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Fix: rearrange playing event (#1640)
* creat failing test * find and pass index of eventNow in case it moved * fix cache invalidate edits should also recalculate timer * use coluor as test indicator * fixed empty cue guard Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com> --------- Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>
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@@ -8,6 +8,7 @@ import {
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isOntimeDelay,
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isOntimeEvent,
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OntimeEntry,
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OntimeEvent,
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PatchWithId,
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Rundown,
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} from 'ontime-types';
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@@ -84,7 +85,7 @@ export async function editEntry(patch: PatchWithId): Promise<OntimeEntry> {
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}
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// we dont allow the user to change the cue to empty string
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if (isOntimeEvent(patch) && patch?.cue === '') {
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if ((patch as Partial<OntimeEvent>)?.cue === '') {
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throw new Error('Cue value invalid');
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}
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@@ -107,7 +108,7 @@ export async function editEntry(patch: PatchWithId): Promise<OntimeEntry> {
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updateRuntimeOnChange(rundownMetadata);
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// notify timer and external services of change
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notifyChanges(rundownMetadata, revision, { timer: [entry.id], external: true });
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notifyChanges(rundownMetadata, revision, { timer: didInvalidate ? true : [entry.id], external: true });
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});
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return entry;
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@@ -171,7 +172,7 @@ export async function batchEditEntries(ids: EntryId[], patch: Partial<OntimeEntr
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updateRuntimeOnChange(rundownMetadata);
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// notify timer and external services of change
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notifyChanges(rundownMetadata, revision, { timer: changedIds, external: true });
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notifyChanges(rundownMetadata, revision, { timer: batchDidInvalidate ? true : changedIds, external: true });
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});
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return rundownResult;
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@@ -379,8 +379,9 @@ export function updateLoaded(event?: PlayableEvent): string | undefined {
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export function updateAll(rundown: Rundown, timedEventsOrder: EntryId[]) {
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const timedEvents = filterTimedEvents(rundown, timedEventsOrder);
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// TODO(remove public): we dont need to make the timedEvents object, we pass primitives and let the functions handle it
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loadNow(timedEvents);
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loadNext(timedEvents);
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const eventNowIndex = timedEventsOrder.findIndex((id) => id === runtimeState.eventNow?.id);
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loadNow(timedEvents, eventNowIndex >= 0 ? eventNowIndex : undefined);
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loadNext(timedEvents, eventNowIndex >= 0 ? eventNowIndex : undefined);
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updateLoaded(runtimeState.eventNow ?? undefined);
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loadBlock(rundown);
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}
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