refactor(rundown): bind each surface to its data source

Editable panels now share a rundown scope for data, selection, and mutations; runtime-only views resolve the loaded rundown explicitly. This also prevents stale data while switching scopes and provides the Operator editor with its mutation scope.
This commit is contained in:
Carlos Valente
2026-09-13 20:20:16 +02:00
parent 2a992a8595
commit 48c76947c5
30 changed files with 192 additions and 313 deletions
@@ -12,7 +12,7 @@ import {
} from 'react-icons/tb';
import Tooltip from '../../../common/components/tooltip/Tooltip';
import { useEntry } from '../../../common/hooks-query/useRundown';
import { useLoadedEntry } from '../../../common/hooks-query/useLoadedRundown';
import { useAutoTickingClock } from '../../../common/hooks/useAutoTickingClock';
import {
useCurrentGroupId,
@@ -210,7 +210,7 @@ export function MetadataTimes() {
function GroupTimes() {
const { clock, mode, groupExpectedEnd, actualGroupStart, currentDay, playback, phase } = useGroupTimerOverView();
const currentGroupId = useCurrentGroupId();
const group = useEntry(currentGroupId) as OntimeGroup | null;
const group = useLoadedEntry(currentGroupId) as OntimeGroup | null;
const hasRunningTimer = phase !== TimerPhase.Pending && isPlaybackActive(playback);
@@ -266,7 +266,7 @@ function GroupTimes() {
function FlagTimes() {
const { clock, mode, actualStart, plannedStart, playback, currentDay, phase } = useFlagTimerOverView();
const { id, expectedStart } = useNextFlag();
const entry = useEntry(id) as OntimeEvent | null;
const entry = useLoadedEntry(id) as OntimeEvent | null;
const hasRunningTimer = phase !== TimerPhase.Pending && isPlaybackActive(playback);