test: cover runtime update gating and colour parsing

Adds unit tests for two pure modules which had no coverage:

- `runtime.utils.ts` gates every websocket broadcast and the
  `onUpdate` / `onClock` automation triggers. The tests pin the
  second-boundary rounding, the documented cases where a field is
  deliberately *not* broadcast (`elapsed`, `expectedFinish`), and the
  wrap-around behaviour of the load-next / load-previous / go-to-cue
  lookups.

- `colour.utils.ts` parses user supplied colour strings for both the
  Google Sheets export and the cuesheet rows. The tests cover the
  hex/CSS-name parsing, the null returns for invalid input, and the
  hexToColour <-> colourToHex round trip.

Both files are pure, so neither test uses a mock.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SAH21unBqSzEH9HMwqfa5Q
This commit is contained in:
Claude
2026-08-17 11:38:27 +00:00
parent c6eccec30e
commit 4c29756abe
2 changed files with 315 additions and 0 deletions
@@ -0,0 +1,226 @@
import { Offset, OffsetMode, Playback, TimerPhase, TimerState, TimerType } from 'ontime-types';
import { makeOntimeEvent, makeRundown } from '../../../api-data/rundown/__mocks__/rundown.mocks.js';
import {
findNextPlayableId,
findNextPlayableWithCue,
findPreviousPlayableId,
getEventAtIndex,
getShouldClockUpdate,
getShouldOffsetUpdate,
getShouldTimerUpdate,
isNewSecond,
} from '../runtime.utils.js';
describe('isNewSecond()', () => {
it('is false while the value moves within the same second', () => {
// count down rounds up, so both resolve to second 2
expect(isNewSecond(1500, 1200)).toBe(false);
});
it('is true once the value crosses a second boundary', () => {
expect(isNewSecond(1001, 1000)).toBe(true);
});
it('rounds according to the given direction', () => {
// 1200 -> ceil 2 / floor 1, 1800 -> ceil 2 / floor 1
expect(isNewSecond(1200, 1800, TimerType.CountDown)).toBe(false);
expect(isNewSecond(1200, 1800, TimerType.CountUp)).toBe(false);
// 1200 -> ceil 2 / floor 1, 2200 -> ceil 3 / floor 2
expect(isNewSecond(1200, 2200, TimerType.CountDown)).toBe(true);
expect(isNewSecond(1200, 2200, TimerType.CountUp)).toBe(true);
});
it('treats null and undefined as second zero', () => {
expect(isNewSecond(undefined, null)).toBe(false);
expect(isNewSecond(null, 0)).toBe(false);
expect(isNewSecond(undefined, 500)).toBe(true);
});
});
describe('getShouldClockUpdate()', () => {
it('is false within the same second and true across the boundary', () => {
expect(getShouldClockUpdate(1000, 1999)).toBe(false);
expect(getShouldClockUpdate(1000, 2000)).toBe(true);
});
});
describe('getShouldTimerUpdate()', () => {
const baseTimer: TimerState = {
addedTime: 0,
current: 10000,
duration: 10000,
elapsed: 0,
expectedFinish: 10000,
phase: TimerPhase.Default,
playback: Playback.Play,
secondaryTimer: null,
startedAt: 0,
};
it('always updates when there is no previous state', () => {
expect(getShouldTimerUpdate(undefined, baseTimer)).toBe(true);
});
it('does not update while the timer ticks within the same second', () => {
expect(getShouldTimerUpdate(baseTimer, { ...baseTimer, current: 9500 })).toBe(false);
});
it('updates when the timer crosses a second', () => {
expect(getShouldTimerUpdate(baseTimer, { ...baseTimer, current: 8999 })).toBe(true);
});
it('updates when the secondary timer crosses a second', () => {
const previous = { ...baseTimer, secondaryTimer: 2000 };
// counting down rounds up, so 1999 is still second 2
expect(getShouldTimerUpdate(previous, { ...previous, secondaryTimer: 1999 })).toBe(false);
expect(getShouldTimerUpdate(previous, { ...previous, secondaryTimer: 1000 })).toBe(true);
});
it.each([
['addedTime', { addedTime: 1 }],
['duration', { duration: 1 }],
['phase', { phase: TimerPhase.Warning }],
['playback', { playback: Playback.Pause }],
['startedAt', { startedAt: 1 }],
])('updates immediately when %s changes', (_label, patch) => {
expect(getShouldTimerUpdate(baseTimer, { ...baseTimer, ...patch })).toBe(true);
});
it.each([
['elapsed', { elapsed: 1 }],
['expectedFinish', { expectedFinish: 1 }],
])('does not update on %s alone, since it is derived', (_label, patch) => {
expect(getShouldTimerUpdate(baseTimer, { ...baseTimer, ...patch })).toBe(false);
});
});
describe('getShouldOffsetUpdate()', () => {
const baseOffset: Offset = {
absolute: 0,
relative: 0,
mode: OffsetMode.Absolute,
expectedGroupEnd: null,
expectedRundownEnd: null,
expectedFlagStart: null,
};
it('always updates when there is no previous state', () => {
expect(getShouldOffsetUpdate(undefined, baseOffset, false)).toBe(true);
});
it('updates on a mode change even when no dependency ticked', () => {
expect(getShouldOffsetUpdate(baseOffset, { ...baseOffset, mode: OffsetMode.Relative }, false)).toBe(true);
});
it('holds back value changes until a dependency ticks', () => {
const next = { ...baseOffset, absolute: 1000 };
expect(getShouldOffsetUpdate(baseOffset, next, false)).toBe(false);
expect(getShouldOffsetUpdate(baseOffset, next, true)).toBe(true);
});
it('does not update when a dependency ticked but nothing changed', () => {
expect(getShouldOffsetUpdate(baseOffset, { ...baseOffset }, true)).toBe(false);
});
});
describe('findPreviousPlayableId()', () => {
const order = ['1', '2', '3'];
it('returns undefined when there is nothing to play', () => {
expect(findPreviousPlayableId([])).toBeUndefined();
});
it('returns the first event when nothing is loaded', () => {
expect(findPreviousPlayableId(order)).toBe('1');
});
it('returns the preceding event', () => {
expect(findPreviousPlayableId(order, '3')).toBe('2');
});
it('stays on the first event when already at the top', () => {
expect(findPreviousPlayableId(order, '1')).toBe('1');
});
it('falls back to the first event when the loaded id is unknown', () => {
expect(findPreviousPlayableId(order, 'not-in-rundown')).toBe('1');
});
});
describe('findNextPlayableId()', () => {
const order = ['1', '2', '3'];
it('returns undefined when there is nothing to play', () => {
expect(findNextPlayableId([])).toBeUndefined();
});
it('returns the first event when nothing is loaded', () => {
expect(findNextPlayableId(order)).toBe('1');
});
it('returns the following event', () => {
expect(findNextPlayableId(order, '1')).toBe('2');
});
it('wraps to the first event from the last', () => {
expect(findNextPlayableId(order, '3')).toBe('1');
});
it('falls back to the first event when the loaded id is unknown', () => {
expect(findNextPlayableId(order, 'not-in-rundown')).toBe('1');
});
});
describe('findNextPlayableWithCue()', () => {
const rundown = makeRundown({
order: ['1', '2', '3', '4'],
entries: {
'1': makeOntimeEvent({ id: '1', cue: 'a' }),
'2': makeOntimeEvent({ id: '2', cue: 'b' }),
'3': makeOntimeEvent({ id: '3', cue: 'b', skip: true }),
'4': makeOntimeEvent({ id: '4', cue: 'b' }),
},
});
const order = ['1', '2', '3', '4'];
it('finds the next event with the given cue', () => {
expect(findNextPlayableWithCue(rundown, order, 'b')?.id).toBe('2');
});
it('skips events which are not playable', () => {
expect(findNextPlayableWithCue(rundown, order, 'b', 2)?.id).toBe('4');
});
it('wraps around to the start of the rundown', () => {
expect(findNextPlayableWithCue(rundown, order, 'a', 2)?.id).toBe('1');
});
it('excludes the current event unless allowCurrent is set', () => {
expect(findNextPlayableWithCue(rundown, order, 'b', 1)?.id).toBe('4');
expect(findNextPlayableWithCue(rundown, order, 'b', 1, true)?.id).toBe('2');
});
it('returns undefined when no event carries the cue', () => {
expect(findNextPlayableWithCue(rundown, order, 'missing')).toBeUndefined();
});
});
describe('getEventAtIndex()', () => {
const rundown = makeRundown({
order: ['1', '2'],
entries: {
'1': makeOntimeEvent({ id: '1' }),
'2': makeOntimeEvent({ id: '2' }),
},
});
it('returns the event at the given index', () => {
expect(getEventAtIndex(rundown, ['1', '2'], 1)?.id).toBe('2');
});
it('returns undefined when the index is out of range', () => {
expect(getEventAtIndex(rundown, ['1', '2'], 5)).toBeUndefined();
expect(getEventAtIndex(rundown, [], 0)).toBeUndefined();
});
});