mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-10 09:53:48 +00:00
refactor: partial state updates (#780)
* refactor: partial state updates * refactor: less calls to restore * refactor: add error stack trace to log
This commit is contained in:
@@ -43,7 +43,8 @@ import { restoreService } from './services/RestoreService.js';
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import { messageService } from './services/message-service/MessageService.js';
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import { populateDemo } from './modules/loadDemo.js';
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import { getState, updateRundownData } from './stores/runtimeState.js';
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import { setRundown, getPlayableEvents } from './services/rundown-service/RundownService.js';
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import { setRundown } from './services/rundown-service/RundownService.js';
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import { getPlayableEvents } from './services/rundown-service/rundownUtils.js';
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console.log(`Starting Ontime version ${ONTIME_VERSION}`);
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@@ -284,11 +285,13 @@ export const shutdown = async (exitCode = 0) => {
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process.on('exit', (code) => console.log(`Ontime shutdown with code: ${code}`));
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process.on('unhandledRejection', async (error) => {
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console.error('Error: unhandled rejection', error);
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logger.error(LogOrigin.Server, `Error: unhandled rejection ${error}`);
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await shutdown(1);
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});
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process.on('uncaughtException', async (error) => {
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console.error('Error: uncaught exception', error);
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logger.error(LogOrigin.Server, `Error: uncaught exception ${error}`);
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await shutdown(1);
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});
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@@ -16,5 +16,7 @@ export const config = {
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};
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export const timerConfig = {
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timeSkipLimit: 1000,
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skipLimit: 1000, // threshold of skip for recalculating
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updateRate: 32, // how often do we update the timer
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notificationRate: 1000, // how often do we notify clients and integrations
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};
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@@ -1,5 +1,6 @@
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import { OntimeEvent, isKeyOfType, isOntimeEvent } from 'ontime-types';
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import { editEvent, getEventWithId } from '../services/rundown-service/RundownService.js';
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import { editEvent } from '../services/rundown-service/RundownService.js';
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import { getEventWithId } from '../services/rundown-service/rundownUtils.js';
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import { coerceString, coerceNumber, coerceBoolean, coerceColour } from '../utils/coerceType.js';
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const whitelistedPayload = {
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@@ -48,21 +49,23 @@ export function updateEvent(
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newValue: OntimeEvent[typeof propertyName],
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) {
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const event = getEventWithId(eventId);
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if (event) {
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if (!isOntimeEvent(event)) {
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throw new Error('Can only update events');
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}
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const propertiesToUpdate = { [propertyName]: newValue };
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// Handles the special case for duration
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// needs to be converted to milliseconds
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if (propertyName === 'duration') {
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propertiesToUpdate.duration = (newValue as number) * 1000;
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propertiesToUpdate.timeEnd = event.timeStart + propertiesToUpdate.duration;
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}
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editEvent({ id: eventId, ...propertiesToUpdate });
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} else {
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if (!event) {
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throw new Error(`Event with ID ${eventId} not found`);
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}
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if (!isOntimeEvent(event)) {
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throw new Error('Can only update events');
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}
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const propertiesToUpdate = { [propertyName]: newValue };
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// Handles the special case for duration
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// needs to be converted to milliseconds
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if (propertyName === 'duration') {
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propertiesToUpdate.duration = (newValue as number) * 1000;
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propertiesToUpdate.timeEnd = event.timeStart + propertiesToUpdate.duration;
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}
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const newEvent = editEvent({ id: eventId, ...propertiesToUpdate });
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return newEvent;
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}
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@@ -185,9 +185,10 @@ const actionHandlers: Record<string, ActionHandler> = {
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}
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}
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}
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throw new Error('Invalid extratimer payload');
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throw new Error('Invalid extra-timer payload');
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},
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};
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/**
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* Returns a value of type number, converting if necessary
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* Otherwise throws
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@@ -10,11 +10,10 @@ import {
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deleteAllEvents,
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deleteEvent,
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editEvent,
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getRundown,
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reorderEvent,
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swapEvents,
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} from '../services/rundown-service/RundownService.js';
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import { get as getCachedRundown } from '../services/rundown-service/rundownCache.js';
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import { getNormalisedRundown, getRundown } from '../services/rundown-service/rundownUtils.js';
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// Create controller for GET request to '/events'
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// Returns -
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@@ -26,7 +25,7 @@ export const rundownGetAll: RequestHandler = async (_req, res) => {
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// Create controller for GET request to '/events/cached'
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// Returns -
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export const rundownGetCached: RequestHandler = async (_req: Request, res: Response<RundownCached>) => {
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const cachedRundown = getCachedRundown();
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const cachedRundown = getNormalisedRundown();
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res.json(cachedRundown);
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};
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@@ -1,52 +1,88 @@
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import { EndAction, OntimeEvent, Playback, TimerLifeCycle } from 'ontime-types';
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import { OntimeEvent, RuntimeStore } from 'ontime-types';
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import { deepEqual } from 'fast-equals';
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import * as runtimeState from '../stores/runtimeState.js';
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import { integrationService } from './integration-service/IntegrationService.js';
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import { eventStore } from '../stores/EventStore.js';
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import * as runtimeState from '../stores/runtimeState.js';
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import type { RuntimeState, UpdateResult } from '../stores/runtimeState.js';
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import { restoreService } from './RestoreService.js';
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import { runtimeService } from './runtime-service/RuntimeService.js';
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import { getPlayableEvents } from './rundown-service/RundownService.js';
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/**
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* Service manages Ontime's main timer
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* It is responsible for streaming the data to the event store
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*/
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export class TimerService {
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private _interval: NodeJS.Timer;
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private _updateInterval: number;
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private _refreshInterval: number;
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private readonly _interval: NodeJS.Timer;
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/** how often we update the socket */
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static _updateInterval: number;
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/** how often we recalculate */
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static _refreshInterval: number;
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/** last time we updated the socket */
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static previousUpdate: number;
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/** last known state */
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static previousState: RuntimeState;
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/** when timer will be finished */
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private endCallback: NodeJS.Timer;
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private onUpdateCallback: (updateResult: UpdateResult) => void;
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/**
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* @constructor
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* @param {number} [timerConfig.refresh]
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* @param {number} [timerConfig.updateInterval]
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* @param {number} [timerConfig.refresh] how often we recalculate
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* @param {number} [timerConfig.updateInterval] how often we update the socket
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* @param {function} [timerConfig.onUpdateCallback] how often we update the socket
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*/
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constructor(timerConfig: { refresh: number; updateInterval: number }) {
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this._refreshInterval = timerConfig.refresh;
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this._updateInterval = timerConfig.updateInterval;
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this._interval = setInterval(this.update, 32);
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constructor(timerConfig: {
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refresh: number;
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updateInterval: number;
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onUpdateCallback: (updateResult: UpdateResult) => void;
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}) {
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TimerService.previousUpdate = -1;
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TimerService.previousState = {} as RuntimeState;
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TimerService._updateInterval = timerConfig.updateInterval;
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TimerService._refreshInterval = timerConfig.refresh;
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this.onUpdateCallback = timerConfig.onUpdateCallback;
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this._interval = setInterval(() => {
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this.update();
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this.onUpdateCallback;
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}, TimerService._updateInterval);
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}
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@broadcastResult
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start() {
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// TODO: when we start a timer, we schedule an update to its expected end - 16ms
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// we need to cancel this timer on pause, stop and addTime
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if (runtimeState.start()) {
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integrationService.dispatch(TimerLifeCycle.onStart);
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if (!runtimeState.start()) {
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return false;
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}
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const state = runtimeState.getState();
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this.endCallback = setTimeout(this.update, state.timer.expectedFinish);
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return true;
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}
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@broadcastResult
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pause() {
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if (runtimeState.pause()) {
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integrationService.dispatch(TimerLifeCycle.onPause);
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if (!runtimeState.pause()) {
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return false;
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}
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// cancel end callback
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clearTimeout(this.endCallback);
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return true;
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}
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@broadcastResult
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stop() {
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if (runtimeState.stop()) {
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integrationService.dispatch(TimerLifeCycle.onStop);
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if (!runtimeState.stop()) {
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return false;
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}
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// cancel end callback
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clearTimeout(this.endCallback);
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return true;
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}
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/**
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@@ -55,62 +91,40 @@ export class TimerService {
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*/
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@broadcastResult
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addTime(amount: number): boolean {
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return runtimeState.addTime(amount);
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if (!runtimeState.addTime(amount)) {
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return false;
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}
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// renew end callback
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clearTimeout(this.endCallback);
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const state = runtimeState.getState();
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this.endCallback = setTimeout(this.update, state.timer.expectedFinish);
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return true;
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}
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/**
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* Update the app at regular intervals
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* @param {boolean} force whether we should force a broadcast of state
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*/
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@broadcastResult
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update(force = false) {
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const { didUpdate, doRoll, isFinished, shouldNotify } = runtimeState.update(force, this._updateInterval);
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if (didUpdate && shouldNotify) {
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// TODO: can we distinguish between a clock update and a timer update?
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integrationService.dispatch(TimerLifeCycle.onUpdate);
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}
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update() {
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const updateResult = runtimeState.update();
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if (doRoll) {
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// TODO: escalate to parent
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const rundown = getPlayableEvents();
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runtimeState.roll(rundown);
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}
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if (isFinished) {
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integrationService.dispatch(TimerLifeCycle.onFinish);
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const newState = runtimeState.getState();
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// handle end action if there was a timer playing
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if (newState.timer.playback === Playback.Play && newState.eventNow) {
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if (newState.eventNow.endAction === EndAction.Stop) {
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runtimeState.stop();
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} else if (newState.eventNow.endAction === EndAction.LoadNext) {
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// we need to delay here to put this action in the queue stack. otherwise it won't be executed properly
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setTimeout(runtimeState.loadNext, 0);
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} else if (newState.eventNow.endAction === EndAction.PlayNext) {
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// TODO: avoid calling the runtime service here
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runtimeService.startNext();
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}
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}
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}
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// pass the result to the parent
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this.onUpdateCallback(updateResult);
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}
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/**
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* Loads roll information into timer service
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* @throws {Error} if rundown is empty
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* @param {OntimeEvent[]} rundown -- list of events to run
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*/
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@broadcastResult
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roll(rundown: OntimeEvent[]) {
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if (rundown.length === 0) {
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throw new Error('No events found');
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}
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runtimeState.roll(rundown);
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}
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shutdown() {
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clearInterval(this._interval);
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clearTimeout(this.endCallback);
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}
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}
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@@ -118,29 +132,64 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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const originalMethod = descriptor.value;
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descriptor.value = function (...args: any[]) {
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// call the original method and get the state
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const result = originalMethod.apply(this, args);
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const state = runtimeState.getState();
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// TODO: compare datasets to see what needs to be emitted
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eventStore.batchSet({
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clock: state.clock,
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eventNow: state.eventNow,
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publicEventNow: state.publicEventNow,
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eventNext: state.eventNext,
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publicEventNext: state.publicEventNext,
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runtime: state.runtime,
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timer: state.timer,
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});
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// we do the comparison by explicitly for each property
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// to apply custom logic for different datasets
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// some of the data, we only update at intervals
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const isTimeToUpdate = state.clock - TimerService.previousUpdate >= TimerService._updateInterval;
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// some changes need an immediate update
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const hasSkippedBack = state.clock < TimerService.previousUpdate;
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const justStarted = !TimerService.previousState?.timer;
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const hasChangedPlayback = TimerService.previousState.timer?.playback !== state.timer.playback;
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const hasImmediateChanges = hasSkippedBack || justStarted || hasChangedPlayback;
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if (hasImmediateChanges || (isTimeToUpdate && !deepEqual(TimerService.previousState?.timer, state.timer))) {
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eventStore.set('timer', state.timer);
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TimerService.previousState.timer = { ...state.timer };
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}
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if (isTimeToUpdate && !deepEqual(TimerService.previousState?.runtime, state.runtime)) {
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eventStore.set('runtime', state.runtime);
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TimerService.previousState.runtime = { ...state.runtime };
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}
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// Update the events if they have changed
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updateEventIfChanged('eventNow', state);
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updateEventIfChanged('publicEventNow', state);
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updateEventIfChanged('eventNext', state);
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updateEventIfChanged('publicEventNext', state);
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if (isTimeToUpdate) {
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TimerService.previousUpdate = state.clock;
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eventStore.set('clock', state.clock);
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saveRestoreState(state);
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}
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// Helper function to update an event if it has changed
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function updateEventIfChanged(eventKey: keyof RuntimeStore, state: RuntimeState) {
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if (!deepEqual(TimerService.previousState?.[eventKey], state[eventKey])) {
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eventStore.set(eventKey, state[eventKey]);
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TimerService.previousState[eventKey] = { ...state[eventKey] };
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}
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}
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// Helper function to save the restore state
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function saveRestoreState(state: RuntimeState) {
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restoreService.save({
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playback: state.timer.playback,
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selectedEventId: state.eventNow?.id ?? null,
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startedAt: state.timer.startedAt,
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addedTime: state.timer.addedTime,
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pausedAt: state._timer.pausedAt,
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firstStart: state.runtime.actualStart,
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});
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}
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// we write to restore service if the underlying data changes
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restoreService.save({
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playback: state.timer.playback,
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selectedEventId: state.eventNow?.id ?? null,
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startedAt: state.timer.startedAt,
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addedTime: state.timer.addedTime,
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pausedAt: state._timer.pausedAt,
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firstStart: state.runtime.actualStart,
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});
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return result;
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};
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@@ -3,11 +3,11 @@ import {
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OntimeBlock,
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OntimeDelay,
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OntimeEvent,
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OntimeRundown,
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OntimeRundownEntry,
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isOntimeBlock,
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isOntimeDelay,
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isOntimeEvent,
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OntimeRundown,
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} from 'ontime-types';
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import { getCueCandidate } from 'ontime-utils';
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@@ -19,6 +19,7 @@ import { updateRundownData } from '../../stores/runtimeState.js';
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import { runtimeService } from '../runtime-service/RuntimeService.js';
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import * as cache from './rundownCache.js';
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import { getPlayableEvents } from './rundownUtils.js';
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function generateEvent(eventData: Partial<OntimeEvent> | Partial<OntimeDelay> | Partial<OntimeBlock>) {
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// we discard any UI provided events and add our own
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@@ -44,7 +45,9 @@ function generateEvent(eventData: Partial<OntimeEvent> | Partial<OntimeDelay> |
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* @param {object} eventData
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* @return {OntimeRundownEntry}
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*/
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export async function addEvent(eventData: Partial<OntimeEvent> | Partial<OntimeDelay> | Partial<OntimeBlock>) {
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export async function addEvent(
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eventData: Partial<OntimeEvent> | Partial<OntimeDelay> | Partial<OntimeBlock>,
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): Promise<OntimeRundownEntry> {
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// if the user didnt provide an index, we add the event to start
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let atIndex = 0;
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if (eventData?.after !== undefined) {
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@@ -65,7 +68,7 @@ export async function addEvent(eventData: Partial<OntimeEvent> | Partial<OntimeD
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notifyChanges({ timer: [newEvent.id], external: true });
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// notify runtime that rundown size has changed
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updateChangeNumEvents();
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updateRuntimeOnChange();
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return newEvent;
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}
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@@ -73,7 +76,6 @@ export async function addEvent(eventData: Partial<OntimeEvent> | Partial<OntimeD
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/**
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* deletes event by its ID
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* @param eventId
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* @returns {Promise<void>}
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*/
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export async function deleteEvent(eventId: string) {
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const scopedMutation = cache.mutateCache(cache.remove);
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@@ -82,12 +84,11 @@ export async function deleteEvent(eventId: string) {
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notifyChanges({ timer: [eventId], external: true });
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// notify event loader that rundown size has changed
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updateChangeNumEvents();
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updateRuntimeOnChange();
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}
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/**
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* deletes all events in database
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* @returns {Promise<void>}
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*/
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export async function deleteAllEvents() {
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const scopedMutation = cache.mutateCache(cache.removeAll);
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@@ -97,6 +98,10 @@ export async function deleteAllEvents() {
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notifyChanges({ external: true });
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}
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/**
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* Apply patch to an element in rundown
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* @param patch
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*/
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export async function editEvent(patch: Partial<OntimeEvent> | Partial<OntimeBlock> | Partial<OntimeDelay>) {
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if (isOntimeEvent(patch) && patch?.cue === '') {
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throw new Error('Cue value invalid');
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@@ -111,6 +116,11 @@ export async function editEvent(patch: Partial<OntimeEvent> | Partial<OntimeBloc
|
||||
return newEvent;
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}
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||||
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||||
/**
|
||||
* Applies a patch to several elements in a rundown
|
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* @param ids
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||||
* @param data
|
||||
*/
|
||||
export async function batchEditEvents(ids: string[], data: Partial<OntimeEvent>) {
|
||||
const scopedMutation = cache.mutateCache(cache.batchEdit);
|
||||
await scopedMutation({ patch: data, eventIds: ids });
|
||||
@@ -123,7 +133,6 @@ export async function batchEditEvents(ids: string[], data: Partial<OntimeEvent>)
|
||||
* @param {string} eventId - ID of event from, for sanity check
|
||||
* @param {number} from - index of event from
|
||||
* @param {number} to - index of event to
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
export async function reorderEvent(eventId: string, from: number, to: number) {
|
||||
const scopedMutation = cache.mutateCache(cache.reorder);
|
||||
@@ -158,7 +167,7 @@ export async function swapEvents(from: string, to: string) {
|
||||
* Forces update in the store
|
||||
* Called when we make changes to the rundown object
|
||||
*/
|
||||
function updateChangeNumEvents() {
|
||||
function updateRuntimeOnChange() {
|
||||
updateRundownData(getPlayableEvents());
|
||||
}
|
||||
|
||||
@@ -167,12 +176,13 @@ function updateChangeNumEvents() {
|
||||
*/
|
||||
export function notifyChanges(options: { timer?: boolean | string[]; external?: boolean }) {
|
||||
if (options.timer) {
|
||||
const playableEvents = getPlayableEvents();
|
||||
// notify timer service of changed events
|
||||
// timer can be true or an array of changed IDs
|
||||
if (Array.isArray(options.timer)) {
|
||||
runtimeService.update(options.timer);
|
||||
runtimeService.maybeUpdate(playableEvents, options.timer);
|
||||
}
|
||||
runtimeService.update();
|
||||
runtimeService.maybeUpdate(playableEvents);
|
||||
}
|
||||
|
||||
if (options.external) {
|
||||
@@ -181,115 +191,11 @@ export function notifyChanges(options: { timer?: boolean | string[]; external?:
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns entire unfiltered rundown
|
||||
* @return {array}
|
||||
*/
|
||||
export function getRundown(): OntimeRundown {
|
||||
return cache.getPersistedRundown();
|
||||
}
|
||||
|
||||
/**
|
||||
* returns all events of type OntimeEvent
|
||||
* @return {array}
|
||||
*/
|
||||
export function getTimedEvents(): OntimeEvent[] {
|
||||
return getRundown().filter((event) => isOntimeEvent(event)) as OntimeEvent[];
|
||||
}
|
||||
|
||||
/**
|
||||
* returns all events that can be loaded
|
||||
* @return {array}
|
||||
*/
|
||||
export function getPlayableEvents(): OntimeEvent[] {
|
||||
return getRundown().filter((event) => isOntimeEvent(event) && !event.skip) as OntimeEvent[];
|
||||
}
|
||||
|
||||
/**
|
||||
* returns number of events that can be loaded
|
||||
* @return {number}
|
||||
*/
|
||||
export function getNumEvents(): number {
|
||||
return getPlayableEvents().length;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns an event given its index after filtering for OntimeEvents
|
||||
* @param {number} eventIndex
|
||||
* @return {OntimeEvent | undefined}
|
||||
*/
|
||||
export function getEventAtIndex(eventIndex: number): OntimeEvent | undefined {
|
||||
const timedEvents = getTimedEvents();
|
||||
return timedEvents.at(eventIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns first event that matches a given ID
|
||||
* @param {string} eventId
|
||||
* @return {object | undefined}
|
||||
*/
|
||||
export function getEventWithId(eventId: string): OntimeEvent | undefined {
|
||||
const timedEvents = getTimedEvents();
|
||||
return timedEvents.find((event) => event.id === eventId);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns first event that matches a given cue
|
||||
* @param {string} cue
|
||||
* @return {object | undefined}
|
||||
*/
|
||||
export function getEventWithCue(cue: string): OntimeEvent | undefined {
|
||||
const timedEvents = getTimedEvents();
|
||||
return timedEvents.find((event) => event.cue.toLowerCase() === cue.toLowerCase());
|
||||
}
|
||||
|
||||
/**
|
||||
* finds the previous event
|
||||
* @return {object | undefined}
|
||||
*/
|
||||
export function findPrevious(currentEventId?: string): OntimeEvent | null {
|
||||
const timedEvents = getPlayableEvents();
|
||||
if (!timedEvents || !timedEvents.length) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// if there is no event running, go to first
|
||||
if (!currentEventId) {
|
||||
return timedEvents.at(0) ?? null;
|
||||
}
|
||||
|
||||
const currentIndex = timedEvents.findIndex((event) => event.id === currentEventId);
|
||||
const newIndex = Math.max(currentIndex - 1, 0);
|
||||
const previousEvent = timedEvents.at(newIndex) ?? null;
|
||||
return previousEvent;
|
||||
}
|
||||
|
||||
/**
|
||||
* finds the next event
|
||||
* @return {object | undefined}
|
||||
*/
|
||||
export function findNext(currentEventId?: string): OntimeEvent | null {
|
||||
const timedEvents = getPlayableEvents();
|
||||
if (!timedEvents || !timedEvents.length) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// if there is no event running, go to first
|
||||
if (!currentEventId) {
|
||||
return timedEvents.at(0) ?? null;
|
||||
}
|
||||
|
||||
const currentIndex = timedEvents.findIndex((event) => event.id === currentEventId);
|
||||
const newIndex = (currentIndex + 1) % timedEvents.length;
|
||||
const nextEvent = timedEvents.at(newIndex);
|
||||
return nextEvent ?? null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the rundown with the given
|
||||
* @param rundown
|
||||
*/
|
||||
export async function setRundown(rundown: OntimeRundown) {
|
||||
cache.init(rundown);
|
||||
await cache.init(rundown);
|
||||
notifyChanges({ timer: true });
|
||||
}
|
||||
|
||||
@@ -0,0 +1,111 @@
|
||||
import { OntimeEvent, OntimeRundown, isOntimeEvent, RundownCached } from 'ontime-types';
|
||||
|
||||
import * as cache from './rundownCache.js';
|
||||
|
||||
export function getNormalisedRundown(): RundownCached {
|
||||
return cache.get();
|
||||
}
|
||||
|
||||
/**
|
||||
* returns entire unfiltered rundown
|
||||
* @return {array}
|
||||
*/
|
||||
export function getRundown(): OntimeRundown {
|
||||
return cache.getPersistedRundown();
|
||||
}
|
||||
|
||||
/**
|
||||
* returns all events of type OntimeEvent
|
||||
* @return {array}
|
||||
*/
|
||||
export function getTimedEvents(): OntimeEvent[] {
|
||||
return getRundown().filter((event) => isOntimeEvent(event)) as OntimeEvent[];
|
||||
}
|
||||
|
||||
/**
|
||||
* returns all events that can be loaded
|
||||
* @return {array}
|
||||
*/
|
||||
export function getPlayableEvents(): OntimeEvent[] {
|
||||
return getRundown().filter((event) => isOntimeEvent(event) && !event.skip) as OntimeEvent[];
|
||||
}
|
||||
|
||||
/**
|
||||
* returns number of events that can be loaded
|
||||
* @return {number}
|
||||
*/
|
||||
export function getNumEvents(): number {
|
||||
return getPlayableEvents().length;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns an event given its index after filtering for OntimeEvents
|
||||
* @param {number} eventIndex
|
||||
* @return {OntimeEvent | undefined}
|
||||
*/
|
||||
export function getEventAtIndex(eventIndex: number): OntimeEvent | undefined {
|
||||
const timedEvents = getTimedEvents();
|
||||
return timedEvents.at(eventIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns first event that matches a given ID
|
||||
* @param {string} eventId
|
||||
* @return {object | undefined}
|
||||
*/
|
||||
export function getEventWithId(eventId: string): OntimeEvent | undefined {
|
||||
const timedEvents = getTimedEvents();
|
||||
return timedEvents.find((event) => event.id === eventId);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns first event that matches a given cue
|
||||
* @param {string} cue
|
||||
* @return {object | undefined}
|
||||
*/
|
||||
export function getEventWithCue(cue: string): OntimeEvent | undefined {
|
||||
const timedEvents = getTimedEvents();
|
||||
return timedEvents.find((event) => event.cue.toLowerCase() === cue.toLowerCase());
|
||||
}
|
||||
|
||||
/**
|
||||
* finds the previous event
|
||||
* @return {object | undefined}
|
||||
*/
|
||||
export function findPrevious(currentEventId?: string): OntimeEvent | null {
|
||||
const timedEvents = getPlayableEvents();
|
||||
if (!timedEvents || !timedEvents.length) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// if there is no event running, go to first
|
||||
if (!currentEventId) {
|
||||
return timedEvents.at(0) ?? null;
|
||||
}
|
||||
|
||||
const currentIndex = timedEvents.findIndex((event) => event.id === currentEventId);
|
||||
const newIndex = Math.max(currentIndex - 1, 0);
|
||||
const previousEvent = timedEvents.at(newIndex) ?? null;
|
||||
return previousEvent;
|
||||
}
|
||||
|
||||
/**
|
||||
* finds the next event
|
||||
* @return {object | undefined}
|
||||
*/
|
||||
export function findNext(currentEventId?: string): OntimeEvent | null {
|
||||
const timedEvents = getPlayableEvents();
|
||||
if (!timedEvents || !timedEvents.length) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// if there is no event running, go to first
|
||||
if (!currentEventId) {
|
||||
return timedEvents.at(0) ?? null;
|
||||
}
|
||||
|
||||
const currentIndex = timedEvents.findIndex((event) => event.id === currentEventId);
|
||||
const newIndex = (currentIndex + 1) % timedEvents.length;
|
||||
const nextEvent = timedEvents.at(newIndex);
|
||||
return nextEvent ?? null;
|
||||
}
|
||||
@@ -1,10 +1,12 @@
|
||||
import { LogOrigin, OntimeEvent, Playback } from 'ontime-types';
|
||||
import { EndAction, LogOrigin, OntimeEvent, Playback, TimerLifeCycle } from 'ontime-types';
|
||||
import { millisToString, validatePlayback } from 'ontime-utils';
|
||||
|
||||
import { TimerService } from '../TimerService.js';
|
||||
import { logger } from '../../classes/Logger.js';
|
||||
import { RestorePoint } from '../RestoreService.js';
|
||||
|
||||
import * as runtimeState from '../../stores/runtimeState.js';
|
||||
|
||||
import {
|
||||
findNext,
|
||||
findPrevious,
|
||||
@@ -12,7 +14,9 @@ import {
|
||||
getEventWithCue,
|
||||
getEventWithId,
|
||||
getPlayableEvents,
|
||||
} from '../rundown-service/RundownService.js';
|
||||
} from '../rundown-service/rundownUtils.js';
|
||||
import { integrationService } from '../integration-service/IntegrationService.js';
|
||||
import { timerConfig } from '../../config/config.js';
|
||||
|
||||
/**
|
||||
* Service manages runtime status of app
|
||||
@@ -20,12 +24,55 @@ import {
|
||||
*/
|
||||
class RuntimeService {
|
||||
private eventTimer: TimerService | null = null;
|
||||
private lastOnUpdate = -1;
|
||||
|
||||
/** Checks result of an update and notifies integrations as needed */
|
||||
checkTimerUpdate({ shouldCallRoll, hasTimerFinished }: runtimeState.UpdateResult) {
|
||||
const newState = runtimeState.getState();
|
||||
|
||||
if (hasTimerFinished) {
|
||||
integrationService.dispatch(TimerLifeCycle.onFinish);
|
||||
|
||||
// handle end action if there was a timer playing
|
||||
// actions are added to the queue stack to ensure that the order of operations is maintained
|
||||
if (newState.timer.playback === Playback.Play && newState.eventNow) {
|
||||
if (newState.eventNow.endAction === EndAction.Stop) {
|
||||
setTimeout(this.stop, 0);
|
||||
} else if (newState.eventNow.endAction === EndAction.LoadNext) {
|
||||
setTimeout(this.loadNext, 0);
|
||||
} else if (newState.eventNow.endAction === EndAction.PlayNext) {
|
||||
setTimeout(this.startNext, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// update normal cycle
|
||||
if (newState.clock - this.lastOnUpdate >= timerConfig.notificationRate) {
|
||||
const hasRunningTimer = Boolean(newState.eventNow) && newState.timer.playback === Playback.Play;
|
||||
if (hasRunningTimer) {
|
||||
integrationService.dispatch(TimerLifeCycle.onUpdate);
|
||||
}
|
||||
|
||||
integrationService.dispatch(TimerLifeCycle.onClock);
|
||||
this.lastOnUpdate = newState.clock;
|
||||
}
|
||||
|
||||
if (shouldCallRoll) {
|
||||
// we dont call this.roll because we need to bypass the checks
|
||||
const rundown = getPlayableEvents();
|
||||
this.eventTimer.roll(rundown);
|
||||
}
|
||||
}
|
||||
|
||||
/** delay initialisation until we have a restore point */
|
||||
init(resumable: RestorePoint | null) {
|
||||
logger.info(LogOrigin.Server, 'Runtime service started');
|
||||
// TODO: refresh at 32ms, slowing down now to keep UI responsive while we dont have granular updates
|
||||
// calculate at 30fps, refresh at 1fps
|
||||
this.eventTimer = new TimerService({ refresh: 1000, updateInterval: 1000 });
|
||||
this.eventTimer = new TimerService({
|
||||
refresh: timerConfig.updateRate,
|
||||
updateInterval: timerConfig.notificationRate,
|
||||
onUpdateCallback: this.checkTimerUpdate.bind(this),
|
||||
});
|
||||
|
||||
if (resumable) {
|
||||
this.resume(resumable);
|
||||
@@ -94,14 +141,11 @@ class RuntimeService {
|
||||
return foundNew;
|
||||
}
|
||||
|
||||
reset() {
|
||||
runtimeState.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* check whether underlying data of runtime has changed
|
||||
* Called when the underlying data has changed,
|
||||
* we check if the change affects the runtime
|
||||
*/
|
||||
update(affectedIds?: string[]) {
|
||||
maybeUpdate(playableEvents: OntimeEvent[], affectedIds?: string[]) {
|
||||
const state = runtimeState.getState();
|
||||
const hasLoadedElements = state.eventNow || state.eventNext;
|
||||
if (!hasLoadedElements) {
|
||||
@@ -131,7 +175,6 @@ class RuntimeService {
|
||||
isNext = this.isNewNext();
|
||||
if (isNext) {
|
||||
// TODO: do i need to load here?
|
||||
const playableEvents = getPlayableEvents();
|
||||
runtimeState.loadNext(playableEvents);
|
||||
}
|
||||
}
|
||||
@@ -154,6 +197,7 @@ class RuntimeService {
|
||||
const success = event.id === state.eventNow?.id;
|
||||
|
||||
if (success) {
|
||||
integrationService.dispatch(TimerLifeCycle.onLoad);
|
||||
logger.info(LogOrigin.Playback, `Loaded event with ID ${event.id}`);
|
||||
}
|
||||
return success;
|
||||
@@ -220,8 +264,7 @@ class RuntimeService {
|
||||
if (!event) {
|
||||
return false;
|
||||
}
|
||||
const success = this.loadEvent(event);
|
||||
return success;
|
||||
return this.loadEvent(event);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -234,8 +277,7 @@ class RuntimeService {
|
||||
if (!event) {
|
||||
return false;
|
||||
}
|
||||
const success = this.loadEvent(event);
|
||||
return success;
|
||||
return this.loadEvent(event);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -248,8 +290,7 @@ class RuntimeService {
|
||||
if (!event) {
|
||||
return false;
|
||||
}
|
||||
const success = this.loadEvent(event);
|
||||
return success;
|
||||
return this.loadEvent(event);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -260,8 +301,7 @@ class RuntimeService {
|
||||
const state = runtimeState.getState();
|
||||
const previousEvent = findPrevious(state.eventNow?.id);
|
||||
if (previousEvent) {
|
||||
const success = this.loadEvent(previousEvent);
|
||||
return success;
|
||||
return this.loadEvent(previousEvent);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -274,8 +314,7 @@ class RuntimeService {
|
||||
const state = runtimeState.getState();
|
||||
const nextEvent = findNext(state.eventNow?.id);
|
||||
if (nextEvent) {
|
||||
const success = this.loadEvent(nextEvent);
|
||||
return success;
|
||||
return this.loadEvent(nextEvent);
|
||||
}
|
||||
|
||||
logger.info(LogOrigin.Playback, 'No next event found! Continuing playback');
|
||||
@@ -288,9 +327,14 @@ class RuntimeService {
|
||||
start() {
|
||||
const state = runtimeState.getState();
|
||||
const canStart = validatePlayback(state.timer.playback).start;
|
||||
if (canStart) {
|
||||
this.eventTimer.start();
|
||||
logger.info(LogOrigin.Playback, `Play Mode ${state.timer.playback.toUpperCase()}`);
|
||||
if (!canStart) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const didStart = this.eventTimer.start();
|
||||
logger.info(LogOrigin.Playback, `Play Mode ${state.timer.playback.toUpperCase()}`);
|
||||
if (didStart) {
|
||||
integrationService.dispatch(TimerLifeCycle.onStart);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -299,9 +343,11 @@ class RuntimeService {
|
||||
*/
|
||||
startNext() {
|
||||
const hasNext = this.loadNext();
|
||||
if (hasNext) {
|
||||
this.start();
|
||||
if (!hasNext) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.start();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -309,11 +355,14 @@ class RuntimeService {
|
||||
*/
|
||||
pause() {
|
||||
const state = runtimeState.getState();
|
||||
if (validatePlayback(state.timer.playback).pause) {
|
||||
this.eventTimer.pause();
|
||||
const newState = state.timer.playback;
|
||||
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
|
||||
const canPause = validatePlayback(state.timer.playback).pause;
|
||||
if (!canPause) {
|
||||
return;
|
||||
}
|
||||
this.eventTimer.pause();
|
||||
const newState = state.timer.playback;
|
||||
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
|
||||
integrationService.dispatch(TimerLifeCycle.onPause);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -321,11 +370,14 @@ class RuntimeService {
|
||||
*/
|
||||
stop() {
|
||||
const state = runtimeState.getState();
|
||||
if (validatePlayback(state.timer.playback).stop) {
|
||||
this.eventTimer.stop();
|
||||
const newState = state.timer.playback;
|
||||
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
|
||||
const canStop = validatePlayback(state.timer.playback).stop;
|
||||
if (!canStop) {
|
||||
return;
|
||||
}
|
||||
this.eventTimer.stop();
|
||||
const newState = state.timer.playback;
|
||||
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
|
||||
integrationService.dispatch(TimerLifeCycle.onStop);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -342,13 +394,20 @@ class RuntimeService {
|
||||
* Sets playback to roll
|
||||
*/
|
||||
roll() {
|
||||
const playableEvents = getPlayableEvents();
|
||||
try {
|
||||
this.eventTimer.roll(playableEvents);
|
||||
} catch (error) {
|
||||
logger.warning(LogOrigin.Server, `Roll: ${error}`);
|
||||
const beforeState = runtimeState.getState();
|
||||
const canRoll = validatePlayback(beforeState.timer.playback).roll;
|
||||
if (!canRoll) {
|
||||
return;
|
||||
}
|
||||
|
||||
const playableEvents = getPlayableEvents();
|
||||
if (playableEvents.length === 0) {
|
||||
logger.warning(LogOrigin.Server, 'Roll: no events found');
|
||||
return;
|
||||
}
|
||||
|
||||
this.eventTimer.roll(playableEvents);
|
||||
|
||||
const state = runtimeState.getState();
|
||||
const newState = state.timer.playback;
|
||||
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
|
||||
|
||||
@@ -22,14 +22,12 @@ export const eventStore = {
|
||||
},
|
||||
set<T extends keyof RuntimeStore>(key: T, value: RuntimeStore[T]) {
|
||||
store[key] = value;
|
||||
// TODO: Partial updates seems to cause issues on the client
|
||||
// socket.send({
|
||||
// type: `ontime-${key}`,
|
||||
// payload: value,
|
||||
// });
|
||||
this.broadcast();
|
||||
socket.sendAsJson({
|
||||
type: `ontime-${key}`,
|
||||
payload: value,
|
||||
});
|
||||
},
|
||||
batchSet<K extends keyof RuntimeStore>(values: Record<K, RuntimeStore[K]>) {
|
||||
batchSet(values: Partial<RuntimeStore>) {
|
||||
Object.entries(values).forEach(([key, value]) => {
|
||||
store[key] = value;
|
||||
});
|
||||
|
||||
@@ -35,7 +35,6 @@ const mockState = {
|
||||
},
|
||||
_timer: {
|
||||
pausedAt: null,
|
||||
lastUpdate: null,
|
||||
secondaryTarget: null,
|
||||
},
|
||||
} as RuntimeState;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
import { Runtime, OntimeEvent, Playback, TimerState, TimerType, MaybeNumber } from 'ontime-types';
|
||||
import { MaybeNumber, OntimeEvent, Playback, Runtime, TimerState, TimerType } from 'ontime-types';
|
||||
import { calculateDuration, dayInMs, getFirstEvent, getLastEvent } from 'ontime-utils';
|
||||
|
||||
import { clock } from '../services/Clock.js';
|
||||
import { RestorePoint } from '../services/RestoreService.js';
|
||||
import { getPlayableEvents } from '../services/rundown-service/RundownService.js';
|
||||
|
||||
import {
|
||||
getCurrent,
|
||||
getExpectedFinish,
|
||||
@@ -48,7 +48,6 @@ export type RuntimeState = {
|
||||
_timer: {
|
||||
pausedAt: MaybeNumber;
|
||||
finishedNow: boolean;
|
||||
lastUpdate: MaybeNumber;
|
||||
secondaryTarget: MaybeNumber;
|
||||
};
|
||||
};
|
||||
@@ -63,7 +62,6 @@ const runtimeState: RuntimeState = {
|
||||
timer: { ...initialTimer },
|
||||
_timer: {
|
||||
pausedAt: null,
|
||||
lastUpdate: null,
|
||||
secondaryTarget: null,
|
||||
get finishedNow() {
|
||||
return this.current <= 0 && this.finishedAt === null;
|
||||
@@ -81,16 +79,18 @@ export function clear() {
|
||||
runtimeState.eventNext = null;
|
||||
runtimeState.publicEventNext = null;
|
||||
|
||||
runtimeState.runtime = { ...initialRuntime, actualStart: runtimeState.runtime.actualStart };
|
||||
// TODO: can we cleanup the initialisation of runtime state?
|
||||
runtimeState.runtime.numEvents = fetchNumEvents();
|
||||
runtimeState.runtime = {
|
||||
...initialRuntime,
|
||||
// persist session stuff
|
||||
actualStart: runtimeState.runtime.actualStart,
|
||||
numEvents: runtimeState.runtime.numEvents,
|
||||
};
|
||||
|
||||
runtimeState.timer.playback = Playback.Stop;
|
||||
runtimeState.clock = clock.timeNow();
|
||||
runtimeState.timer = { ...initialTimer };
|
||||
runtimeState._timer = {
|
||||
pausedAt: null,
|
||||
lastUpdate: null,
|
||||
secondaryTarget: null,
|
||||
finishedNow: false,
|
||||
};
|
||||
@@ -108,18 +108,9 @@ function patchTimer(newState: Partial<TimerState>) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility, getches number of events from EventLoader
|
||||
* @param numEvents
|
||||
*/
|
||||
function fetchNumEvents(): number {
|
||||
// TODO: could we avoid having this dependency?
|
||||
return getPlayableEvents().length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility, allows updating data derived from the rundown
|
||||
* @param numEvents
|
||||
* @param playableRundown
|
||||
*/
|
||||
export function updateRundownData(playableRundown: OntimeEvent[]) {
|
||||
runtimeState.runtime.numEvents = playableRundown.length;
|
||||
@@ -342,61 +333,43 @@ export function addTime(amount: number) {
|
||||
return true;
|
||||
}
|
||||
|
||||
export function update(force: boolean, updateInterval: number) {
|
||||
// TODO: should this logic be moved to consumer?
|
||||
// force indicates whether the state change should be broadcast to socket
|
||||
let _force = force;
|
||||
let _didUpdate = false;
|
||||
let _doRoll = false;
|
||||
let _isFinished = false;
|
||||
let _shouldNotify = false;
|
||||
export type UpdateResult = {
|
||||
hasTimerFinished: boolean;
|
||||
shouldCallRoll: boolean;
|
||||
};
|
||||
|
||||
export function update(): UpdateResult {
|
||||
let hasTimerFinished = false;
|
||||
let shouldCallRoll = false; // we also need to call roll if a secondary timer has finished
|
||||
|
||||
const previousTime = runtimeState.clock;
|
||||
runtimeState.clock = clock.timeNow();
|
||||
const hasSkippedBack = previousTime > runtimeState.clock;
|
||||
|
||||
if (hasSkippedBack) {
|
||||
_force = true;
|
||||
}
|
||||
|
||||
// update offset
|
||||
runtimeState.runtime.offset = getRuntimeOffset(runtimeState);
|
||||
|
||||
// we call integrations if we update timers
|
||||
if (runtimeState.timer.playback === Playback.Roll) {
|
||||
const result = roll();
|
||||
_shouldNotify = true;
|
||||
_doRoll = result.doRoll;
|
||||
_isFinished = result.isFinished;
|
||||
const result = onRollUpdate();
|
||||
shouldCallRoll = result.doRoll;
|
||||
hasTimerFinished = result.isFinished;
|
||||
} else if (runtimeState.timer.startedAt !== null) {
|
||||
// we only update timer if a timer has been started
|
||||
const result = play();
|
||||
_shouldNotify = true;
|
||||
_isFinished = result.isFinished;
|
||||
const result = onPlayUpdate();
|
||||
hasTimerFinished = result.isFinished;
|
||||
} else if (runtimeState.eventNow?.timerType === TimerType.TimeToEnd) {
|
||||
// or if we are in a time-to-end timer
|
||||
runtimeState.timer.current = getCurrent(runtimeState);
|
||||
runtimeState.timer.duration = runtimeState.timer.current;
|
||||
}
|
||||
|
||||
// we only update the store at the updateInterval
|
||||
// side effects such as onFinish will still be triggered in the update functions
|
||||
const isTimeToUpdate = runtimeState.clock > runtimeState._timer.lastUpdate + updateInterval;
|
||||
if (_force || isTimeToUpdate) {
|
||||
runtimeState._timer.lastUpdate = runtimeState.clock;
|
||||
// TODO: can we simplify the didUpdate and shouldNotify
|
||||
_didUpdate = true;
|
||||
}
|
||||
|
||||
return {
|
||||
didUpdate: _didUpdate,
|
||||
doRoll: _doRoll,
|
||||
isFinished: _isFinished,
|
||||
shouldNotify: _shouldNotify,
|
||||
hasTimerFinished,
|
||||
shouldCallRoll,
|
||||
};
|
||||
|
||||
function roll() {
|
||||
const hasSkippedOutOfEvent = skippedOutOfEvent(runtimeState, previousTime, timerConfig.timeSkipLimit);
|
||||
function onRollUpdate() {
|
||||
const hasSkippedOutOfEvent = skippedOutOfEvent(runtimeState, previousTime, timerConfig.skipLimit);
|
||||
if (hasSkippedOutOfEvent) {
|
||||
return { doRoll: true };
|
||||
}
|
||||
@@ -408,7 +381,7 @@ export function update(force: boolean, updateInterval: number) {
|
||||
return { doRoll: doRollLoad, isFinished };
|
||||
}
|
||||
|
||||
function play() {
|
||||
function onPlayUpdate() {
|
||||
let isFinished = false;
|
||||
runtimeState.timer.current = getCurrent(runtimeState);
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
export function isString(value: unknown): asserts value is string {
|
||||
if (typeof value !== 'string') {
|
||||
throw new Error(`Unexpected payload type: ${value}`);
|
||||
throw new Error(`Unexpected payload type: ${String(value)}`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,12 +12,12 @@ export function isDefined<T>(value: T | undefined): asserts value is T {
|
||||
|
||||
export function isNumber(value: unknown): asserts value is number {
|
||||
if (typeof value !== 'string') {
|
||||
throw new Error(`Unexpected payload type: ${value}`);
|
||||
throw new Error(`Unexpected payload type: ${String(value)}`);
|
||||
}
|
||||
}
|
||||
|
||||
export function isObject(value: unknown): asserts value is object {
|
||||
if (typeof value !== 'object' || value === null || Array.isArray(value)) {
|
||||
throw new Error(`Unexpected payload type: ${value}`);
|
||||
throw new Error(`Unexpected payload type: ${String(value)}`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ import { ensureDirectory } from './fileManagement.js';
|
||||
import { cellRequestFromEvent, getA1Notation } from './sheetUtils.js';
|
||||
import { parseExcel } from './parser.js';
|
||||
import { parseRundown, parseUserFields } from './parserFunctions.js';
|
||||
import { getRundown } from '../services/rundown-service/RundownService.js';
|
||||
import { getRundown } from '../services/rundown-service/rundownUtils.js';
|
||||
|
||||
type ResponseOK = {
|
||||
data: Partial<DatabaseModel>;
|
||||
|
||||
Reference in New Issue
Block a user