mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-14 03:43:50 +00:00
refactor: restructure model to contain an object of rundowns
This commit is contained in:
@@ -1,26 +1,20 @@
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import {
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CurrentBlockState,
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EntryId,
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isPlayableEvent,
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MaybeNumber,
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MaybeString,
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OffsetMode,
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OntimeBlock,
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OntimeEvent,
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OntimeRundown,
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PlayableEvent,
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Playback,
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Rundown,
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Runtime,
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runtimeStorePlaceholder,
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TimerPhase,
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TimerState,
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} from 'ontime-types';
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import {
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calculateDuration,
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checkIsNow,
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dayInMs,
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filterTimedEvents,
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getPreviousBlock,
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isPlaybackActive,
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} from 'ontime-utils';
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import { calculateDuration, checkIsNow, dayInMs, isPlaybackActive } from 'ontime-utils';
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import { timeNow } from '../utils/time.js';
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import type { RestorePoint } from '../services/RestoreService.js';
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@@ -33,6 +27,7 @@ import {
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} from '../services/timerUtils.js';
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import { timerConfig } from '../config/config.js';
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import { loadRoll, normaliseRollStart } from '../services/rollUtils.js';
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import { filterTimedEvents } from '../services/rundown-service/rundownUtils.js';
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export type RuntimeState = {
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clock: number; // realtime clock
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@@ -183,19 +178,23 @@ export function updateRundownData(rundownData: RundownData) {
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*/
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export function load(
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event: PlayableEvent,
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rundown: OntimeRundown,
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rundown: Rundown,
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timedEventsOrder: EntryId[],
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initialData?: Partial<TimerState & RestorePoint>,
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): boolean {
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clearEventData();
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// filter rundown
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const timedEvents = filterTimedEvents(rundown);
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const eventIndex = timedEvents.findIndex((eventInMemory) => eventInMemory.id === event.id);
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if (timedEvents.length === 0 || eventIndex === -1 || !isPlayableEvent(event)) {
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if (timedEventsOrder.length === 0 || !isPlayableEvent(event)) {
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return false;
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}
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// filter rundown
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const eventIndex = timedEventsOrder.findIndex((timedEventId) => timedEventId === event.id);
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if (eventIndex === -1) {
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return false;
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}
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const timedEvents = filterTimedEvents(rundown, timedEventsOrder);
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// load events in memory along with their data
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loadNow(timedEvents, eventIndex);
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loadNext(timedEvents, eventIndex);
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@@ -312,8 +311,8 @@ export function loadNext(
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/**
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* Resume from restore point
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*/
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export function resume(restorePoint: RestorePoint, event: PlayableEvent, rundown: OntimeRundown) {
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load(event, rundown, restorePoint);
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export function resume(restorePoint: RestorePoint, event: PlayableEvent, rundown: Rundown, timedEventOrder: EntryId[]) {
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load(event, rundown, timedEventOrder, restorePoint);
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}
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/**
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@@ -373,8 +372,8 @@ export function updateLoaded(event?: PlayableEvent): string | undefined {
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/**
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* Used in situations when we want to hot-reload all events without interrupting timer
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*/
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export function updateAll(rundown: OntimeRundown) {
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const timedEvents = filterTimedEvents(rundown);
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export function updateAll(rundown: Rundown, timedEventsOrder: EntryId[]) {
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const timedEvents = filterTimedEvents(rundown, timedEventsOrder);
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loadNow(timedEvents);
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loadNext(timedEvents);
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updateLoaded(runtimeState.eventNow ?? undefined);
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@@ -388,6 +387,7 @@ export function start(state: RuntimeState = runtimeState): boolean {
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if (state.timer.playback === Playback.Play) {
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return false;
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}
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state.clock = timeNow();
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state.timer.secondaryTimer = null;
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@@ -576,7 +576,11 @@ export function update(): UpdateResult {
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}
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}
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export function roll(rundown: OntimeRundown, offset = 0): { eventId: MaybeString; didStart: boolean } {
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export function roll(
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rundown: Rundown,
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timedEventOrder: EntryId[],
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offset = 0,
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): { eventId: MaybeString; didStart: boolean } {
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// 1. if an event is running, we simply take over the playback
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if (runtimeState.timer.playback === Playback.Play && runtimeState.runtime.selectedEventIndex !== null) {
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runtimeState.timer.playback = Playback.Roll;
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@@ -633,7 +637,7 @@ export function roll(rundown: OntimeRundown, offset = 0): { eventId: MaybeString
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}
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// 3. if there is no event running, we need to find the next event
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const timedEvents = filterTimedEvents(rundown);
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const timedEvents = filterTimedEvents(rundown, timedEventOrder);
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if (timedEvents.length === 0) {
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throw new Error('No playable events found');
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}
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@@ -709,9 +713,8 @@ export function roll(rundown: OntimeRundown, offset = 0): { eventId: MaybeString
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/**
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* handle block loading, not for use outside of runtimeState
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* @param rundown
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*/
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export function loadBlock(rundown: OntimeRundown, state = runtimeState) {
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export function loadBlock(rundown: Rundown, state = runtimeState) {
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if (state.eventNow === null) {
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// we need a loaded event to have a block
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state.currentBlock.block = null;
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@@ -719,17 +722,19 @@ export function loadBlock(rundown: OntimeRundown, state = runtimeState) {
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return;
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}
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const newCurrentBlock = getPreviousBlock(rundown, state.eventNow.id);
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const currentBlockId = state.eventNow.currentBlock;
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// update time only if the block has changed
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if (state.currentBlock.block?.id !== newCurrentBlock?.id) {
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if (state.currentBlock.block?.id != currentBlockId) {
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state.currentBlock.startedAt = null;
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}
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// update the block anyway
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state.currentBlock.block = newCurrentBlock === null ? null : { ...newCurrentBlock };
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}
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if (currentBlockId === null) {
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state.currentBlock.block = null;
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return;
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}
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export function setOffsetMode(mode: OffsetMode) {
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runtimeState.runtime.offsetMode = mode;
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const currentBlock = rundown.entries[currentBlockId];
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state.currentBlock.block = currentBlock as OntimeBlock;
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}
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