Revert "Session version" (#1649)

* Revert "refactor: add version to session endpoint"

This reverts commit cd40a6e55e.

* Revert "Remove public event feature (#1645)"

This reverts commit 08d9e24871.

* Revert "Fix: rearrange playing event (#1640)"

This reverts commit 0649678dca.

* Revert "refactor: style tweaks to edit css modal"

This reverts commit a00ec2d02a.

* Revert "refactor: remove usages of framer-motion"

This reverts commit 54a74ccc2a.

* Revert "Upgrade expressjs (#1633)"

This reverts commit 6f3ab274bd.

* Revert "Refactor: require trigger in all events objects (#1636)"

This reverts commit 90870ecfb6.

* Revert "Fix: Correct boundary condition in applyDelay"

This reverts commit b640e0e181.

* Revert "let vite be the proxy to the dev server (#1630)"

This reverts commit c41fe824cf.

* Revert "refactor: migrate custom fields to transactions"

This reverts commit 62c8319d70.

* Revert "refactor: simplify validations"

This reverts commit b1d23467a2.

* Revert "refactor: create transaction system and apply to adding entry (#1620)"

This reverts commit 9a62daf047.

* Revert "Refactor: better rounding (#1594)"

This reverts commit b9ab1c6fd7.

* Revert "refactor: improve reorder logic"

This reverts commit c1054711b0.

* Revert "chore: simplify URLs"

This reverts commit a4d4f29a37.

* Revert "refactor: order is single source of truth"

This reverts commit 2793aadea0.

* Revert "refactor: refetch targets is enum"

This reverts commit e7cfb7d9d9.

* Revert "refactor: small ux improvements"

This reverts commit 256a851c9b.

* Revert "refactor: remove trivially inferred numEvents"

This reverts commit 4ab9c81cb8.

* Revert "feat: duplicate groups"

This reverts commit 2f13d6c89e.

* Revert "feat: create group from entry selection"

This reverts commit f1f7bad25e.

* Revert "feat: create block from rundown empty"

This reverts commit a8b52a48f7.

* Revert "fix: collapsed blocks dont render children"

This reverts commit cd0999b2ab.

* Revert "refactor: type cleanup and test improvements"

This reverts commit b4c60f3f04.

* Revert "feat: allow dissolving a block"

This reverts commit 5cefad3666.

* Revert "fix: uncontrolled prop on controlled component"

This reverts commit 7a6ecd8c34.

* Revert "refactor: improve return of reorder"

This reverts commit ba96ecfd91.

* Revert "refactor: mutations on batch elements must have IDs"

This reverts commit 7bed3757f2.

* Revert "chore: upgrade dependencies"

This reverts commit e2e755b1d2.

* Revert "refactor: extract utility to merge two arrays"

This reverts commit a77d23109d.

* Revert "refactor: change network mode defaults"

This reverts commit 0eb3b8d382.

* Revert "fix: delete nested events"

This reverts commit 0021185288.

* Revert "fix: add event at end of block"

This reverts commit 94c72ff4f6.

* Revert "refactor: make finder available in exported rundown"

This reverts commit e4c08dc9b2.

* Revert "assert non null and update test (#1604)"

This reverts commit ec74af0d62.

* Revert "Fix project renumber (#1597)"

This reverts commit b6d72dd082.

* Revert "Refactor: WebSocket from flush queue to one patch (#1595)"

This reverts commit 31c311daf0.

* Revert "Refactor: ms for api calls (#1593)"

This reverts commit e9b3cc6090.

* Revert "fix test (#1601)"

This reverts commit 543b04a097.

* Revert "fix: rebase master"

This reverts commit d39b85b6e6.

* Revert "chore: correct test path"

This reverts commit bbe107bb2b.

* Revert "refactor: extract rundown parsing"

This reverts commit c616240db1.

* Revert "chore: improve convention entry <> event"

This reverts commit 166be66ce3.

* Revert "refactor: maintain flat orders"

This reverts commit 4180d0a337.

* Revert "refactor: implement operations on nested events"

This reverts commit 78108e316c.

* Revert "refactor: process events in rundown"

This reverts commit 3bb8b70915.

* Revert "chore: improve convention entry <> event"

This reverts commit 1c4f13a0ed.

* Revert "chore: rename currentBlock > parent"

This reverts commit 3ca0abad53.

* Revert "refactor: fix delay positioning in gaps"

This reverts commit 030c8f897f.

* Revert "refactor(e2e): skip flaky test"

This reverts commit 68175cfa3b.

* Revert "refactor: improve project loading"

This reverts commit fd8f757851.

* Revert "refactor: gather group metadata"

This reverts commit 876d111c61.

* Revert "refactor: swap maintains schedule"

This reverts commit 730cb95c04.

* Revert "chore: rename files"

This reverts commit 3c388d4fb5.

* Revert "refactor: restructure model to contain an object of rundowns"

This reverts commit 2e23718d73.

* Revert "refactor: clearer relationship on rundown elements"

This reverts commit 89ea8c470b.

* Revert "refactor: use strict typing"

This reverts commit 178640bfc4.

* Revert "refactor: remove stop as a possible end action"

This reverts commit 4ed38340e0.

* Revert "refactor: restructure model to contain an object of rundowns"

This reverts commit 69eb9a5eff.

* Revert "chore: remove IDE files"

This reverts commit 351425127a.

* Revert "refactor: remove unused and legacy code"

This reverts commit 95f2ba37cc.
This commit is contained in:
Alex Christoffer Rasmussen
2025-06-20 12:28:20 +02:00
committed by GitHub
parent ad6804019b
commit 722e045b20
366 changed files with 13067 additions and 13052 deletions
+144 -286
View File
@@ -1,48 +1,36 @@
import { Fragment, lazy, useCallback, useEffect, useRef, useState } from 'react';
import { closestCenter, DndContext, DragEndEvent, PointerSensor, useSensor, useSensors } from '@dnd-kit/core';
import { arrayMove, SortableContext, verticalListSortingStrategy } from '@dnd-kit/sortable';
import { useHotkeys } from '@mantine/hooks';
import {
closestCenter,
DndContext,
DragEndEvent,
DragOverEvent,
DragStartEvent,
PointerSensor,
useSensor,
useSensors,
} from '@dnd-kit/core';
import { SortableContext, verticalListSortingStrategy } from '@dnd-kit/sortable';
import { useHotkeys, useSessionStorage } from '@mantine/hooks';
import {
type EntryId,
type MaybeString,
type Rundown,
isOntimeBlock,
isOntimeEvent,
OntimeBlock,
OntimeEntry,
isPlayableEvent,
MaybeString,
PlayableEvent,
Playback,
SupportedEntry,
RundownCached,
SupportedEvent,
} from 'ontime-types';
import {
checkIsNextDay,
getFirstNormal,
getLastNormal,
getNextBlockNormal,
getNextNormal,
getPreviousBlockNormal,
getPreviousNormal,
reorderArray,
isNewLatest,
} from 'ontime-utils';
import { type EventOptions, useEntryActions } from '../../common/hooks/useEntryAction';
import { type EventOptions, useEventAction } from '../../common/hooks/useEventAction';
import useFollowComponent from '../../common/hooks/useFollowComponent';
import { useRundownEditor } from '../../common/hooks/useSocket';
import { AppMode, useAppMode } from '../../common/stores/appModeStore';
import { useEntryCopy } from '../../common/stores/entryCopyStore';
import { cloneEvent } from '../../common/utils/clone';
import { cloneEvent } from '../../common/utils/eventsManager';
import BlockBlock from './block-block/BlockBlock';
import BlockEnd from './block-block/BlockEnd';
import QuickAddBlock from './quick-add-block/QuickAddBlock';
import { makeRundownMetadata, makeSortableList, moveDown, moveUp } from './rundown.utils';
import RundownEmpty from './RundownEmpty';
import { useEventSelection } from './useEventSelection';
@@ -51,21 +39,15 @@ import style from './Rundown.module.scss';
const RundownEntry = lazy(() => import('./RundownEntry'));
interface RundownProps {
data: Rundown;
data: RundownCached;
}
export default function Rundown({ data }: RundownProps) {
const { order, entries, id } = data;
// we create a copy of the rundown with a data structured aligned with what dnd-kit needs
const featureData = useRundownEditor();
const [sortableData, setSortableData] = useState<EntryId[]>(() => makeSortableList(order, entries));
const [collapsedGroups, setCollapsedGroups] = useSessionStorage<EntryId[]>({
// we ensure that this is unique to the rundown
key: `rundown.${id}-editor-collapsed-groups`,
defaultValue: [],
});
const { order, rundown } = data;
const [statefulEntries, setStatefulEntries] = useState(order);
const { addEntry, reorderEntry, deleteEntry } = useEntryActions();
const featureData = useRundownEditor();
const { addEvent, reorderEvent, deleteEvent } = useEventAction();
const { entryCopyId, setEntryCopyId } = useEntryCopy();
@@ -78,39 +60,39 @@ export default function Rundown({ data }: RundownProps) {
useFollowComponent({ followRef: cursorRef, scrollRef, doFollow: appMode === AppMode.Run });
// DND KIT
const sensors = useSensors(useSensor(PointerSensor, { activationConstraint: { distance: 10 } }));
const sensors = useSensors(useSensor(PointerSensor));
const deleteAtCursor = useCallback(
(cursor: string | null) => {
if (!cursor) return;
const { entry, index } = getPreviousNormal(entries, order, cursor);
deleteEntry([cursor]);
const { entry, index } = getPreviousNormal(rundown, order, cursor);
deleteEvent([cursor]);
if (entry && index !== null) {
setSelectedEvents({ id: entry.id, selectMode: 'click', index });
}
},
[entries, order, deleteEntry, setSelectedEvents],
[rundown, order, deleteEvent, setSelectedEvents],
);
const insertCopyAtId = useCallback(
(atId: string | null, copyId: string | null, above = false) => {
const adjustedCursor = above ? getPreviousNormal(entries, order, atId ?? '').entry?.id ?? null : atId;
const adjustedCursor = above ? getPreviousNormal(rundown, order, atId ?? '').entry?.id ?? null : atId;
if (copyId === null) {
// we cant clone without selection
return;
}
const cloneEntry = entries[copyId];
if (cloneEntry?.type === SupportedEntry.Event) {
const cloneEntry = rundown[copyId];
if (cloneEntry?.type === SupportedEvent.Event) {
//if we don't have a cursor add the new event on top
const newEvent = cloneEvent(cloneEntry);
addEntry(newEvent, { after: adjustedCursor ?? undefined });
addEvent(newEvent, { after: adjustedCursor ?? undefined });
}
},
[addEntry, order, entries],
[addEvent, order, rundown],
);
const insertAtId = useCallback(
(patch: Partial<OntimeEntry> & { type: SupportedEntry }, id: MaybeString, above = false) => {
(type: SupportedEvent, id: MaybeString, above = false) => {
const options: EventOptions =
id === null
? {}
@@ -119,12 +101,19 @@ export default function Rundown({ data }: RundownProps) {
before: above ? id : undefined,
};
if (!above && id) {
options.lastEventId = id;
if (type === SupportedEvent.Event) {
const newEvent = {
type: SupportedEvent.Event,
};
if (!above && id) {
options.lastEventId = id;
}
addEvent(newEvent, options);
} else {
addEvent({ type }, options);
}
addEntry(patch, options);
},
[addEntry],
[addEvent],
);
const selectBlock = useCallback(
@@ -135,7 +124,7 @@ export default function Rundown({ data }: RundownProps) {
let newCursor = cursor;
if (cursor === null) {
// there is no cursor, we select the first or last depending on direction
const selected = direction === 'up' ? getLastNormal(entries, order) : getFirstNormal(entries, order);
const selected = direction === 'up' ? getLastNormal(rundown, order) : getFirstNormal(rundown, order);
if (isOntimeBlock(selected)) {
setSelectedEvents({ id: selected.id, selectMode: 'click', index: direction === 'up' ? order.length : 0 });
@@ -151,14 +140,14 @@ export default function Rundown({ data }: RundownProps) {
// otherwise we select the next or previous
const selected =
direction === 'up'
? getPreviousBlockNormal(entries, order, newCursor)
: getNextBlockNormal(entries, order, newCursor);
? getPreviousBlockNormal(rundown, order, newCursor)
: getNextBlockNormal(rundown, order, newCursor);
if (selected.entry !== null && selected.index !== null) {
setSelectedEvents({ id: selected.entry.id, selectMode: 'click', index: selected.index });
}
},
[order, entries, setSelectedEvents],
[order, rundown, setSelectedEvents],
);
const selectEntry = useCallback(
@@ -169,7 +158,7 @@ export default function Rundown({ data }: RundownProps) {
if (cursor === null) {
// there is no cursor, we select the first or last depending on direction if it exists
const selected = direction === 'up' ? getLastNormal(entries, order) : getFirstNormal(entries, order);
const selected = direction === 'up' ? getLastNormal(rundown, order) : getFirstNormal(rundown, order);
if (selected !== null) {
setSelectedEvents({ id: selected.id, selectMode: 'click', index: direction === 'up' ? order.length : 0 });
}
@@ -178,36 +167,29 @@ export default function Rundown({ data }: RundownProps) {
// otherwise we select the next or previous
const selected =
direction === 'up' ? getPreviousNormal(entries, order, cursor) : getNextNormal(entries, order, cursor);
direction === 'up' ? getPreviousNormal(rundown, order, cursor) : getNextNormal(rundown, order, cursor);
if (selected.entry !== null && selected.index !== null) {
setSelectedEvents({ id: selected.entry.id, selectMode: 'click', index: selected.index });
}
},
[order, entries, setSelectedEvents],
[order, rundown, setSelectedEvents],
);
const moveEntry = useCallback(
(cursor: EntryId | null, direction: 'up' | 'down') => {
if (sortableData.length < 2 || cursor == null) {
(cursor: string | null, direction: 'up' | 'down') => {
if (order.length < 2 || cursor == null) {
return;
}
const { index } =
direction === 'up' ? getPreviousNormal(rundown, order, cursor) : getNextNormal(rundown, order, cursor);
const { destinationId, order, isBlock } =
direction === 'up' ? moveUp(cursor, sortableData, entries) : moveDown(cursor, sortableData, entries);
if (!destinationId) {
return;
if (index !== null) {
const offsetIndex = direction === 'up' ? index + 1 : index - 1;
reorderEvent(cursor, offsetIndex, index);
}
// if we are moving into a block, we need to make sure it is expanded
if (isBlock) {
handleCollapseGroup(false, destinationId);
}
reorderEntry(cursor, destinationId, order as 'before' | 'after' | 'insert');
},
[sortableData, reorderEntry],
[order, reorderEvent, rundown],
);
// shortcuts
@@ -225,14 +207,14 @@ export default function Rundown({ data }: RundownProps) {
['mod + Backspace', () => deleteAtCursor(cursor), { preventDefault: true }],
['alt + E', () => insertAtId({ type: SupportedEntry.Event }, cursor), { preventDefault: true }],
['alt + shift + E', () => insertAtId({ type: SupportedEntry.Event }, cursor, true), { preventDefault: true }],
['alt + E', () => insertAtId(SupportedEvent.Event, cursor), { preventDefault: true }],
['alt + shift + E', () => insertAtId(SupportedEvent.Event, cursor, true), { preventDefault: true }],
['alt + B', () => insertAtId({ type: SupportedEntry.Block }, cursor), { preventDefault: true }],
['alt + shift + B', () => insertAtId({ type: SupportedEntry.Block }, cursor, true), { preventDefault: true }],
['alt + B', () => insertAtId(SupportedEvent.Block, cursor), { preventDefault: true }],
['alt + shift + B', () => insertAtId(SupportedEvent.Block, cursor, true), { preventDefault: true }],
['alt + D', () => insertAtId({ type: SupportedEntry.Delay }, cursor), { preventDefault: true }],
['alt + shift + D', () => insertAtId({ type: SupportedEntry.Delay }, cursor, true), { preventDefault: true }],
['alt + D', () => insertAtId(SupportedEvent.Delay, cursor), { preventDefault: true }],
['alt + shift + D', () => insertAtId(SupportedEvent.Delay, cursor, true), { preventDefault: true }],
['mod + C', () => setEntryCopyId(cursor)],
['mod + V', () => insertCopyAtId(cursor, entryCopyId)],
@@ -244,11 +226,11 @@ export default function Rundown({ data }: RundownProps) {
// we copy the state from the store here
// to workaround async updates on the drag mutations
useEffect(() => {
setSortableData(makeSortableList(order, entries));
}, [order, entries]);
setStatefulEntries(order);
}, [order]);
// in run mode, we follow selection
useEffect(() => {
// in run mode, we follow selection
if (appMode !== AppMode.Run || !featureData?.selectedEventId) {
return;
}
@@ -256,235 +238,111 @@ export default function Rundown({ data }: RundownProps) {
setSelectedEvents({ id: featureData.selectedEventId, selectMode: 'click', index });
}, [appMode, featureData.selectedEventId, order, setSelectedEvents]);
/**
* Checks whether a block is collapsed
*/
const getIsCollapsed = useCallback(
(blockId: EntryId): boolean => {
return Boolean(collapsedGroups.find((id) => id === blockId));
},
[collapsedGroups],
);
/**
* Handles logic for collapsing groups
*/
const handleCollapseGroup = useCallback(
(collapsed: boolean, groupId: EntryId) => {
setCollapsedGroups((prev) => {
const isCollapsed = getIsCollapsed(groupId);
if (collapsed && !isCollapsed) {
const newSet = new Set(prev).add(groupId);
return [...newSet];
}
if (!collapsed && isCollapsed) {
return [...prev].filter((id) => id !== groupId);
}
return prev;
});
},
[getIsCollapsed, setCollapsedGroups],
);
/**
* On drag end, we reorder the events
*/
const handleOnDragEnd = (event: DragEndEvent) => {
const { active, over } = event;
if (!over?.id || active.id === over.id) {
return;
}
const fromIndex = active.data.current?.sortable.index;
const toIndex = over.data.current?.sortable.index;
// we keep a copy of the state as a hack to handle inconsistencies between dnd-kit and async store updates
setSortableData((currentEntries) => {
return reorderArray(currentEntries, fromIndex, toIndex);
});
let destinationId = over.id as EntryId;
let order: 'before' | 'after' | 'insert' = fromIndex < toIndex ? 'after' : 'before';
/**
* We need to specially handle the end blocks
* Dragging before and end block will add the entry to the end of the block
* Dragging after an end block will add the event after the block itself
*/
if (destinationId.startsWith('end-')) {
destinationId = destinationId.replace('end-', '');
// if we are moving before the end, we use the insert operation
order = 'insert';
}
reorderEntry(active.id as EntryId, destinationId, order);
};
/**
* When we drag a block, we force collapse it
* This avoids strange scenarios like dropping a block inside itself
*/
const collapseDraggedBlocks = (event: DragStartEvent) => {
const isBlock = event.active.data.current?.type === 'block';
if (isBlock) {
handleCollapseGroup(true, event.active.id as EntryId);
if (over?.id) {
if (active.id !== over?.id) {
const fromIndex = active.data.current?.sortable.index;
const toIndex = over.data.current?.sortable.index;
// ugly hack to handle inconsistencies between dnd-kit and async store updates
setStatefulEntries((currentEntries) => {
return arrayMove(currentEntries, fromIndex, toIndex);
});
reorderEvent(String(active.id), fromIndex, toIndex);
}
}
};
/**
* When we drag over a block, we expand it if it is collapsed
*/
const expandOverBlock = (event: DragOverEvent) => {
// if we are dragging a block, the drop operation is invalid so we dont expand
if (event.active.data.current?.type === 'block') {
return;
}
if (event.over?.data.current?.type !== 'block') {
return;
}
const blockId = event.over?.id as EntryId;
const isCollapsed = getIsCollapsed(blockId);
if (isCollapsed) {
handleCollapseGroup(false, blockId);
}
};
if (sortableData.length < 1) {
return <RundownEmpty handleAddNew={(type: SupportedEntry) => addEntry({ type })} />;
if (statefulEntries.length < 1) {
return <RundownEmpty handleAddNew={() => insertAtId(SupportedEvent.Event, cursor)} />;
}
// 1. gather presentation options
// last event is used to calculate relative timings
let lastEvent: PlayableEvent | undefined; // used by indicators
let thisEvent: PlayableEvent | undefined;
// previous entry is used to infer position in the rundown for new events
let previousEntryId: string | undefined;
let thisId = previousEntryId;
let eventIndex = 0;
// all events before the current selected are in the past
let isPast = Boolean(featureData?.selectedEventId);
let isNextDay = false;
let totalGap = 0;
const isEditMode = appMode === AppMode.Edit;
// 2. initialise rundown metadata
const { metadata, process } = makeRundownMetadata(featureData?.selectedEventId);
// keep a single reference to the metadata which we override for every entry
let rundownMetadata = metadata;
let isLinkedToLoaded = true; //check if the event can link all the way back to the currently playing event
return (
<div className={style.rundownContainer} ref={scrollRef} data-testid='rundown'>
<DndContext
onDragEnd={handleOnDragEnd}
onDragStart={collapseDraggedBlocks}
onDragOver={expandOverBlock}
sensors={sensors}
collisionDetection={closestCenter}
>
<SortableContext items={sortableData} strategy={verticalListSortingStrategy}>
<DndContext onDragEnd={handleOnDragEnd} sensors={sensors} collisionDetection={closestCenter}>
<SortableContext items={statefulEntries} strategy={verticalListSortingStrategy}>
<div className={style.list}>
{sortableData.map((entryId, index) => {
const isFirst = index === 0;
const isLast = index === sortableData.length - 1;
// the entry might be a pseudo block-end which does not generate metadata and should not be processed
if (entryId.startsWith('end-')) {
const parentId = entryId.split('end-')[1];
const isBlockCollapsed = getIsCollapsed(parentId);
if (isBlockCollapsed && isEditMode && isLast) {
return <QuickAddBlock key={entryId} previousEventId={parentId} parentBlock={null} />;
} else if (isBlockCollapsed) {
return null;
} else {
const parentColour = (entries[parentId] as OntimeBlock | undefined)?.colour;
// if the previous element is selected, it will have its own QuickAddBlock
// we use thisId instead of previousEntryId because the block end does not process
// and it does not cause the reassignment of the iteration id to the previous entry
const showPrependingQuickAdd = isEditMode && cursor !== rundownMetadata.thisId;
return (
<Fragment key={entryId}>
{showPrependingQuickAdd && (
<QuickAddBlock
previousEventId={rundownMetadata.thisId}
parentBlock={parentId}
backgroundColor={parentColour}
/>
)}
<BlockEnd key={entryId} id={entryId} colour={parentColour} />
{isEditMode && isLast && <QuickAddBlock previousEventId={parentId} parentBlock={null} />}
</Fragment>
);
}
}
// we iterate through a stateful copy of order to make the dnd operations smoother
{statefulEntries.map((entryId, index) => {
// we iterate through a stateful copy of order to make the operations smoother
// this means that this can be out of sync with order until the useEffect runs
// instead of writing all the logic guards, we simply short circuit rendering here
const entry = entries[entryId];
if (!entry) return null;
rundownMetadata = process(entry);
// if the entry has a parent, and it is collapsed, render nothing
if (
entry.type !== SupportedEntry.Block &&
rundownMetadata.groupId !== null &&
getIsCollapsed(rundownMetadata.groupId)
) {
const entry = rundown[entryId];
if (!entry) {
return null;
}
if (index === 0) {
eventIndex = 0;
}
isNextDay = false;
previousEntryId = thisId;
thisId = entryId;
if (isOntimeEvent(entry)) {
// event indexes are 1 based in frontend
eventIndex++;
lastEvent = thisEvent;
if (isPlayableEvent(entry)) {
isNextDay = checkIsNextDay(entry, lastEvent);
if (!isPast) {
totalGap += entry.gap;
// We also include countToEnd in this test as the behavior of a linked event coming after a countToEnd is simelar to an unlinked event
isLinkedToLoaded = isLinkedToLoaded && entry.linkStart !== null && !lastEvent?.countToEnd;
}
if (isNewLatest(entry, lastEvent)) {
// populate previous entry
thisEvent = entry;
}
}
}
const isFirst = index === 0;
const isLast = index === order.length - 1;
const isLoaded = featureData?.selectedEventId === entry.id;
const isNext = featureData?.nextEventId === entry.id;
const hasCursor = entry.id === cursor;
/**
* Outside a block, the value will be undefined
* If the colour is empty string ''
* ie: we are inside a block, but there is no defined colour
* we default to $gray-1050 #303030
*/
const blockColour = rundownMetadata.groupColour === '' ? '#303030' : rundownMetadata.groupColour;
if (isLoaded) {
isPast = false;
}
return (
<Fragment key={entry.id}>
{isEditMode && (hasCursor || isFirst) && (
<QuickAddBlock
previousEventId={rundownMetadata.previousEntryId}
parentBlock={isFirst ? null : rundownMetadata.groupId}
backgroundColor={isFirst ? undefined : blockColour}
/>
)}
{isOntimeBlock(entry) ? (
<BlockBlock
data={entry}
hasCursor={hasCursor}
collapsed={getIsCollapsed(entry.id)}
onCollapse={handleCollapseGroup}
/>
) : (
<div
className={style.entryWrapper}
data-testid={`entry-${rundownMetadata.eventIndex}`}
style={blockColour ? { '--user-bg': blockColour } : {}}
>
{isOntimeEvent(entry) && <div className={style.entryIndex}>{rundownMetadata.eventIndex}</div>}
<div className={style.entry} key={entry.id} ref={hasCursor ? cursorRef : undefined}>
<RundownEntry
type={entry.type}
isPast={rundownMetadata.isPast}
eventIndex={rundownMetadata.eventIndex}
data={entry}
loaded={rundownMetadata.isLoaded}
hasCursor={hasCursor}
isNext={isNext}
previousEntryId={rundownMetadata.previousEntryId}
previousEventId={rundownMetadata.previousEvent?.id}
playback={rundownMetadata.isLoaded ? featureData.playback : undefined}
isRolling={featureData.playback === Playback.Roll}
isNextDay={rundownMetadata.isNextDay}
totalGap={rundownMetadata.totalGap}
isLinkedToLoaded={rundownMetadata.isLinkedToLoaded}
/>
</div>
{isEditMode && (hasCursor || isFirst) && <QuickAddBlock previousEventId={previousEntryId} />}
<div className={style.entryWrapper} data-testid={`entry-${eventIndex}`}>
{isOntimeEvent(entry) && <div className={style.entryIndex}>{eventIndex}</div>}
<div className={style.entry} key={entry.id} ref={hasCursor ? cursorRef : undefined}>
<RundownEntry
type={entry.type}
isPast={isPast}
eventIndex={eventIndex}
data={entry}
loaded={isLoaded}
hasCursor={hasCursor}
isNext={isNext}
previousEntryId={previousEntryId}
previousEventId={lastEvent?.id}
playback={isLoaded ? featureData.playback : undefined}
isRolling={featureData.playback === Playback.Roll}
isNextDay={isNextDay}
totalGap={totalGap}
isLinkedToLoaded={isLinkedToLoaded}
/>
</div>
)}
{isEditMode && (hasCursor || isLast) && (
<QuickAddBlock
previousEventId={entry.id}
parentBlock={rundownMetadata.groupId}
backgroundColor={blockColour}
/>
)}
</div>
{isEditMode && (hasCursor || isLast) && <QuickAddBlock previousEventId={entry.id} />}
</Fragment>
);
})}