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feat: event cue (#473)
* feat: parse cue * refactor: get delay from backend * feat: add cue to UI * refactor: remove deprecated delay logic * refactor: extract studio clock specific logic * refactor: extract utilities * refactor: fix issue with missing key * style: prevent cue overflow * style: prevent whitespace wrap * feat: add support for cues in integrations
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@@ -0,0 +1,80 @@
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import { OntimeEvent, OntimeRundown } from 'ontime-types';
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import { getFirstEvent, getNextEvent } from '../rundown-utils/rundownUtils.js';
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import { isNumeric } from '../types/types.js';
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/**
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* Finds if last characters in input are a number and increments
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* @param input {string}
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*/
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export function getIncrement(input: string): string {
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// Check if the input string contains a number at the end
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const match = input.match(/^(\D*)(\d+)(\.\d+)?$/);
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if (match) {
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// If a number is found, extract the non-numeric prefix, integer part, and decimal part
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let [, prefix, integerPart, decimalPart] = match;
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if (decimalPart) {
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if (decimalPart === '.99') {
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decimalPart = '.100';
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} else {
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const addDecimal = '0'.repeat(decimalPart.length - 2) + '1';
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const incrementedDecimal = (Number(decimalPart) + Number('0.' + addDecimal)).toFixed(decimalPart.length - 1);
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decimalPart = incrementedDecimal.toString().replace('0.', '.');
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}
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return `${prefix}${integerPart}${decimalPart}`;
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}
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const incrementedInteger = Number(integerPart) + 1;
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integerPart = incrementedInteger.toString();
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return `${prefix}${integerPart}`;
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}
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// If no number is found, append "2" to the string and return the updated string
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return input + '2';
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}
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/**
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* Gets suitable name for a new event cue
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* @param rundown {OntimeRundown}
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* @param insertAfterId {string}
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*/
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export function getCueCandidate(rundown: OntimeRundown, insertAfterId?: string): string {
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function addAtTop() {
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const firstEventCue = getFirstEvent(rundown)?.cue;
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if (isNumeric(firstEventCue)) {
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return (Number(firstEventCue) / 10).toString();
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}
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return '1';
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}
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// we did not provide a element to go after, we attempt to go first so only need to check for a cue with value 1
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if (typeof insertAfterId === 'undefined' || rundown.length === 0) {
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return addAtTop();
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}
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const afterIndex = rundown.findIndex((event) => event.id === insertAfterId);
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// we did not find the previous element, insert at top
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if (afterIndex === -1) {
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return addAtTop();
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}
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// get elements around
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const previousEvent = rundown.at(afterIndex);
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const nextEvent = getNextEvent(rundown, insertAfterId);
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// try and increment the cue
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let cue = getIncrement((previousEvent as OntimeEvent).cue);
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// if increment is clashing with next, we add a decimal instead
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if (cue === nextEvent?.cue) {
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cue = (previousEvent as OntimeEvent).cue + '.1';
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}
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return cue;
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}
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export function sanitiseCue(cue: string) {
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return cue.replaceAll(' ', '').replaceAll(',', '.');
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}
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