refactor: restructure model to contain an object of rundowns

This commit is contained in:
Carlos Valente
2025-03-15 09:04:33 +01:00
committed by arc-alex
parent 0a80d6db31
commit abd9b127db
111 changed files with 4357 additions and 4515 deletions
@@ -1,5 +1,14 @@
import { useCallback } from 'react';
import { OntimeEvent, OntimeRundownEntry, Playback, SupportedEvent } from 'ontime-types';
import {
isOntimeBlock,
isOntimeDelay,
isOntimeEvent,
MaybeString,
OntimeEntry,
OntimeEvent,
Playback,
SupportedEvent,
} from 'ontime-types';
import { useEventAction } from '../../common/hooks/useEventAction';
import useMemoisedFn from '../../common/hooks/useMemoisedFn';
@@ -28,13 +37,13 @@ export type EventItemActions =
interface RundownEntryProps {
type: SupportedEvent;
isPast: boolean;
data: OntimeRundownEntry;
data: OntimeEntry;
loaded: boolean;
eventIndex: number;
hasCursor: boolean;
isNext: boolean;
isNextDay: boolean;
previousEntryId?: string;
previousEntryId: MaybeString;
previousEventId?: string;
playback?: Playback; // we only care about this if this event is playing
isRolling: boolean; // we need to know even if not related to this event
@@ -150,7 +159,7 @@ export default function RundownEntry(props: RundownEntryProps) {
}
});
if (data.type === SupportedEvent.Event) {
if (isOntimeEvent(data)) {
return (
<EventBlock
eventId={data.id}
@@ -167,7 +176,7 @@ export default function RundownEntry(props: RundownEntryProps) {
timerType={data.timerType}
title={data.title}
note={data.note}
delay={data.delay ?? 0}
delay={data.delay}
colour={data.colour}
isPast={isPast}
isNext={isNext}
@@ -184,9 +193,15 @@ export default function RundownEntry(props: RundownEntryProps) {
actionHandler={actionHandler}
/>
);
} else if (data.type === SupportedEvent.Block) {
return <BlockBlock data={data} hasCursor={hasCursor} onDelete={() => actionHandler('delete')} />;
} else if (data.type === SupportedEvent.Delay) {
} else if (isOntimeBlock(data)) {
return (
<BlockBlock data={data} hasCursor={hasCursor}>
{data.events.map((eventId) => {
return <div key={eventId}>{eventId}</div>;
})}
</BlockBlock>
);
} else if (isOntimeDelay(data)) {
return <DelayBlock data={data} hasCursor={hasCursor} />;
}
return null;