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feat(timeline): add group reference
Co-authored-by: Carlos Valente <carlosvalente@pm.me>
This commit is contained in:
@@ -96,63 +96,77 @@ export function useScopedRundown(
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): ScopedRundownData {
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const { hidePast } = useTimelineOptions();
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const data = useMemo(() => {
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if (rundown.length === 0) {
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return { scopedRundown: [], firstStart: 0, totalDuration: 0 };
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}
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const scopedRundown: ExtendedEntry<PlayableEvent>[] = [];
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let selectedIndex = selectedEventId ? Infinity : -1;
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let firstStart = null;
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let totalDuration = 0;
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let lastEntry: ExtendedEntry<PlayableEvent> | null = null;
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for (let i = 0; i < rundown.length; i++) {
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const currentEntry = rundown[i];
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// we only deal with playableEvents
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if (isOntimeEvent(currentEntry) && isPlayableEvent(currentEntry)) {
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if (currentEntry.id === selectedEventId) {
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selectedIndex = i;
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}
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// maybe filter past
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if (hidePast && i < selectedIndex) {
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continue;
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}
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// add to scopedRundown
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scopedRundown.push(currentEntry);
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/**
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* Derive timers
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* This logic is partially from rundownCache.generate
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* With the addition of deriving the current day offset
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*/
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if (firstStart === null) {
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firstStart = currentEntry.timeStart;
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}
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const timeFromPrevious: number = getTimeFrom(currentEntry, lastEntry);
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if (timeFromPrevious === 0) {
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totalDuration += currentEntry.duration;
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} else if (timeFromPrevious > 0) {
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totalDuration += timeFromPrevious + currentEntry.duration;
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} else if (timeFromPrevious < 0) {
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totalDuration += Math.max(currentEntry.duration + timeFromPrevious, 0);
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}
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if (isNewLatest(currentEntry, lastEntry)) {
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lastEntry = currentEntry;
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}
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}
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}
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return { scopedRundown, firstStart: firstStart ?? 0, totalDuration };
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}, [hidePast, rundown, selectedEventId]);
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const data = useMemo(
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() => computeScopedRundown(rundown, selectedEventId, hidePast),
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[hidePast, rundown, selectedEventId],
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);
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return data;
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}
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/**
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* Pure computation behind useScopedRundown: filters to playable events and derives timers
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*/
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export function computeScopedRundown(
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rundown: ExtendedEntry<OntimeEntry>[],
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selectedEventId: MaybeString,
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hidePast: boolean,
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): ScopedRundownData {
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if (rundown.length === 0) {
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return { scopedRundown: [], firstStart: 0, totalDuration: 0 };
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}
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const scopedRundown: ExtendedEntry<PlayableEvent>[] = [];
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let selectedIndex = selectedEventId ? Infinity : -1;
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let firstStart: number | null = null;
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let totalDuration = 0;
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let lastEntry: ExtendedEntry<PlayableEvent> | null = null;
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for (let i = 0; i < rundown.length; i++) {
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// we only deal with playableEvents
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const currentEntry = rundown[i];
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if (!isOntimeEvent(currentEntry) || !isPlayableEvent(currentEntry)) {
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continue;
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}
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if (currentEntry.id === selectedEventId) {
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selectedIndex = i;
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}
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// maybe filter past
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if (hidePast && i < selectedIndex) {
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continue;
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}
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// add to scopedRundown
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scopedRundown.push(currentEntry);
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/**
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* Derive timers
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* This logic is partially from rundownCache.generate
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* With the addition of deriving the current day offset
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*/
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if (firstStart === null) {
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firstStart = currentEntry.timeStart;
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}
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const timeFromPrevious: number = getTimeFrom(currentEntry, lastEntry);
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if (timeFromPrevious === 0) {
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totalDuration += currentEntry.duration;
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} else if (timeFromPrevious > 0) {
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totalDuration += timeFromPrevious + currentEntry.duration;
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} else if (timeFromPrevious < 0) {
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totalDuration += Math.max(currentEntry.duration + timeFromPrevious, 0);
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}
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if (isNewLatest(currentEntry, lastEntry)) {
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lastEntry = currentEntry;
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}
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}
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return { scopedRundown, firstStart: firstStart ?? 0, totalDuration };
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}
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type UpcomingEvents = {
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now: ExtendedEntry<OntimeEvent> | null;
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next: ExtendedEntry<OntimeEvent> | null;
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