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feat(timer): playing sound on time end
This commit is contained in:
committed by
Carlos Valente
parent
265b167600
commit
4c08ca2908
@@ -0,0 +1,34 @@
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import { TimerPhase } from 'ontime-types';
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import { shouldPlayEndSound } from '../timer.utils';
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describe('shouldPlayEndSound()', () => {
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test.each([TimerPhase.Default, TimerPhase.Warning, TimerPhase.Danger])(
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'sounds when a running timer goes into overtime from %s',
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(previousPhase) => {
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expect(shouldPlayEndSound(previousPhase, TimerPhase.Overtime)).toBe(true);
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},
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);
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it('stays silent on the first phase we see, a client could be joining mid-overtime', () => {
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expect(shouldPlayEndSound(null, TimerPhase.Overtime)).toBe(false);
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});
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it('stays silent when the phase was reset, a reload during overtime starts from none', () => {
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expect(shouldPlayEndSound(TimerPhase.None, TimerPhase.Overtime)).toBe(false);
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});
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it('stays silent for a roll timer waiting to start', () => {
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expect(shouldPlayEndSound(TimerPhase.Pending, TimerPhase.Overtime)).toBe(false);
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});
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it('sounds once, not on every update while in overtime', () => {
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expect(shouldPlayEndSound(TimerPhase.Overtime, TimerPhase.Overtime)).toBe(false);
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});
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it('stays silent on phases which are not the end of the timer', () => {
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expect(shouldPlayEndSound(TimerPhase.Default, TimerPhase.Warning)).toBe(false);
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expect(shouldPlayEndSound(TimerPhase.Warning, TimerPhase.Danger)).toBe(false);
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expect(shouldPlayEndSound(TimerPhase.Overtime, TimerPhase.None)).toBe(false);
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});
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});
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