mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-14 20:03:52 +00:00
refactor: restructure model to contain an object of rundowns
This commit is contained in:
@@ -1,5 +1,11 @@
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import { OntimeRundown, PlayableEvent, Playback, SupportedEvent, TimerPhase } from 'ontime-types';
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import { deepmerge } from 'ontime-utils';
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import { PlayableEvent, Playback, TimerPhase } from 'ontime-types';
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import { initRundown } from '../../services/rundown-service/RundownService.js';
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import {
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makeOntimeBlock,
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makeOntimeEvent,
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makeRundown,
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} from '../../services/rundown-service/__mocks__/rundown.mocks.js';
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import {
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type RuntimeState,
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@@ -13,7 +19,6 @@ import {
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start,
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stop,
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} from '../runtimeState.js';
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import { initRundown } from '../../services/rundown-service/RundownService.js';
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const mockEvent = {
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type: 'event',
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@@ -23,6 +28,7 @@ const mockEvent = {
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timeEnd: 1000,
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duration: 1000,
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skip: false,
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currentBlock: null,
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} as PlayableEvent;
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const mockState = {
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@@ -51,11 +57,6 @@ const mockState = {
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},
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} as RuntimeState;
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const makeMockState = (patch: RuntimeState): RuntimeState => {
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return deepmerge(mockState, patch);
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};
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beforeAll(() => {
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vi.mock('../../classes/data-provider/DataProvider.js', () => {
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return {
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@@ -70,23 +71,14 @@ beforeAll(() => {
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});
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describe('mutation on runtimeState', () => {
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beforeEach(() => {
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beforeEach(async () => {
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clearState();
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vi.mock('../../services/rundown-service/RundownService.js', async (importOriginal) => {
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const actual = (await importOriginal()) as object;
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return {
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...actual,
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getPlayableEvents: vi.fn().mockReturnValue([
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{
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id: 'mock',
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cue: 'mock',
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timeStart: 0,
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timeEnd: 1000,
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duration: 1000,
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},
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]),
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initRunddown: vi.fn().mockReturnValue(undefined),
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};
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});
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});
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@@ -97,15 +89,18 @@ describe('mutation on runtimeState', () => {
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describe('playback operations', async () => {
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it('refuses if nothing is loaded', () => {
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initRundown(makeRundown({}), {});
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let success = start(mockState);
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expect(success).toBe(false);
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success = pause();
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expect(success).toBe(false);
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});
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test('normal playback cycle', () => {
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// 1. Load event
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load(mockEvent, [mockEvent]);
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const mockRundown = makeRundown({ entries: { [mockEvent.id]: mockEvent }, order: [mockEvent.id] });
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load(mockEvent, mockRundown, mockRundown.order);
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let newState = getState();
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expect(newState.eventNow?.id).toBe(mockEvent.id);
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expect(newState.timer.playback).toBe(Playback.Armed);
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@@ -170,17 +165,21 @@ describe('mutation on runtimeState', () => {
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});
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// do this before the test so that it is applied
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const event1 = { ...mockEvent, id: 'event1', timeStart: 0, timeEnd: 1000, duration: 1000 };
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const event2 = { ...mockEvent, id: 'event2', timeStart: 1000, timeEnd: 1500, duration: 500 };
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const entries = {
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event1: { ...mockEvent, id: 'event1', timeStart: 0, timeEnd: 1000, duration: 1000, currentBlock: null },
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event2: { ...mockEvent, id: 'event2', timeStart: 1000, timeEnd: 1500, duration: 500, currentBlock: null },
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};
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const rundown = makeRundown({ entries, order: ['event1', 'event2'] });
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// force update
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vi.useFakeTimers();
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await initRundown([event1, event2], {});
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await initRundown(rundown, {});
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vi.runAllTimers();
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vi.useRealTimers();
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test('runtime offset', async () => {
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// 1. Load event
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load(event1, [event1, event2]);
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load(entries.event1, rundown, rundown.order);
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let newState = getState();
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expect(newState.runtime.actualStart).toBeNull();
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expect(newState.runtime.plannedStart).toBe(0);
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@@ -197,11 +196,11 @@ describe('mutation on runtimeState', () => {
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}
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expect(newState.runtime.actualStart).toBe(newState.clock);
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expect(newState.runtime.offset).toBe(event1.timeStart - newState.clock);
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expect(newState.runtime.expectedEnd).toBe(event2.timeEnd - newState.runtime.offset);
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expect(newState.runtime.offset).toBe(entries.event1.timeStart - newState.clock);
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expect(newState.runtime.expectedEnd).toBe(entries.event2.timeEnd - newState.runtime.offset);
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// 3. Next event
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load(event2, [event1, event2]);
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load(entries.event2, rundown, rundown.order);
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start();
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newState = getState();
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@@ -214,10 +213,10 @@ describe('mutation on runtimeState', () => {
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const forgivingActualStart = Math.abs(newState.runtime.actualStart - firstStart);
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expect(forgivingActualStart).toBeLessThanOrEqual(1);
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// we are over-under, the difference between the schedule and the actual start
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const delayBefore = event2.timeStart - newState.clock;
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const delayBefore = entries.event2.timeStart - newState.clock;
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expect(newState.runtime.offset).toBe(delayBefore);
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// finish is the difference between the runtime and the schedule
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expect(newState.runtime.expectedEnd).toBe(event2.timeEnd - newState.runtime.offset);
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expect(newState.runtime.expectedEnd).toBe(entries.event2.timeEnd - newState.runtime.offset);
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expect(newState.currentBlock.block).toBeNull();
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// 4. Add time
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@@ -228,7 +227,7 @@ describe('mutation on runtimeState', () => {
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}
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expect(newState.runtime.offset).toBe(delayBefore - 10);
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expect(newState.runtime.expectedEnd).toBe(event2.timeEnd - newState.runtime.offset);
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expect(newState.runtime.expectedEnd).toBe(entries.event2.timeEnd - newState.runtime.offset);
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// 5. Stop event
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stop();
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@@ -237,8 +236,6 @@ describe('mutation on runtimeState', () => {
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expect(newState.runtime.offset).toBe(0);
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expect(newState.runtime.expectedEnd).toBeNull();
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});
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test.todo('runtime offset on timers in overtime', () => {});
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});
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});
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@@ -253,14 +250,17 @@ describe('roll mode', () => {
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});
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describe('normal roll', () => {
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const rundown = [
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{ ...mockEvent, id: '1', timeStart: 1000, duration: 1000, timeEnd: 2000 },
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{ ...mockEvent, id: '2', timeStart: 2000, duration: 1000, timeEnd: 3000 },
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{ ...mockEvent, id: '3', timeStart: 3000, duration: 1000, timeEnd: 4000 },
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] as PlayableEvent[];
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const rundown = makeRundown({
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entries: {
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1: { ...mockEvent, id: '1', timeStart: 1000, duration: 1000, timeEnd: 2000 },
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2: { ...mockEvent, id: '2', timeStart: 2000, duration: 1000, timeEnd: 3000 },
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3: { ...mockEvent, id: '3', timeStart: 3000, duration: 1000, timeEnd: 4000 },
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},
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order: ['1', '2', '3'],
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});
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test('pending event', () => {
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const { eventId, didStart } = roll(rundown);
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const { eventId, didStart } = roll(rundown, rundown.order);
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const state = getState();
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expect(eventId).toBe('1');
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@@ -271,29 +271,32 @@ describe('roll mode', () => {
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test('roll events', () => {
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vi.setSystemTime('jan 1 00:00:01');
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let result = roll(rundown);
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let result = roll(rundown, rundown.order);
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expect(result).toStrictEqual({ eventId: '1', didStart: true });
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vi.setSystemTime('jan 1 00:00:02');
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result = roll(rundown);
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result = roll(rundown, rundown.order);
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expect(result).toStrictEqual({ eventId: '2', didStart: true });
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vi.setSystemTime('jan 1 00:00:03:500');
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result = roll(rundown);
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result = roll(rundown, rundown.order);
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expect(result).toStrictEqual({ eventId: '3', didStart: true });
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});
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});
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describe('roll takover', () => {
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const rundown = [
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{ ...mockEvent, id: '1', timeStart: 1000, duration: 1000, timeEnd: 2000 },
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{ ...mockEvent, id: '2', timeStart: 2000, duration: 1000, timeEnd: 3000 },
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{ ...mockEvent, id: '3', timeStart: 3000, duration: 1000, timeEnd: 4000 },
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] as PlayableEvent[];
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const rundown = makeRundown({
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entries: {
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1: { ...mockEvent, id: '1', timeStart: 1000, duration: 1000, timeEnd: 2000 },
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2: { ...mockEvent, id: '2', timeStart: 2000, duration: 1000, timeEnd: 3000 },
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3: { ...mockEvent, id: '3', timeStart: 3000, duration: 1000, timeEnd: 4000 },
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},
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order: ['1', '2', '3'],
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});
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test('from load', () => {
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load(rundown[2], rundown);
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const result = roll(rundown);
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load(rundown.entries[3] as PlayableEvent, rundown, rundown.order);
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const result = roll(rundown, rundown.order);
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expect(result).toStrictEqual({ eventId: '3', didStart: false });
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const state = getState();
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expect(state.timer.phase).toBe(TimerPhase.Pending);
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@@ -301,9 +304,9 @@ describe('roll mode', () => {
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});
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test('from play', () => {
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load(rundown[0], rundown);
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load(rundown.entries[1] as PlayableEvent, rundown, rundown.order);
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start();
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const result = roll(rundown);
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const result = roll(rundown, rundown.order);
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expect(result).toStrictEqual({ eventId: '1', didStart: false });
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expect(getState().runtime.offset).toBe(1000);
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});
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@@ -311,153 +314,167 @@ describe('roll mode', () => {
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describe('roll continue with offset', () => {
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test('no gaps', () => {
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const rundown = [
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{ ...mockEvent, id: '1', timeStart: 1000, duration: 1000, timeEnd: 2000 },
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{ ...mockEvent, id: '2', timeStart: 2000, duration: 1000, timeEnd: 3000 },
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{ ...mockEvent, id: '3', timeStart: 3000, duration: 1000, timeEnd: 4000 },
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] as PlayableEvent[];
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const rundown = makeRundown({
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entries: {
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1: { ...mockEvent, id: '1', timeStart: 1000, duration: 1000, timeEnd: 2000 },
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2: { ...mockEvent, id: '2', timeStart: 2000, duration: 1000, timeEnd: 3000 },
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3: { ...mockEvent, id: '3', timeStart: 3000, duration: 1000, timeEnd: 4000 },
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},
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order: ['1', '2', '3'],
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});
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load(rundown[0], rundown);
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load(rundown.entries[1] as PlayableEvent, rundown, rundown.order);
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start();
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let result = roll(rundown, getState().runtime.offset);
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let result = roll(rundown, rundown.order, getState().runtime.offset);
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expect(result).toStrictEqual({ eventId: '1', didStart: false });
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expect(getState().runtime.offset).toBe(1000);
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vi.setSystemTime('jan 1 00:00:01');
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result = roll(rundown, getState().runtime.offset);
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result = roll(rundown, rundown.order, getState().runtime.offset);
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expect(result).toStrictEqual({ eventId: '2', didStart: true });
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expect(getState().runtime.offset).toBe(1000);
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vi.setSystemTime('jan 1 00:00:02');
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result = roll(rundown, getState().runtime.offset);
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result = roll(rundown, rundown.order, getState().runtime.offset);
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expect(result).toStrictEqual({ eventId: '3', didStart: true });
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expect(getState().runtime.offset).toBe(1000);
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});
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test.todo('with gaps', () => {
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//this is a bit involved as it also depends somewhat on the RintimeService
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});
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});
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});
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describe('loadBlock', () => {
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test('from no-block to a block will clear startedAt', () => {
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const rundown = [
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{ id: '0', type: SupportedEvent.Event },
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{ id: '1', type: SupportedEvent.Block },
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{ id: '2', type: SupportedEvent.Event },
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{ id: '3', type: SupportedEvent.Block },
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{ id: '4', type: SupportedEvent.Event },
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] as OntimeRundown;
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const rundown = makeRundown({
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entries: {
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0: makeOntimeEvent({ id: '0', currentBlock: null }),
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1: makeOntimeBlock({ id: '1', events: ['11'] }),
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11: makeOntimeEvent({ id: '11', currentBlock: '1' }),
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2: makeOntimeBlock({ id: '2', events: [] }),
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3: makeOntimeEvent({ id: '3', currentBlock: null }),
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},
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order: ['0', '1', '2', '3'],
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});
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const state = {
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currentBlock: {
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block: null,
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startedAt: 123,
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},
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eventNow: rundown[2],
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eventNow: rundown.entries[11],
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} as RuntimeState;
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loadBlock(rundown, state);
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expect(state).toMatchObject({
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currentBlock: { block: rundown[1], startedAt: null },
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eventNow: rundown[2],
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currentBlock: { block: rundown.entries[1], startedAt: null },
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eventNow: rundown.entries[11],
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});
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});
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test('from block to a different block will clear startedAt', () => {
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const rundown = [
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{ id: '0', type: SupportedEvent.Event },
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{ id: '1', type: SupportedEvent.Block },
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{ id: '2', type: SupportedEvent.Event },
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{ id: '3', type: SupportedEvent.Block },
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{ id: '4', type: SupportedEvent.Event },
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] as OntimeRundown;
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const rundown = makeRundown({
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entries: {
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0: makeOntimeEvent({ id: '0', currentBlock: null }),
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1: makeOntimeBlock({ id: '1', events: ['11'] }),
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11: makeOntimeEvent({ id: '11', currentBlock: '1' }),
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2: makeOntimeBlock({ id: '2', events: ['22'] }),
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22: makeOntimeEvent({ id: '22', currentBlock: '2' }),
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},
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order: ['0', '1', '2'],
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});
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const state = {
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currentBlock: {
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block: rundown[1],
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block: rundown.entries[1],
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startedAt: 123,
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},
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eventNow: rundown[4],
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eventNow: rundown.entries[22],
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} as RuntimeState;
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loadBlock(rundown, state);
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expect(state).toMatchObject({
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currentBlock: { block: rundown[3], startedAt: null },
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eventNow: rundown[4],
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currentBlock: { block: rundown.entries[2], startedAt: null },
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eventNow: rundown.entries[22],
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});
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});
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test('from block to a no-block will clear startedAt', () => {
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const rundown = [
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{ id: '0', type: SupportedEvent.Event },
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{ id: '1', type: SupportedEvent.Block },
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{ id: '2', type: SupportedEvent.Event },
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{ id: '3', type: SupportedEvent.Block },
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{ id: '4', type: SupportedEvent.Event },
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] as OntimeRundown;
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const rundown = makeRundown({
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entries: {
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0: makeOntimeEvent({ id: '0', currentBlock: null }),
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1: makeOntimeBlock({ id: '1', events: ['11'] }),
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11: makeOntimeEvent({ id: '11', currentBlock: '1' }),
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2: makeOntimeBlock({ id: '2', events: ['22'] }),
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22: makeOntimeEvent({ id: '22', currentBlock: '2' }),
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},
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order: ['0', '1', '2'],
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});
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const state = {
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currentBlock: {
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block: rundown[1],
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block: rundown.entries[1],
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startedAt: 123,
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},
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eventNow: rundown[0],
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eventNow: rundown.entries[0],
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} as RuntimeState;
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loadBlock(rundown, state);
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expect(state).toMatchObject({
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currentBlock: { block: null, startedAt: null },
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eventNow: rundown[0],
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eventNow: rundown.entries[0],
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});
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});
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test('from block to same block will keep startedAt', () => {
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const rundown = [
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{ id: '0', type: SupportedEvent.Block },
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{ id: '1', type: SupportedEvent.Event },
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{ id: '2', type: SupportedEvent.Event },
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] as OntimeRundown;
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const rundown = makeRundown({
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entries: {
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0: makeOntimeBlock({ id: '0', events: ['1', '2'] }),
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1: makeOntimeEvent({ id: '1', currentBlock: '0' }),
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2: makeOntimeEvent({ id: '2', currentBlock: '0' }),
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},
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order: ['0'],
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});
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const state = {
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currentBlock: {
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block: rundown[0],
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block: rundown.entries[0],
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startedAt: 123,
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},
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eventNow: rundown[2],
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eventNow: rundown.entries[2],
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} as RuntimeState;
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loadBlock(rundown, state);
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expect(state).toMatchObject({
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currentBlock: { block: rundown[0], startedAt: 123 },
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eventNow: rundown[2],
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currentBlock: { block: rundown.entries[0], startedAt: 123 },
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eventNow: rundown.entries[2],
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||||
});
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||||
});
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||||
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||||
test('from no-block to no-block will keep startedAt', () => {
|
||||
const rundown = [
|
||||
{ id: '0', type: SupportedEvent.Event },
|
||||
{ id: '1', type: SupportedEvent.Event },
|
||||
] as OntimeRundown;
|
||||
const rundown = makeRundown({
|
||||
entries: {
|
||||
0: makeOntimeEvent({ id: '0', currentBlock: null }),
|
||||
1: makeOntimeEvent({ id: '1', currentBlock: null }),
|
||||
},
|
||||
order: ['0', '1'],
|
||||
});
|
||||
|
||||
const state = {
|
||||
currentBlock: {
|
||||
block: null,
|
||||
startedAt: 123,
|
||||
},
|
||||
eventNow: rundown[0],
|
||||
eventNow: rundown.entries[0],
|
||||
} as RuntimeState;
|
||||
|
||||
loadBlock(rundown, state);
|
||||
|
||||
expect(state).toMatchObject({
|
||||
currentBlock: { block: null, startedAt: 123 },
|
||||
eventNow: rundown[0],
|
||||
eventNow: rundown.entries[0],
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -1,26 +1,20 @@
|
||||
import {
|
||||
CurrentBlockState,
|
||||
EntryId,
|
||||
isPlayableEvent,
|
||||
MaybeNumber,
|
||||
MaybeString,
|
||||
OffsetMode,
|
||||
OntimeBlock,
|
||||
OntimeEvent,
|
||||
OntimeRundown,
|
||||
PlayableEvent,
|
||||
Playback,
|
||||
Rundown,
|
||||
Runtime,
|
||||
runtimeStorePlaceholder,
|
||||
TimerPhase,
|
||||
TimerState,
|
||||
} from 'ontime-types';
|
||||
import {
|
||||
calculateDuration,
|
||||
checkIsNow,
|
||||
dayInMs,
|
||||
filterTimedEvents,
|
||||
getPreviousBlock,
|
||||
isPlaybackActive,
|
||||
} from 'ontime-utils';
|
||||
import { calculateDuration, checkIsNow, dayInMs, isPlaybackActive } from 'ontime-utils';
|
||||
|
||||
import { timeNow } from '../utils/time.js';
|
||||
import type { RestorePoint } from '../services/RestoreService.js';
|
||||
@@ -33,6 +27,7 @@ import {
|
||||
} from '../services/timerUtils.js';
|
||||
import { timerConfig } from '../config/config.js';
|
||||
import { loadRoll, normaliseRollStart } from '../services/rollUtils.js';
|
||||
import { filterTimedEvents } from '../services/rundown-service/rundownUtils.js';
|
||||
|
||||
export type RuntimeState = {
|
||||
clock: number; // realtime clock
|
||||
@@ -183,19 +178,23 @@ export function updateRundownData(rundownData: RundownData) {
|
||||
*/
|
||||
export function load(
|
||||
event: PlayableEvent,
|
||||
rundown: OntimeRundown,
|
||||
rundown: Rundown,
|
||||
timedEventsOrder: EntryId[],
|
||||
initialData?: Partial<TimerState & RestorePoint>,
|
||||
): boolean {
|
||||
clearEventData();
|
||||
|
||||
// filter rundown
|
||||
const timedEvents = filterTimedEvents(rundown);
|
||||
const eventIndex = timedEvents.findIndex((eventInMemory) => eventInMemory.id === event.id);
|
||||
|
||||
if (timedEvents.length === 0 || eventIndex === -1 || !isPlayableEvent(event)) {
|
||||
if (timedEventsOrder.length === 0 || !isPlayableEvent(event)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// filter rundown
|
||||
const eventIndex = timedEventsOrder.findIndex((timedEventId) => timedEventId === event.id);
|
||||
if (eventIndex === -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const timedEvents = filterTimedEvents(rundown, timedEventsOrder);
|
||||
// load events in memory along with their data
|
||||
loadNow(timedEvents, eventIndex);
|
||||
loadNext(timedEvents, eventIndex);
|
||||
@@ -312,8 +311,8 @@ export function loadNext(
|
||||
/**
|
||||
* Resume from restore point
|
||||
*/
|
||||
export function resume(restorePoint: RestorePoint, event: PlayableEvent, rundown: OntimeRundown) {
|
||||
load(event, rundown, restorePoint);
|
||||
export function resume(restorePoint: RestorePoint, event: PlayableEvent, rundown: Rundown, timedEventOrder: EntryId[]) {
|
||||
load(event, rundown, timedEventOrder, restorePoint);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -373,8 +372,8 @@ export function updateLoaded(event?: PlayableEvent): string | undefined {
|
||||
/**
|
||||
* Used in situations when we want to hot-reload all events without interrupting timer
|
||||
*/
|
||||
export function updateAll(rundown: OntimeRundown) {
|
||||
const timedEvents = filterTimedEvents(rundown);
|
||||
export function updateAll(rundown: Rundown, timedEventsOrder: EntryId[]) {
|
||||
const timedEvents = filterTimedEvents(rundown, timedEventsOrder);
|
||||
loadNow(timedEvents);
|
||||
loadNext(timedEvents);
|
||||
updateLoaded(runtimeState.eventNow ?? undefined);
|
||||
@@ -388,6 +387,7 @@ export function start(state: RuntimeState = runtimeState): boolean {
|
||||
if (state.timer.playback === Playback.Play) {
|
||||
return false;
|
||||
}
|
||||
|
||||
state.clock = timeNow();
|
||||
state.timer.secondaryTimer = null;
|
||||
|
||||
@@ -576,7 +576,11 @@ export function update(): UpdateResult {
|
||||
}
|
||||
}
|
||||
|
||||
export function roll(rundown: OntimeRundown, offset = 0): { eventId: MaybeString; didStart: boolean } {
|
||||
export function roll(
|
||||
rundown: Rundown,
|
||||
timedEventOrder: EntryId[],
|
||||
offset = 0,
|
||||
): { eventId: MaybeString; didStart: boolean } {
|
||||
// 1. if an event is running, we simply take over the playback
|
||||
if (runtimeState.timer.playback === Playback.Play && runtimeState.runtime.selectedEventIndex !== null) {
|
||||
runtimeState.timer.playback = Playback.Roll;
|
||||
@@ -633,7 +637,7 @@ export function roll(rundown: OntimeRundown, offset = 0): { eventId: MaybeString
|
||||
}
|
||||
|
||||
// 3. if there is no event running, we need to find the next event
|
||||
const timedEvents = filterTimedEvents(rundown);
|
||||
const timedEvents = filterTimedEvents(rundown, timedEventOrder);
|
||||
if (timedEvents.length === 0) {
|
||||
throw new Error('No playable events found');
|
||||
}
|
||||
@@ -709,9 +713,8 @@ export function roll(rundown: OntimeRundown, offset = 0): { eventId: MaybeString
|
||||
|
||||
/**
|
||||
* handle block loading, not for use outside of runtimeState
|
||||
* @param rundown
|
||||
*/
|
||||
export function loadBlock(rundown: OntimeRundown, state = runtimeState) {
|
||||
export function loadBlock(rundown: Rundown, state = runtimeState) {
|
||||
if (state.eventNow === null) {
|
||||
// we need a loaded event to have a block
|
||||
state.currentBlock.block = null;
|
||||
@@ -719,17 +722,19 @@ export function loadBlock(rundown: OntimeRundown, state = runtimeState) {
|
||||
return;
|
||||
}
|
||||
|
||||
const newCurrentBlock = getPreviousBlock(rundown, state.eventNow.id);
|
||||
const currentBlockId = state.eventNow.currentBlock;
|
||||
|
||||
// update time only if the block has changed
|
||||
if (state.currentBlock.block?.id !== newCurrentBlock?.id) {
|
||||
if (state.currentBlock.block?.id != currentBlockId) {
|
||||
state.currentBlock.startedAt = null;
|
||||
}
|
||||
|
||||
// update the block anyway
|
||||
state.currentBlock.block = newCurrentBlock === null ? null : { ...newCurrentBlock };
|
||||
}
|
||||
if (currentBlockId === null) {
|
||||
state.currentBlock.block = null;
|
||||
return;
|
||||
}
|
||||
|
||||
export function setOffsetMode(mode: OffsetMode) {
|
||||
runtimeState.runtime.offsetMode = mode;
|
||||
const currentBlock = rundown.entries[currentBlockId];
|
||||
state.currentBlock.block = currentBlock as OntimeBlock;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user