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fix: prevent rolling into events of 0 duration
This commit is contained in:
committed by
Alex Christoffer Rasmussen
parent
e22c7698c3
commit
81e00993f2
@@ -29,6 +29,7 @@ export function loadRoll(
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for (let i = 0; i < metadata.playableEventOrder.length; i++) {
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const event = rundown.entries[metadata.playableEventOrder[i]] as PlayableEvent;
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// rolling into events of 0 duration would make the playback be stuck
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if (event.duration === 0) {
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continue;
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}
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