feat: event cue (#473)

* feat: parse cue

* refactor: get delay from backend

* feat: add cue to UI

* refactor: remove deprecated delay logic

* refactor: extract studio clock specific logic

* refactor: extract utilities

* refactor: fix issue with missing key

* style: prevent cue overflow

* style: prevent whitespace wrap

* feat: add support for cues in integrations
This commit is contained in:
Carlos Valente
2023-08-17 21:43:11 +02:00
committed by GitHub
parent 51c31adaf1
commit 657cc22b44
62 changed files with 1363 additions and 1290 deletions
+80
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import { OntimeEvent, OntimeRundown } from 'ontime-types';
import { getFirstEvent, getNextEvent } from '../rundown-utils/rundownUtils.js';
import { isNumeric } from '../types/types.js';
/**
* Finds if last characters in input are a number and increments
* @param input {string}
*/
export function getIncrement(input: string): string {
// Check if the input string contains a number at the end
const match = input.match(/^(\D*)(\d+)(\.\d+)?$/);
if (match) {
// If a number is found, extract the non-numeric prefix, integer part, and decimal part
let [, prefix, integerPart, decimalPart] = match;
if (decimalPart) {
if (decimalPart === '.99') {
decimalPart = '.100';
} else {
const addDecimal = '0'.repeat(decimalPart.length - 2) + '1';
const incrementedDecimal = (Number(decimalPart) + Number('0.' + addDecimal)).toFixed(decimalPart.length - 1);
decimalPart = incrementedDecimal.toString().replace('0.', '.');
}
return `${prefix}${integerPart}${decimalPart}`;
}
const incrementedInteger = Number(integerPart) + 1;
integerPart = incrementedInteger.toString();
return `${prefix}${integerPart}`;
}
// If no number is found, append "2" to the string and return the updated string
return input + '2';
}
/**
* Gets suitable name for a new event cue
* @param rundown {OntimeRundown}
* @param insertAfterId {string}
*/
export function getCueCandidate(rundown: OntimeRundown, insertAfterId?: string): string {
function addAtTop() {
const firstEventCue = getFirstEvent(rundown)?.cue;
if (isNumeric(firstEventCue)) {
return (Number(firstEventCue) / 10).toString();
}
return '1';
}
// we did not provide a element to go after, we attempt to go first so only need to check for a cue with value 1
if (typeof insertAfterId === 'undefined' || rundown.length === 0) {
return addAtTop();
}
const afterIndex = rundown.findIndex((event) => event.id === insertAfterId);
// we did not find the previous element, insert at top
if (afterIndex === -1) {
return addAtTop();
}
// get elements around
const previousEvent = rundown.at(afterIndex);
const nextEvent = getNextEvent(rundown, insertAfterId);
// try and increment the cue
let cue = getIncrement((previousEvent as OntimeEvent).cue);
// if increment is clashing with next, we add a decimal instead
if (cue === nextEvent?.cue) {
cue = (previousEvent as OntimeEvent).cue + '.1';
}
return cue;
}
export function sanitiseCue(cue: string) {
return cue.replaceAll(' ', '').replaceAll(',', '.');
}