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https://github.com/cpvalente/ontime.git
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refactor: flatten state mutations (#750)
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@@ -1,6 +1,6 @@
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import { MaybeNumber, OntimeEvent, TimerType } from 'ontime-types';
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import { dayInMs } from 'ontime-utils';
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import { TState } from '../state.js';
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import { RuntimeState } from '../stores/runtimeState.js';
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import { sortArrayByProperty } from '../utils/arrayUtils.js';
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/**
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@@ -10,10 +10,10 @@ export const normaliseEndTime = (start: number, end: number) => (end < start ? e
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/**
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* Calculates expected finish time of a running timer
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* @param {TState} state runtime state
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* @param {RuntimeState} state runtime state
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* @returns {number | null} new current time or null if nothing is running
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*/
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export function getExpectedFinish(state: TState): MaybeNumber {
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export function getExpectedFinish(state: RuntimeState): MaybeNumber {
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const { startedAt, finishedAt, duration, addedTime } = state.timer;
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const { timerType, timeEnd } = state.eventNow;
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const { pausedAt } = state._timer;
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@@ -45,10 +45,10 @@ export function getExpectedFinish(state: TState): MaybeNumber {
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/**
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* Calculates running countdown
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* @param {TState} state runtime state
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* @param {RuntimeState} state runtime state
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* @returns {number} current time for timer
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*/
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export function getCurrent(state: TState): number {
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export function getCurrent(state: RuntimeState): number {
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const { startedAt, duration, addedTime } = state.timer;
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const { timerType, timeEnd } = state.eventNow;
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const { pausedAt } = state._timer;
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@@ -75,12 +75,12 @@ export function getCurrent(state: TState): number {
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/**
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* Checks whether we have skipped out of the event
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* @param {TState} state runtime state
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* @param {RuntimeState} state runtime state
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* @param {number} previousTime previous clock
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* @param {number} skipLimit how much time can we skip
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* @returns {boolean}
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*/
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export function skippedOutOfEvent(state: TState, previousTime: number, skipLimit: number): boolean {
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export function skippedOutOfEvent(state: RuntimeState, previousTime: number, skipLimit: number): boolean {
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const { startedAt, expectedFinish } = state.timer;
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const { clock } = state;
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@@ -226,10 +226,10 @@ export const getRollTimers = (rundown: OntimeEvent[], timeNow: number) => {
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/**
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* @description Implements update functions for roll mode
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* @param {TState}
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* @param {RuntimeState}
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* @returns object with selection variables
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*/
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export const updateRoll = (state: TState) => {
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export const updateRoll = (state: RuntimeState) => {
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const { current, expectedFinish, startedAt, secondaryTimer } = state.timer;
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const { secondaryTarget } = state._timer;
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const { clock } = state;
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