refactor: gather group metadata

This commit is contained in:
Carlos Valente
2025-03-28 19:16:38 +01:00
parent 7a78ed4720
commit 8f5a4f4a0a
48 changed files with 1044 additions and 751 deletions
@@ -1,38 +1,19 @@
import { OntimeEvent, CustomFieldLabel, CustomFields, OntimeEntry, OntimeBaseEvent } from 'ontime-types';
import { dayInMs, getLinkedTimes } from 'ontime-utils';
import {
OntimeEvent,
CustomFieldLabel,
CustomFields,
OntimeEntry,
OntimeBaseEvent,
EntryId,
isOntimeEvent,
isPlayableEvent,
isOntimeDelay,
PlayableEvent,
RundownEntries,
} from 'ontime-types';
import { dayInMs, getLinkedTimes, getTimeFrom, isNewLatest } from 'ontime-utils';
/**
* Checks that link can be established (ie, events exist and are valid)
* and populates the time data from link
* With the current implementation, the links is always the previous playable event
* Mutates mutableEvent in place
* Mutates links in place
*/
export function handleLink(
mutableEvent: OntimeEvent,
previousEvent: OntimeEvent | null,
links: Record<string, string>,
): void {
if (!mutableEvent.linkStart) {
return;
}
/**
* If no previous event exist, we dont remove the link
* this means that the event will keep the behaviour in case a new event is added before
* However, we do add its ID to the links and prevent out-of-sync data
*/
if (!previousEvent) {
mutableEvent.linkStart = 'true';
return;
}
const timePatch = getLinkedTimes(mutableEvent, previousEvent);
mutableEvent.linkStart = previousEvent.id;
links[previousEvent.id] = mutableEvent.id;
// use object.assign to force mutation
Object.assign(mutableEvent, timePatch);
}
import type { RundownMetadata } from './rundown.types.js';
/**
* Utility function to add an entry, mutates given assignedCustomFields in place
@@ -52,19 +33,19 @@ export function addToCustomAssignment(
/**
* Sanitises custom fields and updates values if necessary
* Mudates in place mutableEvent and assignedCustomFields
* Mutates in place mutableEvent and assignedCustomFields
*/
export function handleCustomField(
customFields: CustomFields,
customFieldChangelog: Map<string, string>,
customFieldChangelog: Record<string, string>,
mutableEvent: OntimeEvent,
assignedCustomFields: Record<string, string[]>,
) {
for (const field in mutableEvent.custom) {
// rename the property if it is in the changelog
if (customFieldChangelog.has(field)) {
if (field in customFieldChangelog) {
const oldData = mutableEvent.custom[field];
const newLabel = customFieldChangelog.get(field) as string; // it os OK to cast to string here since we already checked that it existed
const newLabel = customFieldChangelog[field];
mutableEvent.custom[newLabel] = oldData;
delete mutableEvent.custom[field];
@@ -101,17 +82,15 @@ enum RegenerateWhitelist {
/**
* given a patch, returns whether all keys are whitelisted
* @param path
*/
export function isDataStale(patch: Partial<OntimeEntry>): boolean {
return Object.keys(patch).some((key) => !(key in RegenerateWhitelist));
return Object.keys(patch).some(willCauseRegeneration);
}
/**
* given a key, returns whether it is whitelisted
* @param path
*/
export function willCauseRegeneration(key: keyof OntimeEvent): boolean {
export function willCauseRegeneration(key: string): boolean {
return !(key in RegenerateWhitelist);
}
@@ -159,3 +138,143 @@ export function calculateDayOffset(
return 0;
}
export type ProcessedRundownMetadata = RundownMetadata & {
entries: RundownEntries;
order: EntryId[];
previousEvent: PlayableEvent | null; // The playableEvent from the previous iteration
latestEvent: PlayableEvent | null; // The playableEvent most forwards in time processed so far
};
export function makeRundownMetadata(customFields: CustomFields, customFieldChangelog: Record<string, string>) {
let rundownMeta: ProcessedRundownMetadata = {
totalDelay: 0,
totalDuration: 0,
totalDays: 0,
firstStart: null,
lastEnd: null,
assignedCustomFields: {},
playableEventOrder: [],
timedEventOrder: [],
flatEventOrder: [],
entries: {},
order: [],
previousEvent: null,
latestEvent: null,
};
function process<T extends OntimeEntry>(
entry: T,
childOfBlock: EntryId | null,
): { processedData: ProcessedRundownMetadata; processedEntry: T } {
const data = processEntry(rundownMeta, customFields, customFieldChangelog, entry, childOfBlock);
rundownMeta = data.processedData;
return data;
}
function getMetadata(): ProcessedRundownMetadata {
return rundownMeta;
}
return { process, getMetadata };
}
function processEntry<T extends OntimeEntry>(
rundownMetadata: ProcessedRundownMetadata,
customFields: CustomFields,
customFieldChangelog: Record<string, string>,
entry: T,
childOfBlock: EntryId | null,
): { processedData: ProcessedRundownMetadata; processedEntry: T } {
const processedData = { ...rundownMetadata };
const currentEntry = structuredClone(entry);
processedData.flatEventOrder.push(currentEntry.id);
if (isOntimeEvent(currentEntry)) {
if (!childOfBlock) {
processedData.timedEventOrder.push(currentEntry.id);
}
/**
* 1.Checks that link can be established (ie, events exist and are valid)
* and populates the time data from link
* The linked event is always the previous playable event
* If no previous event exists, the link is removed
*/
if (currentEntry.linkStart) {
if (processedData.previousEvent) {
const timePatch = getLinkedTimes(currentEntry, processedData.previousEvent);
currentEntry.timeStart = timePatch.timeStart;
currentEntry.timeEnd = timePatch.timeEnd;
currentEntry.duration = timePatch.duration;
} else {
currentEntry.linkStart = false;
}
}
// 2. handle custom fields - mutates currentEntry
handleCustomField(customFields, customFieldChangelog, currentEntry, processedData.assignedCustomFields);
processedData.totalDays += calculateDayOffset(currentEntry, processedData.previousEvent);
currentEntry.dayOffset = processedData.totalDays;
currentEntry.delay = 0; // this means we dont calculate delays or gaps for skipped events
currentEntry.gap = 0; // this means we dont calculate delays or gaps for skipped events
currentEntry.currentBlock = childOfBlock;
// update rundown metadata, it only concerns playable events
if (isPlayableEvent(currentEntry)) {
if (!childOfBlock) {
processedData.playableEventOrder.push(currentEntry.id);
}
// first start is always the first event
if (processedData.firstStart === null) {
processedData.firstStart = currentEntry.timeStart;
}
currentEntry.gap = getTimeFrom(currentEntry, processedData.latestEvent);
if (currentEntry.gap === 0) {
// event starts on previous finish, we add its duration
processedData.totalDuration += currentEntry.duration;
} else if (currentEntry.gap > 0) {
// event has a gap, we add the gap and the duration
processedData.totalDuration += currentEntry.gap + currentEntry.duration;
} else if (currentEntry.gap < 0) {
// there is an overlap, we remove the overlap from the duration
// ensuring that the sum is not negative (ie: fully overlapped events)
// NOTE: we add the gap since it is a negative number
processedData.totalDuration += Math.max(currentEntry.duration + currentEntry.gap, 0);
}
// remove eventual gaps from the accumulated delay
// we only affect positive delays (time forwards)
if (processedData.totalDelay > 0 && currentEntry.gap > 0) {
processedData.totalDelay = Math.max(processedData.totalDelay - currentEntry.gap, 0);
}
// current event delay is the current accumulated delay
currentEntry.delay = processedData.totalDelay;
// assign data for next iteration
processedData.previousEvent = currentEntry;
// lastEntry is the event with the latest end time
if (isNewLatest(currentEntry, processedData.latestEvent)) {
processedData.latestEvent = currentEntry;
processedData.lastEnd = currentEntry.timeEnd;
}
}
} else if (isOntimeDelay(currentEntry)) {
// !!! this must happen after handling the links
processedData.totalDelay += currentEntry.duration;
}
if (!childOfBlock) {
processedData.order.push(currentEntry.id);
}
processedData.entries[currentEntry.id] = currentEntry;
return { processedData, processedEntry: currentEntry };
}