Extract client timeuntil logic (#1521)

* extract

* add to timeline

* translate Due

* fix timeline page

* begin adding some tests

* spelling

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>

* move file

* refactor

* create hook

* refactor

* update test

* spelling

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>

* remove translation

* explain isLinkedToLoaded

* add delay to calculation

* add delay value to test

* spelling

---------

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>
This commit is contained in:
Alex Christoffer Rasmussen
2025-03-10 22:47:02 +01:00
committed by GitHub
parent b60b1beeec
commit 99dd4b4d5c
8 changed files with 198 additions and 27 deletions
+6 -5
View File
@@ -7,7 +7,6 @@ import {
isOntimeEvent,
isPlayableEvent,
MaybeString,
OntimeEvent,
PlayableEvent,
Playback,
RundownCached,
@@ -272,7 +271,7 @@ export default function Rundown({ data }: RundownProps) {
let isNextDay = false;
let totalGap = 0;
const isEditMode = appMode === AppMode.Edit;
let currentDay = 0;
let isLinkedToLoaded = true; //check if the event can link all the way back to the currently playing event
return (
<div className={style.rundownContainer} ref={scrollRef} data-testid='rundown'>
<DndContext onDragEnd={handleOnDragEnd} sensors={sensors} collisionDetection={closestCenter}>
@@ -299,7 +298,10 @@ export default function Rundown({ data }: RundownProps) {
if (isPlayableEvent(entry)) {
isNextDay = checkIsNextDay(entry, lastEvent);
totalGap += !isPast ? entry.gap : 0;
if (!isPast) {
totalGap += entry.gap;
isLinkedToLoaded = isLinkedToLoaded && entry.linkStart !== null;
}
if (isNewLatest(entry, lastEvent)) {
// populate previous entry
thisEvent = entry;
@@ -313,7 +315,6 @@ export default function Rundown({ data }: RundownProps) {
const hasCursor = entry.id === cursor;
if (isLoaded) {
isPast = false;
currentDay = (entry as OntimeEvent).dayOffset;
}
return (
@@ -336,7 +337,7 @@ export default function Rundown({ data }: RundownProps) {
isRolling={featureData.playback === Playback.Roll}
isNextDay={isNextDay}
totalGap={totalGap}
currentDay={currentDay}
isLinkedToLoaded={isLinkedToLoaded}
/>
</div>
</div>