
||||
// do we need to change
|
||||
if (this.state === 'start') return;
|
||||
|
||||
// if there is nothing selected, no nothing
|
||||
if (this.selectedEventId == null) return;
|
||||
|
||||
// call super
|
||||
super.start();
|
||||
|
||||
// broadcast current state
|
||||
this.broadcastState();
|
||||
|
||||
// send OSC
|
||||
this.sendOSC('play');
|
||||
// update lifecycle: onStart
|
||||
this.ontimeCycle = this.cycleState.onStart;
|
||||
}
|
||||
|
||||
pause() {
|
||||
// do we need to change
|
||||
if (this.state === 'pause') return;
|
||||
|
||||
// if there is nothing selected, no nothing
|
||||
if (this.selectedEventId == null) return;
|
||||
|
||||
// call super
|
||||
super.pause();
|
||||
|
||||
// broadcast current state
|
||||
this.broadcastState();
|
||||
|
||||
// send OSC
|
||||
this.sendOSC('pause');
|
||||
// update lifecycle: onPause
|
||||
this.ontimeCycle = this.cycleState.onPause;
|
||||
}
|
||||
|
||||
stop() {
|
||||
// do we need to change
|
||||
if (this.state === 'stop') return;
|
||||
|
||||
// call super
|
||||
super.stop();
|
||||
|
||||
// broadcast current state
|
||||
this.broadcastState();
|
||||
|
||||
// send OSC
|
||||
this.sendOSC('stop');
|
||||
// update lifecycle: onPause
|
||||
this.ontimeCycle = this.cycleState.onStop;
|
||||
}
|
||||
|
||||
increment(amount) {
|
||||
// call super
|
||||
super.increment(amount);
|
||||
|
||||
// broadcast current state
|
||||
this.broadcastState();
|
||||
// run cycle
|
||||
this.runCycle();
|
||||
}
|
||||
|
||||
rollLoad() {
|
||||
const now = this._getCurrentTime();
|
||||
let prevLoaded = this.selectedEventId;
|
||||
|
||||
// maybe roll has already been loaded
|
||||
if (this.secondaryTimer === null) {
|
||||
@@ -1103,18 +1296,31 @@ export class EventTimer extends Timer {
|
||||
if (publicIndex !== null) {
|
||||
this._loadThisTitles(this._eventlist[publicIndex], 'now-public');
|
||||
}
|
||||
|
||||
if (prevLoaded !== this.selectedEventId) {
|
||||
// update lifecycle: onLoad
|
||||
this.ontimeCycle = this.cycleState.onLoad;
|
||||
// ensure we go through onLoad cycle
|
||||
this.runCycle();
|
||||
}
|
||||
}
|
||||
|
||||
roll() {
|
||||
// do we need to change
|
||||
if (this.state === 'roll') return;
|
||||
|
||||
if (this.numEvents === 0 || this.numEvents == null) return;
|
||||
|
||||
// set state
|
||||
this.state = 'roll';
|
||||
|
||||
// update lifecycle: armed
|
||||
this.ontimeCycle = this.cycleState.armed;
|
||||
|
||||
// load into event
|
||||
this.rollLoad();
|
||||
|
||||
// broadcast change
|
||||
this.broadcastState();
|
||||
}
|
||||
|
||||
@@ -1122,6 +1328,9 @@ export class EventTimer extends Timer {
|
||||
// check that we have events to run
|
||||
if (this.numEvents < 1) return;
|
||||
|
||||
// maybe this is the first event?
|
||||
if (this.selectedEventIndex === 0) return;
|
||||
|
||||
// if there is no event running, go to first
|
||||
if (this.selectedEventIndex == null) {
|
||||
this.loadEvent(0);
|
||||
@@ -1129,7 +1338,7 @@ export class EventTimer extends Timer {
|
||||
}
|
||||
|
||||
// send OSC
|
||||
this.sendOSC('prev');
|
||||
this.osc.send(this.osc.implemented.previous);
|
||||
|
||||
// change playstate
|
||||
this.pause();
|
||||
@@ -1145,6 +1354,9 @@ export class EventTimer extends Timer {
|
||||
// check that we have events to run
|
||||
if (this.numEvents < 1) return;
|
||||
|
||||
// maybe this is the last event?
|
||||
if (this.selectedEventIndex === this.numEvents - 1) return;
|
||||
|
||||
// if there is no event running, go to first
|
||||
if (this.selectedEventIndex == null) {
|
||||
this.loadEvent(0);
|
||||
@@ -1152,7 +1364,7 @@ export class EventTimer extends Timer {
|
||||
}
|
||||
|
||||
// send OSC
|
||||
this.sendOSC('next');
|
||||
this.osc.send(this.osc.implemented.next);
|
||||
|
||||
// change playstate
|
||||
this.pause();
|
||||
@@ -1173,16 +1385,21 @@ export class EventTimer extends Timer {
|
||||
// reset selected
|
||||
this._resetSelection();
|
||||
|
||||
// broadcast state
|
||||
this.broadcastState();
|
||||
|
||||
// reset playstate
|
||||
this.stop();
|
||||
}
|
||||
|
||||
reload() {
|
||||
// reset playstate
|
||||
if (this.numEvents === 0 || this.numEvents == null) return;
|
||||
|
||||
// change playstate
|
||||
this.pause();
|
||||
|
||||
// send OSC
|
||||
this.sendOSC('reload');
|
||||
this.osc.send(this.osc.implemented.reload);
|
||||
|
||||
// reload data
|
||||
this.loadEvent(this.selectedEventIndex);
|
||||
|
||||
Reference in New Issue
Block a user