* refactor: cleanup routes

* style: smaller base font

* chore: upgrade dependencies

* chore: lock node version to electron

* refactor: pass HTTP to integration controller (#652)

* refactor: deprecate onair control

* refactor: remove playback router

* Several project files user folder (#617)

* chore: automated screenshots (#667)

* feat: app settings (#658)

* refactor: remove deprecated event data (#674)

* Studio clock (#663)

---------

Co-authored-by: Carlos Valente <carlosvalente@pm.me>

* Feat: reorder events with alt+ctrl + arrow up/down (#645)

* Warning and danger per event (#677)

---------

Co-authored-by: Fabian Posenau <fabian@fphome.de>

* refactor: stabilise actionHandler (#683)

Co-authored-by: Fabian Posenau <fabian@fphome.de>

* improvement: hide seconds (#675)

* wip: overview (#688)

* fix: focus cursor (#695)

* refactor: update lower third (#665)

* Refactor/time formatting (#696)

---------

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>
Co-authored-by: Carlos Valente <carlosvalente@pm.me>

* feat: multiple selection (#703)

---------

Co-authored-by: asharonbaltazar <asharonbaltazar@outlook.com>
Co-authored-by: Alex <ac@omnivox.dk>

* fix: test - go to `Edit mode` befor tying to click `Event options` button (#708)

* refactor: runtime service (#715)

* fix: issue with loosing cursor position on message (#719)

* remove info panel (#721)

* Event editor continue (#722)

* update API - part  (#709)

---------

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>
Co-authored-by: Carlos Valente <carlosvalente@pm.me>

* refactor: update timers (#729)

* feat: many timers (#706)

---------

Co-authored-by: arc-alex <ac@omnivox.dk>

* refactor: excel cleanup (#734)

* refactor: allow import of blocks and skip import (#735)

* Project manager (#697)

* refactor: UI for linking events (#763)

* upgraded pipeline actions (#777)

* Over under (#771)

* custom fields (#744)


---------

Co-authored-by: Carlos Valente <carlosvalente@pm.me>

* Sheets settings (#774)

---------

Co-authored-by: arc-alex <ac@omnivox.dk>

* style: tweaks to lower thirds (#785)

* refactor: delays account for gaps (#784)

* refactor: partial state updates (#780)

* feat: generate crash report (#787)

* Sheet use limited input device auth flow (#782)

---------

Co-authored-by: cv <34649812+cpvalente@users.noreply.github.com>
Co-authored-by: Carlos Valente <carlosvalente@pm.me>

* Custom fields views (#789)

* refactor: deprecate presenter and subtitle (#795)

* refactor: organise API around resources (#798)

---------

Co-authored-by: Bianca Procopio <biancahprocopio@gmail.com>

* Time to end (#804)

* Skip fixes (#805)

* fix: onair derives from playback

* Param nav (#822)

---------

Co-authored-by: Alex Christoffer Rasmussen <ac@omnivox.dk>

* refactor: download files from interface (#831)

* Quick options (#814)

* End pause (#832)

* chore: bump node version in docker (#834)

* refactor: follow in run mode (#840)

* fix: uncaught error in http integration (#837)

* Apply project (#843)

Co-authored-by: Matteo Gheza <matteo.gheza07@gmail.com>
Co-authored-by: Ary <arylmoraesn@gmail.com>
Co-authored-by: Alex Christoffer Rasmussen <ac@omnivox.dk>
Co-authored-by: Fabian Posenau <19673098+kellhogs@users.noreply.github.com>
Co-authored-by: Fabian Posenau <fabian@fphome.de>
Co-authored-by: Alex Rohleder <alexrohleder96@gmail.com>
Co-authored-by: asharonbaltazar <asharonbaltazar@outlook.com>
Co-authored-by: Bianca Procopio <biancahprocopio@gmail.com>
Co-authored-by: Fabian Posenau <fabianpos99+github@gmail.com>
This commit is contained in:
Carlos Valente
2024-04-13 10:06:46 +02:00
committed by GitHub
parent debdbd1c5a
commit 55d1aca9b6
640 changed files with 26702 additions and 21623 deletions
+6 -41
View File
@@ -1,8 +1,6 @@
import { RuntimeStore } from 'ontime-types';
import { socket } from '../adapters/WebsocketAdapter.js';
import { eventTimer } from '../services/TimerService.js';
import { messageService } from '../services/message-service/MessageService.js';
import { eventLoader } from '../classes/event-loader/EventLoader.js';
export type PublishFn = <T extends keyof RuntimeStore>(key: T, value: RuntimeStore[T]) => void;
@@ -24,14 +22,12 @@ export const eventStore = {
},
set<T extends keyof RuntimeStore>(key: T, value: RuntimeStore[T]) {
store[key] = value;
// TODO: Partial updates seems to cause issues on the client
// socket.send({
// type: `ontime-${key}`,
// payload: value,
// });
this.broadcast();
socket.sendAsJson({
type: `ontime-${key}`,
payload: value,
});
},
batchSet<K extends keyof RuntimeStore>(values: Record<K, RuntimeStore[K]>) {
batchSet(values: Partial<RuntimeStore>) {
Object.entries(values).forEach(([key, value]) => {
store[key] = value;
});
@@ -47,34 +43,3 @@ export const eventStore = {
});
},
};
/**
* Module initialises the services and provides initial payload for the store
* Currently registered objects in store
* - Timer Service timer
* - Timer Service playback
* - Message Service timerMessage
* - Message Service publicMessage
* - Message Service lowerMessage
* - Message Service onAir
* - Event Loader loaded
* - Event Loader eventNow
* - Event Loader publicEventNow
* - Event Loader eventNext
* - Event Loader publicEventNext
*/
export const getInitialPayload = () => ({
timer: eventTimer.timer,
playback: eventTimer.playback,
timerMessage: messageService.timerMessage,
publicMessage: messageService.publicMessage,
lowerMessage: messageService.lowerMessage,
externalMessage: messageService.externalMessage,
onAir: messageService.onAir,
loaded: eventLoader.loaded,
eventNow: eventLoader.eventNow,
publicEventNow: eventLoader.publicEventNow,
eventNext: eventLoader.eventNext,
publicEventNext: eventLoader.publicEventNext,
});
@@ -1,67 +0,0 @@
import { runtimeCacheStore } from '../cachingStore.js';
describe('cachingStore()', () => {
beforeEach(() => {
runtimeCacheStore.clear(); // Clear the cache before each test
});
it('should check if an item is cached', () => {
// Add an item to the cache
runtimeCacheStore.setCached('key', 'value');
// Check if the item is cached
expect(runtimeCacheStore.checkCached('key')).toBe(true);
expect(runtimeCacheStore.checkCached('non-existent-key')).toBe(false);
});
it('should get an item from the cache', () => {
// Add an item to the cache
runtimeCacheStore.setCached('key', 'value');
// Get the item from the cache
const result = runtimeCacheStore.getCached('key', () => 'default-value');
// Check the returned value
expect(result).toBe('value');
});
it('should retrieve default value when item is not cached', () => {
// Get an item that is not in the cache
const result = runtimeCacheStore.getCached('non-existent-key', () => 'default-value');
// Check the returned value
expect(result).toBe('default-value');
});
it('should set an item in the cache', () => {
// Set an item in the cache
runtimeCacheStore.setCached('key', 'value');
// Check if the item is cached
expect(runtimeCacheStore.checkCached('key')).toBe(true);
});
it('should invalidate an item in the cache', () => {
// Add an item to the cache
runtimeCacheStore.setCached('key', 'value');
// Invalidate the item
runtimeCacheStore.invalidate('key');
// Check if the item is no longer cached
expect(runtimeCacheStore.checkCached('key')).toBe(false);
});
it('should clear the cache', () => {
// Add items to the cache
runtimeCacheStore.setCached('key1', 'value1');
runtimeCacheStore.setCached('key2', 'value2');
// Clear the cache
runtimeCacheStore.clear();
// Check if the cache is empty
expect(runtimeCacheStore.checkCached('key1')).toBe(false);
expect(runtimeCacheStore.checkCached('key2')).toBe(false);
});
});
@@ -0,0 +1,196 @@
import { OntimeEvent, Playback } from 'ontime-types';
import { deepmerge } from 'ontime-utils';
import { RuntimeState, addTime, clear, getState, load, pause, start, stop } from '../runtimeState.js';
import { initRundown } from '../../services/rundown-service/RundownService.js';
const mockEvent = {
type: 'event',
id: 'mock',
cue: 'mock',
timeStart: 0,
timeEnd: 1000,
duration: 1000,
} as OntimeEvent;
const mockState = {
clock: 666,
eventNow: null,
publicEventNow: null,
eventNext: null,
publicEventNext: null,
runtime: {
selectedEventIndex: null,
numEvents: 0,
},
timer: {
addedTime: 0,
current: null,
duration: null,
elapsed: null,
expectedFinish: null,
finishedAt: null,
playback: Playback.Stop,
secondaryTimer: null,
startedAt: null,
},
_timer: {
pausedAt: null,
secondaryTarget: null,
},
} as RuntimeState;
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const makeMockState = (patch: RuntimeState): RuntimeState => {
return deepmerge(mockState, patch);
};
describe('mutation on runtimeState', () => {
beforeEach(() => {
clear();
vi.mock('../../services/rundown-service/RundownService.js', async (importOriginal) => {
const actual = (await importOriginal()) as object;
return {
...actual,
getPlayableEvents: vi.fn().mockReturnValue([
{
id: 'mock',
cue: 'mock',
timeStart: 0,
timeEnd: 1000,
duration: 1000,
},
]),
};
});
});
afterEach(() => {
vi.clearAllMocks();
});
describe('playback operations', () => {
it('refuses if nothing is loaded', () => {
let success = start(mockState);
expect(success).toBe(false);
success = pause();
expect(success).toBe(false);
});
test('normal playback cycle', () => {
// 1. Load event
load(mockEvent, [mockEvent]);
let newState = getState();
expect(newState.eventNow?.id).toBe(mockEvent.id);
expect(newState.timer.playback).toBe(Playback.Armed);
expect(newState.clock).not.toBe(666);
// 2. Start event
let success = start();
newState = getState();
expect(success).toBe(true);
expect(newState.timer).toMatchObject({
playback: Playback.Play,
});
expect(newState.runtime.actualStart).toBe(newState.clock);
// 3. Pause event
success = pause();
newState = getState();
expect(success).toBe(true);
expect(newState.clock).not.toBe(666);
expect(newState.timer).toMatchObject({
playback: Playback.Pause,
addedTime: 0,
});
expect(newState._timer.pausedAt).toEqual(newState.clock);
success = pause();
expect(success).toBe(false);
// 4. Restart event
success = start();
newState = getState();
expect(success).toBe(true);
expect(newState.timer).toMatchObject({
playback: Playback.Play,
secondaryTimer: null,
});
expect(newState.timer).toEqual(
expect.objectContaining({
current: expect.any(Number),
duration: expect.any(Number),
elapsed: expect.any(Number),
expectedFinish: expect.any(Number),
startedAt: expect.any(Number),
}),
);
expect(newState._timer.pausedAt).toBeNull();
// 5. Stop event
success = stop();
expect(success).toBe(true);
expect(newState.eventNow).toBe(null);
expect(newState.timer).toMatchObject({
playback: Playback.Stop,
duration: null,
elapsed: null,
expectedFinish: null,
startedAt: null,
});
expect(newState.runtime.actualStart).toBeNull();
});
// do this before the test so that it is applied
const event1 = { ...mockEvent, id: 'event1', timeStart: 0, timeEnd: 1000, duration: 1000 };
const event2 = { ...mockEvent, id: 'event2', timeStart: 1000, timeEnd: 1500, duration: 500 };
// force update
initRundown([event1, event2], {});
test('runtime offset', () => {
// 1. Load event
load(event1, [event1, event2]);
let newState = getState();
expect(newState.runtime.actualStart).toBeNull();
expect(newState.runtime.plannedStart).toBe(0);
expect(newState.runtime.plannedEnd).toBe(1500);
// 2. Start event
start();
newState = getState();
const firstStart = newState.clock;
expect(newState.runtime.actualStart).toBe(newState.clock);
expect(newState.runtime.offset).toBe(newState.clock - event1.timeStart);
expect(newState.runtime.expectedEnd).toBe(newState.runtime.offset + event2.timeEnd);
// 3. Next event
load(event2, [event1, event2]);
start();
newState = getState();
expect(newState.runtime.actualStart).toBe(firstStart);
// we are over-under, the difference between the schedule and the actual start
const delayBefore = newState.clock - event2.timeStart;
expect(newState.runtime.offset).toBe(delayBefore);
// finish is the difference between the runtime and the schedule
expect(newState.runtime.expectedEnd).toBe(event2.timeEnd + newState.runtime.offset);
// 4. Add time
addTime(10);
newState = getState();
expect(newState.runtime.offset).toBe(delayBefore + 10);
expect(newState.runtime.expectedEnd).toBe(event2.timeEnd + newState.runtime.offset);
// 5. Stop event
stop();
newState = getState();
expect(newState.runtime.actualStart).toBeNull();
expect(newState.runtime.offset).toBeNull();
expect(newState.runtime.expectedEnd).toBeNull();
});
test.todo('runtime offset on timers in overtime', () => {});
test.todo('roll mode', () => {});
});
});
-47
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@@ -1,47 +0,0 @@
interface CacheData {
data: unknown;
}
const runtimeCache: Map<string, CacheData> = new Map();
export function checkCached(key: string): boolean {
return runtimeCache.has(key);
}
export function getCached<T>(key: string, callback: () => T): T {
if (!runtimeCache.has(key)) {
try {
const data = callback();
runtimeCache.set(key, { data });
} catch (error) {
console.log(`Failed retrieving data from callback: ${error}`);
}
}
return runtimeCache.get(key).data as T;
}
export function setCached<T>(key: string, value: T): T {
runtimeCache.set(key, { data: value });
return runtimeCache.get(key).data as T;
}
export function invalidate(key) {
runtimeCache.delete(key);
}
export function clear() {
runtimeCache.clear();
}
function createCacheStore() {
return {
checkCached,
getCached,
setCached,
invalidate,
clear,
};
}
export const runtimeCacheStore = createCacheStore();
+457
View File
@@ -0,0 +1,457 @@
import { MaybeNumber, OntimeEvent, Playback, Runtime, TimerState, TimerType } from 'ontime-types';
import { calculateDuration, dayInMs } from 'ontime-utils';
import { clock } from '../services/Clock.js';
import { RestorePoint } from '../services/RestoreService.js';
import {
getCurrent,
getExpectedEnd,
getExpectedFinish,
getRollTimers,
getRuntimeOffset,
skippedOutOfEvent,
updateRoll,
} from '../services/timerUtils.js';
import { timerConfig } from '../config/config.js';
const initialRuntime: Runtime = {
selectedEventIndex: null,
numEvents: 0,
offset: null,
plannedStart: 0,
plannedEnd: 0,
actualStart: null,
expectedEnd: null,
};
const initialTimer: TimerState = {
addedTime: 0,
current: null,
duration: null,
elapsed: null,
expectedFinish: null, // TODO: expected finish could account for midnight, we cleanup in the clients
finishedAt: null,
playback: Playback.Stop,
secondaryTimer: null,
startedAt: null,
};
export type RuntimeState = {
clock: number; // realtime clock
eventNow: OntimeEvent | null;
publicEventNow: OntimeEvent | null;
eventNext: OntimeEvent | null;
publicEventNext: OntimeEvent | null;
runtime: Runtime;
timer: TimerState;
// private properties of the timer calculations
_timer: {
totalDelay: number; // this value comes from rundown service
pausedAt: MaybeNumber;
secondaryTarget: MaybeNumber;
};
};
const runtimeState: RuntimeState = {
clock: clock.timeNow(),
eventNow: null,
publicEventNow: null,
eventNext: null,
publicEventNext: null,
runtime: initialRuntime,
timer: { ...initialTimer },
_timer: {
totalDelay: 0,
pausedAt: null,
secondaryTarget: null,
},
};
export function getState(): Readonly<RuntimeState> {
return runtimeState;
}
export function clear() {
runtimeState.eventNow = null;
runtimeState.publicEventNow = null;
runtimeState.eventNext = null;
runtimeState.publicEventNext = null;
runtimeState.runtime = {
...initialRuntime,
// persist session stuff
actualStart: runtimeState.runtime.actualStart,
numEvents: runtimeState.runtime.numEvents,
};
runtimeState.timer.playback = Playback.Stop;
runtimeState.clock = clock.timeNow();
runtimeState.timer = { ...initialTimer };
// we maintain the total delay
runtimeState._timer.pausedAt = null;
runtimeState._timer.secondaryTarget = null;
}
/**
* Utility to allow modifying the state from the outside
* @param newState
*/
function patchTimer(newState: Partial<TimerState>) {
for (const key in newState) {
if (key in runtimeState.timer) {
runtimeState.timer[key] = newState[key];
}
}
}
type RundownData = {
numEvents: number;
firstStart: MaybeNumber;
lastEnd: MaybeNumber;
totalDelay: number;
totalDuration: number;
};
/**
* Utility, allows updating data derived from the rundown
* @param playableRundown
*/
export function updateRundownData(rundownData: RundownData) {
runtimeState._timer.totalDelay = rundownData.totalDelay;
runtimeState.runtime.numEvents = rundownData.numEvents;
runtimeState.runtime.plannedStart = rundownData.firstStart;
runtimeState.runtime.plannedEnd = rundownData.firstStart + rundownData.totalDuration;
runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
}
/**
* Loads a given event into state
* @param event
* @param rundown
* @param initialData
*/
export function load(
event: OntimeEvent,
rundown: OntimeEvent[],
initialData?: Partial<TimerState & RestorePoint>,
): boolean {
clear();
const eventIndex = rundown.findIndex((eventInMemory) => eventInMemory.id === event.id);
runtimeState.runtime.selectedEventIndex = eventIndex;
loadNow(event, rundown);
loadNext(rundown);
runtimeState.clock = clock.timeNow();
runtimeState.timer.playback = Playback.Armed;
runtimeState.timer.duration = calculateDuration(event.timeStart, event.timeEnd);
runtimeState.timer.current = getCurrent(runtimeState);
if (initialData) {
patchTimer(initialData);
const firstStart = initialData?.firstStart;
if (firstStart === null || typeof firstStart === 'number') {
runtimeState.runtime.actualStart = firstStart;
runtimeState.runtime.offset = getRuntimeOffset(runtimeState);
runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
}
}
return event.id === runtimeState.eventNow?.id;
}
export function loadNow(event: OntimeEvent, playableEvents: OntimeEvent[]) {
runtimeState.eventNow = event;
// check if current is also public
if (event.isPublic) {
runtimeState.publicEventNow = event;
} else {
// assume there is no public event
runtimeState.publicEventNow = null;
// if there is nothing before, return
if (!runtimeState.runtime.selectedEventIndex) {
return;
}
// iterate backwards to find it
for (let i = runtimeState.runtime.selectedEventIndex; i >= 0; i--) {
if (playableEvents[i].isPublic) {
runtimeState.publicEventNow = playableEvents[i];
break;
}
}
}
}
export function loadNext(playableEvents: OntimeEvent[]) {
// assume there are no next events
runtimeState.eventNext = null;
runtimeState.publicEventNext = null;
if (runtimeState.runtime.selectedEventIndex === null) {
return;
}
const numEvents = playableEvents.length;
if (runtimeState.runtime.selectedEventIndex < numEvents - 1) {
let nextPublic = false;
let nextProduction = false;
for (let i = runtimeState.runtime.selectedEventIndex + 1; i < numEvents; i++) {
// if we have not set private
if (!nextProduction) {
runtimeState.eventNext = playableEvents[i];
nextProduction = true;
}
// if event is public
if (playableEvents[i].isPublic) {
runtimeState.publicEventNext = playableEvents[i];
nextPublic = true;
}
// Stop if both are set
if (nextPublic && nextProduction) break;
}
}
}
export function resume(restorePoint: RestorePoint, event: OntimeEvent, rundown: OntimeEvent[]) {
load(event, rundown, restorePoint);
}
/**
* We only pass an event if we are hot reloading
* @param {OntimeEvent} event only passed if we are changing the data if a playing timer
*/
export function reload(event?: OntimeEvent) {
if (event) {
runtimeState.eventNow = event;
// update data which is duplicate between eventNow and timer objects
runtimeState.timer.duration = calculateDuration(runtimeState.eventNow.timeStart, runtimeState.eventNow.timeEnd);
runtimeState.timer.current = getCurrent(runtimeState);
runtimeState.timer.expectedFinish = getExpectedFinish(runtimeState);
return;
}
runtimeState.timer.playback = Playback.Armed;
runtimeState.timer.duration = calculateDuration(runtimeState.eventNow.timeStart, runtimeState.eventNow.timeEnd);
runtimeState.timer.current = runtimeState.timer.duration;
runtimeState.timer.elapsed = null;
runtimeState.timer.startedAt = null;
runtimeState.timer.finishedAt = null;
runtimeState._timer.pausedAt = null;
runtimeState.timer.addedTime = 0;
runtimeState.timer.expectedFinish = getExpectedFinish(runtimeState);
}
/**
* Used in situations when we want to reload all events
* without interrupting timer
* @param eventNow
* @param playableEvents
*/
export function reloadAll(eventNow: OntimeEvent, playableEvents: OntimeEvent[]) {
loadNow(eventNow, playableEvents);
loadNext(playableEvents);
reload(eventNow);
}
export function start(state: RuntimeState = runtimeState): boolean {
if (state.eventNow === null) {
return false;
}
if (state.timer.playback === Playback.Play) {
return false;
}
state.clock = clock.timeNow();
state.timer.secondaryTimer = null;
state._timer.secondaryTarget = null;
// add paused time if it exists
if (state._timer.pausedAt) {
const timeToAdd = state.clock - state._timer.pausedAt;
state.timer.addedTime += timeToAdd;
state._timer.pausedAt = null;
}
if (state.timer.startedAt === null) {
state.timer.startedAt = state.clock;
}
state.timer.playback = Playback.Play;
state.timer.expectedFinish = getExpectedFinish(state);
state.timer.elapsed = 0;
// update runtime delays: over - under
if (state.runtime.actualStart === null) {
state.runtime.actualStart = state.clock;
}
state.runtime.offset = getRuntimeOffset(state);
state.runtime.expectedEnd = state.runtime.plannedEnd + state.runtime.offset;
return true;
}
export function pause(state: RuntimeState = runtimeState): boolean {
if (state.timer.playback !== Playback.Play) {
return false;
}
state.timer.playback = Playback.Pause;
state.clock = clock.timeNow();
state._timer.pausedAt = state.clock;
return true;
}
export function stop(state: RuntimeState = runtimeState): boolean {
if (state.timer.playback === Playback.Stop) {
return false;
}
clear();
runtimeState.runtime.actualStart = null;
runtimeState.runtime.expectedEnd = null;
return true;
}
export function addTime(amount: number) {
if (runtimeState.timer.current === null) {
return false;
}
runtimeState.timer.addedTime += amount;
runtimeState.timer.expectedFinish += amount;
runtimeState.timer.current += amount;
// handle edge cases
const willGoNegative = amount < 0 && Math.abs(amount) > runtimeState.timer.current;
const hasFinished = runtimeState.timer.finishedAt !== null;
if (willGoNegative && !hasFinished) {
runtimeState.timer.finishedAt = clock.timeNow();
} else {
const willGoPositive = runtimeState.timer.current < 0 && runtimeState.timer.current + amount > 0;
if (willGoPositive) {
runtimeState.timer.finishedAt = null;
}
}
// update runtime delays: over - under
runtimeState.runtime.offset = getRuntimeOffset(runtimeState);
runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
return true;
}
export type UpdateResult = {
hasTimerFinished: boolean;
shouldCallRoll: boolean;
};
export function update(): UpdateResult {
let hasTimerFinished = false;
let shouldCallRoll = false; // we also need to call roll if a secondary timer has finished
const previousTime = runtimeState.clock;
runtimeState.clock = clock.timeNow();
// we call integrations if we update timers
if (runtimeState.timer.playback === Playback.Roll) {
const result = onRollUpdate();
shouldCallRoll = result.doRoll;
hasTimerFinished = result.isFinished;
} else if (runtimeState.timer.startedAt !== null) {
// we only update timer if a timer has been started
const result = onPlayUpdate();
hasTimerFinished = result.isFinished;
} else if (runtimeState.eventNow?.timerType === TimerType.TimeToEnd) {
// or if we are in a time-to-end timer
runtimeState.timer.current = getCurrent(runtimeState);
runtimeState.timer.duration = runtimeState.timer.current;
}
// update offset
runtimeState.runtime.offset = getRuntimeOffset(runtimeState);
return {
hasTimerFinished,
shouldCallRoll,
};
function onRollUpdate() {
const hasSkippedOutOfEvent = skippedOutOfEvent(runtimeState, previousTime, timerConfig.skipLimit);
if (hasSkippedOutOfEvent) {
return { doRoll: true };
}
const { updatedTimer, updatedSecondaryTimer, doRollLoad, isFinished } = updateRoll(runtimeState);
runtimeState.timer.current = updatedTimer;
runtimeState.timer.secondaryTimer = updatedSecondaryTimer;
runtimeState.timer.elapsed = runtimeState.timer.duration - runtimeState.timer.current;
return { doRoll: doRollLoad, isFinished };
}
function onPlayUpdate() {
let isFinished = false;
runtimeState.timer.current = getCurrent(runtimeState);
const finishedNow =
runtimeState.timer.current <= timerConfig.triggerAhead && runtimeState.timer.finishedAt === null;
if (runtimeState.timer.playback === Playback.Play && finishedNow) {
runtimeState.timer.finishedAt = runtimeState.clock;
isFinished = true;
} else {
runtimeState.timer.expectedFinish = getExpectedFinish(runtimeState);
}
runtimeState.timer.elapsed = runtimeState.timer.duration - runtimeState.timer.current;
return { isFinished };
}
}
export function roll(rundown: OntimeEvent[]) {
clear();
runtimeState.runtime.numEvents = rundown.length;
const { nextEvent, currentEvent } = getRollTimers(rundown, runtimeState.clock);
if (currentEvent) {
// there is something running, load
runtimeState.timer.secondaryTimer = null;
runtimeState._timer.secondaryTarget = null;
// account for event that finishes the day after
const endTime =
currentEvent.timeEnd < currentEvent.timeStart ? currentEvent.timeEnd + dayInMs : currentEvent.timeEnd;
// when we load a timer in roll, we do the same things as before
// but also pre-populate some data as to the running state
load(currentEvent, rundown, {
startedAt: currentEvent.timeStart,
expectedFinish: currentEvent.timeEnd,
current: endTime - runtimeState.clock,
});
} else if (nextEvent) {
// account for day after
const nextStart = nextEvent.timeStart < runtimeState.clock ? nextEvent.timeStart + dayInMs : nextEvent.timeStart;
// nothing now, but something coming up
runtimeState.timer.secondaryTimer = nextStart - runtimeState.clock;
runtimeState._timer.secondaryTarget = nextStart;
}
runtimeState.timer.playback = Playback.Roll;
}