* refactor: cleanup routes

* style: smaller base font

* chore: upgrade dependencies

* chore: lock node version to electron

* refactor: pass HTTP to integration controller (#652)

* refactor: deprecate onair control

* refactor: remove playback router

* Several project files user folder (#617)

* chore: automated screenshots (#667)

* feat: app settings (#658)

* refactor: remove deprecated event data (#674)

* Studio clock (#663)

---------

Co-authored-by: Carlos Valente <carlosvalente@pm.me>

* Feat: reorder events with alt+ctrl + arrow up/down (#645)

* Warning and danger per event (#677)

---------

Co-authored-by: Fabian Posenau <fabian@fphome.de>

* refactor: stabilise actionHandler (#683)

Co-authored-by: Fabian Posenau <fabian@fphome.de>

* improvement: hide seconds (#675)

* wip: overview (#688)

* fix: focus cursor (#695)

* refactor: update lower third (#665)

* Refactor/time formatting (#696)

---------

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>
Co-authored-by: Carlos Valente <carlosvalente@pm.me>

* feat: multiple selection (#703)

---------

Co-authored-by: asharonbaltazar <asharonbaltazar@outlook.com>
Co-authored-by: Alex <ac@omnivox.dk>

* fix: test - go to `Edit mode` befor tying to click `Event options` button (#708)

* refactor: runtime service (#715)

* fix: issue with loosing cursor position on message (#719)

* remove info panel (#721)

* Event editor continue (#722)

* update API - part  (#709)

---------

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>
Co-authored-by: Carlos Valente <carlosvalente@pm.me>

* refactor: update timers (#729)

* feat: many timers (#706)

---------

Co-authored-by: arc-alex <ac@omnivox.dk>

* refactor: excel cleanup (#734)

* refactor: allow import of blocks and skip import (#735)

* Project manager (#697)

* refactor: UI for linking events (#763)

* upgraded pipeline actions (#777)

* Over under (#771)

* custom fields (#744)


---------

Co-authored-by: Carlos Valente <carlosvalente@pm.me>

* Sheets settings (#774)

---------

Co-authored-by: arc-alex <ac@omnivox.dk>

* style: tweaks to lower thirds (#785)

* refactor: delays account for gaps (#784)

* refactor: partial state updates (#780)

* feat: generate crash report (#787)

* Sheet use limited input device auth flow (#782)

---------

Co-authored-by: cv <34649812+cpvalente@users.noreply.github.com>
Co-authored-by: Carlos Valente <carlosvalente@pm.me>

* Custom fields views (#789)

* refactor: deprecate presenter and subtitle (#795)

* refactor: organise API around resources (#798)

---------

Co-authored-by: Bianca Procopio <biancahprocopio@gmail.com>

* Time to end (#804)

* Skip fixes (#805)

* fix: onair derives from playback

* Param nav (#822)

---------

Co-authored-by: Alex Christoffer Rasmussen <ac@omnivox.dk>

* refactor: download files from interface (#831)

* Quick options (#814)

* End pause (#832)

* chore: bump node version in docker (#834)

* refactor: follow in run mode (#840)

* fix: uncaught error in http integration (#837)

* Apply project (#843)

Co-authored-by: Matteo Gheza <matteo.gheza07@gmail.com>
Co-authored-by: Ary <arylmoraesn@gmail.com>
Co-authored-by: Alex Christoffer Rasmussen <ac@omnivox.dk>
Co-authored-by: Fabian Posenau <19673098+kellhogs@users.noreply.github.com>
Co-authored-by: Fabian Posenau <fabian@fphome.de>
Co-authored-by: Alex Rohleder <alexrohleder96@gmail.com>
Co-authored-by: asharonbaltazar <asharonbaltazar@outlook.com>
Co-authored-by: Bianca Procopio <biancahprocopio@gmail.com>
Co-authored-by: Fabian Posenau <fabianpos99+github@gmail.com>
This commit is contained in:
Carlos Valente
2024-04-13 10:06:46 +02:00
committed by GitHub
parent debdbd1c5a
commit 55d1aca9b6
640 changed files with 26702 additions and 21623 deletions
+313 -39
View File
@@ -1,18 +1,29 @@
import { MaybeNumber, TimerType } from 'ontime-types';
import { dayInMs } from 'ontime-utils';
import { MaybeNumber, MaybeString, OntimeEvent, TimerType } from 'ontime-types';
import { dayInMs, sortArrayByProperty } from 'ontime-utils';
import { RuntimeState } from '../stores/runtimeState.js';
import { timerConfig } from '../config/config.js';
/**
* handle events that span over midnight
*/
export const normaliseEndTime = (start: number, end: number) => (end < start ? end + dayInMs : end);
/**
* Calculates expected finish time of a running timer
* @param {RuntimeState} state runtime state
* @returns {number | null} new current time or null if nothing is running
*/
export function getExpectedFinish(
startedAt: MaybeNumber,
finishedAt: MaybeNumber,
duration: number,
pausedTime: number,
addedTime: number,
timeEnd: number,
timerType: TimerType,
) {
export function getExpectedFinish(state: RuntimeState): MaybeNumber {
const { startedAt, finishedAt, duration, addedTime } = state.timer;
if (state.eventNow === null) {
return null;
}
const { timerType, timeEnd } = state.eventNow;
const { pausedAt } = state._timer;
const { clock } = state;
if (startedAt === null) {
return null;
}
@@ -21,12 +32,15 @@ export function getExpectedFinish(
return finishedAt;
}
const pausedTime = pausedAt != null ? clock - pausedAt : 0;
if (timerType === TimerType.TimeToEnd) {
return timeEnd + addedTime + pausedTime;
}
// handle events that finish the day after
const expectedFinish = startedAt + duration + pausedTime + addedTime;
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion -- duration exists if ther eis a timer
const expectedFinish = startedAt + duration! + addedTime + pausedTime;
if (expectedFinish > dayInMs) {
return expectedFinish - dayInMs;
}
@@ -37,41 +51,46 @@ export function getExpectedFinish(
/**
* Calculates running countdown
* @param {RuntimeState} state runtime state
* @returns {number} current time for timer
*/
export function getCurrent(
startedAt: MaybeNumber,
duration: number,
addedTime: number,
pausedTime: number,
clock: number,
timeEnd: number,
timerType: TimerType,
) {
if (startedAt === null) {
return null;
}
export function getCurrent(state: RuntimeState): number {
const { startedAt, duration, addedTime } = state.timer;
const { timerType, timeStart, timeEnd } = state.eventNow;
const { pausedAt } = state._timer;
const { clock } = state;
if (timerType === TimerType.TimeToEnd) {
if (startedAt > timeEnd) {
return timeEnd + addedTime + pausedTime + dayInMs - clock;
}
return timeEnd + addedTime + pausedTime - clock;
const isEventOverMidnight = timeStart > timeEnd;
const correctDay = isEventOverMidnight ? dayInMs : 0;
return correctDay - clock + timeEnd + addedTime;
}
if (startedAt > clock) {
// we are the day after the event was started
return startedAt + duration + addedTime + pausedTime - clock - dayInMs;
if (startedAt === null) {
return duration;
}
return startedAt + duration + addedTime + pausedTime - clock;
if (pausedAt != null) {
return startedAt + duration + addedTime - pausedAt;
}
const hasPassedMidnight = startedAt > clock;
const correctDay = hasPassedMidnight ? dayInMs : 0;
return startedAt + duration + addedTime - clock - correctDay;
}
export function skippedOutOfEvent(
previousTime: number,
clock: number,
startedAt: number,
expectedFinish: number,
skipLimit: number,
): boolean {
/**
* Checks whether we have skipped out of the event
* @param {RuntimeState} state runtime state
* @param {number} previousTime previous clock
* @param {number} skipLimit how much time can we skip
* @returns {boolean}
*/
export function skippedOutOfEvent(state: RuntimeState, previousTime: number, skipLimit: number): boolean {
const { startedAt, expectedFinish } = state.timer;
const { clock } = state;
const hasPassedMidnight = previousTime > dayInMs - skipLimit && clock < skipLimit;
const adjustedClock = hasPassedMidnight ? clock + dayInMs : clock;
@@ -81,3 +100,258 @@ export function skippedOutOfEvent(
return hasSkipped && (adjustedClock > adjustedExpectedFinish || adjustedClock < startedAt);
}
type RollTimers = {
nowIndex: MaybeNumber;
nowId: MaybeString;
publicIndex: MaybeNumber;
nextIndex: MaybeNumber;
publicNextIndex: MaybeNumber;
timeToNext: MaybeNumber;
nextEvent: OntimeEvent | null;
nextPublicEvent: OntimeEvent | null;
currentEvent: OntimeEvent | null;
currentPublicEvent: OntimeEvent | null;
};
/**
* Finds loading information given a current rundown and time
* @param {OntimeEvent[]} rundown - List of playable events
* @param {number} timeNow - time now in ms
* @returns {{}}
*/
export const getRollTimers = (rundown: OntimeEvent[], timeNow: number): RollTimers => {
let nowIndex: number | null = null; // index of event now
let nowId: string | null = null; // id of event now
let publicIndex: number | null = null; // index of public event now
let nextIndex: number | null = null; // index of next event
let publicNextIndex: number | null = null; // index of next public event
let timeToNext: number | null = null; // counter: time for next event
let publicTimeToNext: number | null = null; // counter: time for next public event
const orderedEvents = sortArrayByProperty(rundown, 'timeStart');
const lastEvent = orderedEvents[orderedEvents.length - 1];
const lastNormalEnd = normaliseEndTime(lastEvent.timeStart, lastEvent.timeEnd);
let nextEvent: OntimeEvent | null = null;
let nextPublicEvent: OntimeEvent | null = null;
let currentEvent: OntimeEvent | null = null;
let currentPublicEvent: OntimeEvent | null = null;
if (timeNow > lastNormalEnd) {
// we are past last end
// preload first and find next
const firstEvent = orderedEvents[0];
nextIndex = 0;
nextEvent = firstEvent;
timeToNext = firstEvent.timeStart + dayInMs - timeNow;
if (firstEvent.isPublic) {
nextPublicEvent = firstEvent;
publicNextIndex = 0;
} else {
// look for next public
// dev note: we feel that this is more efficient than filtering
// since the next event will likely be close to the one playing
for (const event of orderedEvents) {
if (event.isPublic) {
nextPublicEvent = event;
// we need the index before this was sorted
publicNextIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
break;
}
}
}
} else {
// flags: select first event if several overlapping
let nowFound = false;
// keep track of the end times when looking for public
let publicTime = -1;
for (const event of orderedEvents) {
// When does the event end (handle midnight)
const normalEnd = normaliseEndTime(event.timeStart, event.timeEnd);
const hasNotEnded = normalEnd > timeNow;
const isFromDayBefore = normalEnd > dayInMs && timeNow < event.timeEnd;
const hasStarted = isFromDayBefore || timeNow >= event.timeStart;
if (normalEnd <= timeNow) {
// event ran already
if (event.isPublic && normalEnd > publicTime) {
// public event might not be the one running
publicTime = normalEnd;
currentPublicEvent = event;
publicIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
}
} else if (hasNotEnded && hasStarted && !nowFound) {
// event is running
currentEvent = event;
nowIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
nowId = event.id;
nowFound = true;
// it could also be public
if (event.isPublic) {
publicTime = normalEnd;
currentPublicEvent = event;
publicIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
}
} else if (normalEnd > timeNow) {
// event will run
// we already know whats next and next-public
if (nextIndex !== null && publicNextIndex !== null) {
continue;
}
// look for next events
// check how far the start is from now
const timeToEventStart = event.timeStart - timeNow;
// we don't have a next or this one starts sooner than current next
if (nextIndex === null || timeToEventStart < timeToNext) {
timeToNext = timeToEventStart;
nextEvent = event;
nextIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
}
if (event.isPublic) {
// if we don't have a public next or this one start sooner than assigned next
if (publicNextIndex === null || timeToEventStart < publicTimeToNext) {
publicTimeToNext = timeToEventStart;
nextPublicEvent = event;
publicNextIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
}
}
}
}
}
return {
nowIndex,
nowId,
publicIndex,
nextIndex,
publicNextIndex,
timeToNext,
nextEvent,
nextPublicEvent,
currentEvent,
currentPublicEvent,
};
};
/**
* @description Implements update functions for roll mode
* @param {RuntimeState}
* @returns object with selection variables
*/
export const updateRoll = (state: RuntimeState) => {
const { current, expectedFinish, startedAt, secondaryTimer } = state.timer;
const { secondaryTarget } = state._timer;
const { clock } = state;
const selectedEventId = state.eventNow?.id ?? null;
// timers
let updatedTimer = current;
let updatedSecondaryTimer = secondaryTimer;
// whether rollLoad should be called: force reload of events
let doRollLoad = false;
// whether finished event should trigger
let isPrimaryFinished = false;
if (selectedEventId && current !== null) {
// if we have something selected and a timer, we are running
const finishAt = expectedFinish >= startedAt ? expectedFinish : expectedFinish + dayInMs;
updatedTimer = finishAt - clock;
if (updatedTimer > dayInMs) {
updatedTimer -= dayInMs;
}
if (updatedTimer <= timerConfig.triggerAhead) {
isPrimaryFinished = true;
// we need a new event
doRollLoad = true;
}
} else if (secondaryTimer >= 0) {
// if secondaryTimer is running we are in waiting to roll
updatedSecondaryTimer = secondaryTarget - clock;
if (updatedSecondaryTimer <= 0) {
// we need a new event
doRollLoad = true;
}
}
return { updatedTimer, updatedSecondaryTimer, doRollLoad, isFinished: isPrimaryFinished };
};
/**
* Calculates difference between the runtime and the schedule of an event
* Positive offset is a delay
* Negative offset is time ahead
* @param state
* @returns
*/
export function getRuntimeOffset(state: RuntimeState): MaybeNumber {
if (state.eventNow === null || state.runtime.actualStart === null) {
return null;
}
const { clock } = state;
const { timeStart, timerType } = state.eventNow;
const { addedTime, current, startedAt } = state.timer;
// if we havent started, the offset is the difference to the schedule
if (startedAt === null) {
return clock - timeStart;
}
const overtime = Math.abs(Math.min(current, 0));
// in time-to-end, offset is overtime
if (timerType === TimerType.TimeToEnd) {
return overtime;
}
const startOffset = startedAt - timeStart;
const pausedTime = state._timer.pausedAt === null ? 0 : clock - state._timer.pausedAt;
return startOffset + addedTime + pausedTime + overtime;
}
/**
* Calculates total duration of a time span
* @param firstStart
* @param lastEnd
* @param daySpan
* @returns
*/
export function getTotalDuration(firstStart: number, lastEnd: number, daySpan: number): number {
if (!lastEnd) {
return 0;
}
let correctDay = 0;
if (lastEnd < firstStart) {
correctDay = dayInMs;
daySpan -= 1;
}
// eslint-disable-next-line prettier/prettier -- we like the clarity
return lastEnd + correctDay + daySpan * dayInMs - firstStart;
}
/**
* Calculates the expected end of the rundown
*/
export function getExpectedEnd(state: RuntimeState): MaybeNumber {
// there is no expected end if we havent started
if (state.runtime.actualStart === null) {
return null;
}
return state.runtime.plannedEnd + state.runtime.offset + state._timer.totalDelay;
}