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@@ -717,7 +717,9 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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const hasImmediateChanges = hasNewLoaded || justStarted || hasChangedPlayback || offsetModeChanged;
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const hasImmediateChanges = hasNewLoaded || justStarted || hasChangedPlayback || offsetModeChanged;
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// we would like the wall clock to tick on a regular rate
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// we would like the wall clock to tick on a regular rate
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const beutyClockUpdate = getShouldClockUpdate(RuntimeService.previousClockUpdate, state.clock);
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const normalClockUpdate =
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getShouldClockUpdate(RuntimeService.previousClockUpdate, state.clock) ||
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getForceUpdate(RuntimeService.previousClockUpdate, state.clock);
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/**
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/**
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* Timer should be updated if
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* Timer should be updated if
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@@ -743,7 +745,7 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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* Then check if there is actually a change in the data
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* Then check if there is actually a change in the data
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*/
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*/
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const shouldRuntimeUpdate =
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const shouldRuntimeUpdate =
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(beutyClockUpdate ||
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(normalClockUpdate ||
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hasImmediateChanges ||
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hasImmediateChanges ||
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shouldUpdateTimer ||
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shouldUpdateTimer ||
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getForceUpdate(RuntimeService.previousRuntimeUpdate, state.clock)) &&
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getForceUpdate(RuntimeService.previousRuntimeUpdate, state.clock)) &&
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@@ -759,7 +761,7 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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* so if any of them are updated we also need to send the clock
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* so if any of them are updated we also need to send the clock
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* in case nothing else is updating the clock will be updated at the notification rate
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* in case nothing else is updating the clock will be updated at the notification rate
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*/
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*/
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const shouldUpdateClock = shouldRuntimeUpdate || shouldBlockUpdate || beutyClockUpdate;
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const shouldUpdateClock = shouldRuntimeUpdate || shouldBlockUpdate || normalClockUpdate;
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//Now we set all the updates on the eventstore and update the previous value
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//Now we set all the updates on the eventstore and update the previous value
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if (hasChangedPlayback) {
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if (hasChangedPlayback) {
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@@ -5,8 +5,8 @@ import { timerConfig } from '../../setup/config.js';
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/**
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/**
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* Checks whether we should update the clock value
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* Checks whether we should update the clock value
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* - clock has slid
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* - we have rolled into a new seconds unit
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* - we have rolled into a new seconds unit
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* this is different from the timer update as it looks at the clock as counting up
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*/
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*/
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export function getShouldClockUpdate(previousUpdate: number, now: number): boolean {
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export function getShouldClockUpdate(previousUpdate: number, now: number): boolean {
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const newSeconds = millisToSeconds(now, TimerType.CountUp) !== millisToSeconds(previousUpdate, TimerType.CountUp);
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const newSeconds = millisToSeconds(now, TimerType.CountUp) !== millisToSeconds(previousUpdate, TimerType.CountUp);
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@@ -18,10 +18,6 @@ export function getShouldClockUpdate(previousUpdate: number, now: number): boole
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* - we have rolled into a new seconds unit
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* - we have rolled into a new seconds unit
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*/
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*/
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export function getShouldTimerUpdate(previousValue: MaybeNumber, currentValue: MaybeNumber): boolean {
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export function getShouldTimerUpdate(previousValue: MaybeNumber, currentValue: MaybeNumber): boolean {
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if (currentValue === null) {
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return false;
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}
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// we avoid trigger ahead since it can cause duplicate triggers
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const shouldUpdateTimer = millisToSeconds(currentValue) !== millisToSeconds(previousValue);
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const shouldUpdateTimer = millisToSeconds(currentValue) !== millisToSeconds(previousValue);
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return shouldUpdateTimer;
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return shouldUpdateTimer;
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}
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}
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