refactor: remove unused and legacy code

- remove legacy migrations
- remove unused server code
- remove unused UI code
This commit is contained in:
Carlos Valente
2025-03-07 23:02:32 +01:00
parent ac61f257c0
commit 5fafa08723
49 changed files with 64 additions and 1083 deletions
+7 -7
View File
@@ -22,7 +22,7 @@ import {
isPlaybackActive,
} from 'ontime-utils';
import { clock } from '../services/Clock.js';
import { timeNow } from '../utils/time.js';
import type { RestorePoint } from '../services/RestoreService.js';
import {
getCurrent,
@@ -55,7 +55,7 @@ export type RuntimeState = {
};
const runtimeState: RuntimeState = {
clock: clock.timeNow(),
clock: timeNow(),
currentBlock: { ...runtimeStorePlaceholder.currentBlock },
eventNow: null,
publicEventNow: null,
@@ -130,7 +130,7 @@ export function clearState() {
runtimeState.runtime.selectedEventIndex = null;
runtimeState.timer.playback = Playback.Stop;
runtimeState.clock = clock.timeNow();
runtimeState.clock = timeNow();
runtimeState.timer = { ...runtimeStorePlaceholder.timer };
// when clearing, we maintain the total delay from the rundown
@@ -388,7 +388,7 @@ export function start(state: RuntimeState = runtimeState): boolean {
if (state.timer.playback === Playback.Play) {
return false;
}
state.clock = clock.timeNow();
state.clock = timeNow();
state.timer.secondaryTimer = null;
// add paused time if it exists
@@ -433,7 +433,7 @@ export function pause(state: RuntimeState = runtimeState): boolean {
}
state.timer.playback = Playback.Pause;
state.clock = clock.timeNow();
state.clock = timeNow();
state._timer.pausedAt = state.clock;
return true;
}
@@ -469,7 +469,7 @@ export function addTime(amount: number) {
if (willGoNegative && !hasFinished) {
// set finished time so side effects are triggered
runtimeState._timer.forceFinish = clock.timeNow();
runtimeState._timer.forceFinish = timeNow();
} else {
const willGoPositive = runtimeState.timer.current < 0 && runtimeState.timer.current + amount > 0;
if (willGoPositive) {
@@ -499,7 +499,7 @@ export type UpdateResult = {
export function update(): UpdateResult {
// 0. there are some things we always do
const previousClock = runtimeState.clock;
runtimeState.clock = clock.timeNow(); // we update the clock on every update call
runtimeState.clock = timeNow(); // we update the clock on every update call
// 1. is playback idle?
if (!isPlaybackActive(runtimeState.timer.playback)) {