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refactor: remove unused and legacy code
- remove legacy migrations - remove unused server code - remove unused UI code
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@@ -1,94 +1,6 @@
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import { OntimeRundown, isOntimeDelay, isOntimeBlock, isOntimeEvent, OntimeEvent } from 'ontime-types';
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import { OntimeRundown, isOntimeDelay, isOntimeEvent, OntimeEvent } from 'ontime-types';
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import { deleteAtIndex } from 'ontime-utils';
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/**
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* Calculates all delays in a given rundown
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* @param rundown
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*/
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export function calculateRuntimeDelays(rundown: OntimeRundown) {
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let accumulatedDelay = 0;
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const updatedRundown = [...rundown];
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for (const [index, event] of updatedRundown.entries()) {
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if (isOntimeDelay(event)) {
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accumulatedDelay += event.duration;
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} else if (isOntimeBlock(event)) {
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accumulatedDelay = 0;
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} else if (isOntimeEvent(event)) {
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updatedRundown[index] = {
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...event,
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delay: accumulatedDelay,
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};
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}
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}
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return updatedRundown;
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}
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/**
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* Calculate delays in rundown from a given index
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* @param eventIndex
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* @param rundown
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*/
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export function calculateRuntimeDelaysFromIndex(eventIndex: number, rundown: OntimeRundown) {
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if (eventIndex === -1) {
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throw new Error('ID not found at index');
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}
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let accumulatedDelay = getDelayAt(eventIndex, rundown);
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const updatedRundown = [...rundown];
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for (let i = eventIndex; i < rundown.length; i++) {
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const event = rundown[i];
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if (isOntimeDelay(event)) {
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accumulatedDelay += event.duration;
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} else if (isOntimeBlock(event)) {
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if (i === eventIndex) {
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accumulatedDelay = 0;
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} else {
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break;
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}
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} else if (isOntimeEvent(event)) {
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updatedRundown[i] = {
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...event,
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delay: accumulatedDelay,
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};
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}
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}
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return updatedRundown;
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}
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/**
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* Calculate delays in rundown from an event with given id
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* @param eventId
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* @param rundown
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*/
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export function calculateRuntimeDelaysFrom(eventId: string, rundown: OntimeRundown) {
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const index = rundown.findIndex((event) => event.id === eventId);
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return calculateRuntimeDelaysFromIndex(index, rundown);
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}
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/**
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* Calculates delay to an event at a given index
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* @param eventIndex
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* @param rundown
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*/
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export function getDelayAt(eventIndex: number, rundown: OntimeRundown): number {
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if (eventIndex < 1) {
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return 0;
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}
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// we need to check the event before
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const event = rundown[eventIndex - 1];
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if (isOntimeDelay(event)) {
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return event.duration + getDelayAt(eventIndex - 1, rundown);
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} else if (isOntimeBlock(event)) {
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return 0;
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} else if (isOntimeEvent(event)) {
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return event.delay ?? 0;
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}
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return 0;
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}
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/**
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* Applies delay from given event ID, deletes the delay event after
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* @throws {Error} if event ID not found or is not a delay
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