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https://github.com/cpvalente/ontime.git
synced 2026-08-16 12:53:32 +00:00
refactor: restructure model to contain an object of rundowns
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@@ -1,7 +1,7 @@
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import type { OntimeEvent, OntimeRundown, OntimeRundownEntry } from 'ontime-types';
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import type { EntryId, OntimeEntry, RundownEntries } from 'ontime-types';
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import { isOntimeEvent } from 'ontime-types';
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import { getFirstEvent, getNextEvent, getPreviousEvent } from '../rundown-utils/rundownUtils.js';
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import { getFirstEventNormal, getNextEventNormal, getPreviousEventNormal } from '../rundown-utils/rundownUtils.js';
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import { isNumeric } from '../types/types.js';
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// Zero or more non-digit characters at the beginning ((\D*)).
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@@ -11,7 +11,6 @@ const regex = /^(\D*)(\d+)(\.\d+)?$/;
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/**
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* Finds if last characters in input are a number and increments
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* @param input {string}
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*/
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export function getIncrement(input: string): string {
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// Check if the input string contains a number at the end
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@@ -41,55 +40,57 @@ export function getIncrement(input: string): string {
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/**
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* Gets suitable name for a new event cue
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* @param rundown {OntimeRundown}
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* @param insertAfterId {string}
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*/
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export function getCueCandidate(rundown: OntimeRundown, insertAfterId?: string): string {
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function addAtTop() {
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const firstEventCue = getFirstEvent(rundown).firstEvent?.cue;
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export function getCueCandidate(entries: RundownEntries, order: EntryId[], insertAfterId?: string): string {
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// we did not provide a element to go after, we attempt to go first so only need to check for a cue with value 1
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if (insertAfterId === undefined || order.length === 0) {
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return addAtTop();
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}
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if (isNumeric(firstEventCue)) {
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return (Number(firstEventCue) / 10).toString();
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// get the given event, or any before that
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let previousEvent: OntimeEntry | null | undefined = entries[insertAfterId];
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if (!isOntimeEvent(previousEvent)) {
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previousEvent = getPreviousEventNormal(entries, order, insertAfterId).previousEvent;
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if (!isOntimeEvent(previousEvent)) {
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return addAtTop();
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}
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}
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// the cue is based on the previous event cue
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const cue = getIncrement(previousEvent.cue);
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const { nextEvent } = getNextEventNormal(entries, order, insertAfterId);
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// if increment is clashing with next, we add a decimal instead
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if (cue !== nextEvent?.cue) {
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return cue;
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}
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// there is a clash, bt the cue is a pure number
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if (isNumeric(cue)) {
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return incrementDecimal(previousEvent.cue);
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}
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/**
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* at this point, we know the cue is not numeric
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* but the increment failed, so we have a numeric ending
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* eg. Presenter 1 .... Presenter 2 -> Presenter1.1
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* eg. Presenter 1.1 .... Presenter 1.2 -> Presenter1.1.1
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*/
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return `${previousEvent.cue}.1`;
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function incrementDecimal(cue: string) {
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const n = Number(cue);
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return (n + 0.1).toString();
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}
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function addAtTop() {
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const firstEventCue = getFirstEventNormal(entries, order).firstEvent?.cue;
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if (firstEventCue === '1') {
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return '0.1';
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}
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return '1';
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}
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// we did not provide a element to go after, we attempt to go first so only need to check for a cue with value 1
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if (typeof insertAfterId === 'undefined' || rundown.length === 0) {
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return addAtTop();
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}
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const afterIndex = rundown.findIndex((event) => event.id === insertAfterId);
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// we did not find the previous element, insert at top
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if (afterIndex === -1) {
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return addAtTop();
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}
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// get elements around
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let previousEvent: OntimeRundownEntry | undefined | null | OntimeEvent = rundown.at(afterIndex);
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if (!isOntimeEvent(previousEvent)) {
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previousEvent = getPreviousEvent(rundown, insertAfterId).previousEvent as null | OntimeEvent;
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}
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let cue = '1';
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const { nextEvent } = getNextEvent(rundown, insertAfterId);
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// try and increment the cue
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if (isOntimeEvent(previousEvent)) {
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cue = getIncrement(previousEvent.cue);
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}
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// if increment is clashing with next, we add a decimal instead
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if (cue === nextEvent?.cue) {
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if (previousEvent === null) {
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cue = '0.1';
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} else {
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cue = `${previousEvent.cue}.1`;
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}
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}
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return cue;
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}
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export function sanitiseCue(cue: string) {
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