mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-22 07:29:08 +00:00
refactor: partial state updates (#780)
* refactor: partial state updates * refactor: less calls to restore * refactor: add error stack trace to log
This commit is contained in:
@@ -3,11 +3,11 @@ import {
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OntimeBlock,
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OntimeDelay,
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OntimeEvent,
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OntimeRundown,
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OntimeRundownEntry,
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isOntimeBlock,
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isOntimeDelay,
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isOntimeEvent,
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OntimeRundown,
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} from 'ontime-types';
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import { getCueCandidate } from 'ontime-utils';
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@@ -19,6 +19,7 @@ import { updateRundownData } from '../../stores/runtimeState.js';
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import { runtimeService } from '../runtime-service/RuntimeService.js';
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import * as cache from './rundownCache.js';
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import { getPlayableEvents } from './rundownUtils.js';
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function generateEvent(eventData: Partial<OntimeEvent> | Partial<OntimeDelay> | Partial<OntimeBlock>) {
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// we discard any UI provided events and add our own
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@@ -44,7 +45,9 @@ function generateEvent(eventData: Partial<OntimeEvent> | Partial<OntimeDelay> |
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* @param {object} eventData
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* @return {OntimeRundownEntry}
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*/
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export async function addEvent(eventData: Partial<OntimeEvent> | Partial<OntimeDelay> | Partial<OntimeBlock>) {
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export async function addEvent(
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eventData: Partial<OntimeEvent> | Partial<OntimeDelay> | Partial<OntimeBlock>,
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): Promise<OntimeRundownEntry> {
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// if the user didnt provide an index, we add the event to start
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let atIndex = 0;
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if (eventData?.after !== undefined) {
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@@ -65,7 +68,7 @@ export async function addEvent(eventData: Partial<OntimeEvent> | Partial<OntimeD
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notifyChanges({ timer: [newEvent.id], external: true });
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// notify runtime that rundown size has changed
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updateChangeNumEvents();
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updateRuntimeOnChange();
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return newEvent;
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}
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@@ -73,7 +76,6 @@ export async function addEvent(eventData: Partial<OntimeEvent> | Partial<OntimeD
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/**
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* deletes event by its ID
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* @param eventId
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* @returns {Promise<void>}
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*/
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export async function deleteEvent(eventId: string) {
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const scopedMutation = cache.mutateCache(cache.remove);
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@@ -82,12 +84,11 @@ export async function deleteEvent(eventId: string) {
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notifyChanges({ timer: [eventId], external: true });
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// notify event loader that rundown size has changed
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updateChangeNumEvents();
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updateRuntimeOnChange();
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}
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/**
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* deletes all events in database
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* @returns {Promise<void>}
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*/
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export async function deleteAllEvents() {
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const scopedMutation = cache.mutateCache(cache.removeAll);
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@@ -97,6 +98,10 @@ export async function deleteAllEvents() {
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notifyChanges({ external: true });
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}
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/**
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* Apply patch to an element in rundown
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* @param patch
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*/
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export async function editEvent(patch: Partial<OntimeEvent> | Partial<OntimeBlock> | Partial<OntimeDelay>) {
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if (isOntimeEvent(patch) && patch?.cue === '') {
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throw new Error('Cue value invalid');
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@@ -111,6 +116,11 @@ export async function editEvent(patch: Partial<OntimeEvent> | Partial<OntimeBloc
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return newEvent;
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}
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/**
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* Applies a patch to several elements in a rundown
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* @param ids
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* @param data
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*/
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export async function batchEditEvents(ids: string[], data: Partial<OntimeEvent>) {
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const scopedMutation = cache.mutateCache(cache.batchEdit);
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await scopedMutation({ patch: data, eventIds: ids });
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@@ -123,7 +133,6 @@ export async function batchEditEvents(ids: string[], data: Partial<OntimeEvent>)
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* @param {string} eventId - ID of event from, for sanity check
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* @param {number} from - index of event from
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* @param {number} to - index of event to
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* @returns {Promise<void>}
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*/
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export async function reorderEvent(eventId: string, from: number, to: number) {
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const scopedMutation = cache.mutateCache(cache.reorder);
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@@ -158,7 +167,7 @@ export async function swapEvents(from: string, to: string) {
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* Forces update in the store
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* Called when we make changes to the rundown object
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*/
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function updateChangeNumEvents() {
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function updateRuntimeOnChange() {
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updateRundownData(getPlayableEvents());
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}
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@@ -167,12 +176,13 @@ function updateChangeNumEvents() {
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*/
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export function notifyChanges(options: { timer?: boolean | string[]; external?: boolean }) {
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if (options.timer) {
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const playableEvents = getPlayableEvents();
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// notify timer service of changed events
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// timer can be true or an array of changed IDs
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if (Array.isArray(options.timer)) {
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runtimeService.update(options.timer);
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runtimeService.maybeUpdate(playableEvents, options.timer);
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}
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runtimeService.update();
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runtimeService.maybeUpdate(playableEvents);
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}
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if (options.external) {
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@@ -181,115 +191,11 @@ export function notifyChanges(options: { timer?: boolean | string[]; external?:
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}
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}
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/**
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* returns entire unfiltered rundown
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* @return {array}
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*/
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export function getRundown(): OntimeRundown {
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return cache.getPersistedRundown();
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}
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/**
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* returns all events of type OntimeEvent
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* @return {array}
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*/
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export function getTimedEvents(): OntimeEvent[] {
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return getRundown().filter((event) => isOntimeEvent(event)) as OntimeEvent[];
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}
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/**
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* returns all events that can be loaded
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* @return {array}
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*/
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export function getPlayableEvents(): OntimeEvent[] {
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return getRundown().filter((event) => isOntimeEvent(event) && !event.skip) as OntimeEvent[];
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}
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/**
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* returns number of events that can be loaded
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* @return {number}
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*/
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export function getNumEvents(): number {
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return getPlayableEvents().length;
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}
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/**
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* returns an event given its index after filtering for OntimeEvents
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* @param {number} eventIndex
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* @return {OntimeEvent | undefined}
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*/
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export function getEventAtIndex(eventIndex: number): OntimeEvent | undefined {
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const timedEvents = getTimedEvents();
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return timedEvents.at(eventIndex);
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}
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/**
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* returns first event that matches a given ID
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* @param {string} eventId
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* @return {object | undefined}
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*/
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export function getEventWithId(eventId: string): OntimeEvent | undefined {
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const timedEvents = getTimedEvents();
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return timedEvents.find((event) => event.id === eventId);
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}
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/**
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* returns first event that matches a given cue
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* @param {string} cue
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* @return {object | undefined}
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*/
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export function getEventWithCue(cue: string): OntimeEvent | undefined {
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const timedEvents = getTimedEvents();
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return timedEvents.find((event) => event.cue.toLowerCase() === cue.toLowerCase());
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}
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/**
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* finds the previous event
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* @return {object | undefined}
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*/
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export function findPrevious(currentEventId?: string): OntimeEvent | null {
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const timedEvents = getPlayableEvents();
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if (!timedEvents || !timedEvents.length) {
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return null;
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}
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// if there is no event running, go to first
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if (!currentEventId) {
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return timedEvents.at(0) ?? null;
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}
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const currentIndex = timedEvents.findIndex((event) => event.id === currentEventId);
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const newIndex = Math.max(currentIndex - 1, 0);
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const previousEvent = timedEvents.at(newIndex) ?? null;
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return previousEvent;
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}
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/**
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* finds the next event
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* @return {object | undefined}
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*/
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export function findNext(currentEventId?: string): OntimeEvent | null {
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const timedEvents = getPlayableEvents();
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if (!timedEvents || !timedEvents.length) {
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return null;
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}
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// if there is no event running, go to first
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if (!currentEventId) {
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return timedEvents.at(0) ?? null;
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}
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const currentIndex = timedEvents.findIndex((event) => event.id === currentEventId);
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const newIndex = (currentIndex + 1) % timedEvents.length;
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const nextEvent = timedEvents.at(newIndex);
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return nextEvent ?? null;
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}
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/**
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* Overrides the rundown with the given
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* @param rundown
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*/
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export async function setRundown(rundown: OntimeRundown) {
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cache.init(rundown);
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await cache.init(rundown);
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notifyChanges({ timer: true });
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}
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