feat: many timers (#706)

* wip: create simple timer class

* refactor: service to manage extra timers

* wip:ui for controlling the extra timer

---------

Co-authored-by: arc-alex <ac@omnivox.dk>
This commit is contained in:
Carlos Valente
2024-01-25 16:51:20 +01:00
committed by GitHub
parent 74e1ae609c
commit 2df3d376ad
17 changed files with 465 additions and 7 deletions
@@ -0,0 +1,78 @@
import { SimpleDirection, SimplePlayback, SimpleTimerState } from 'ontime-types';
export class SimpleTimer {
state: SimpleTimerState = {
duration: 0,
current: 0,
playback: SimplePlayback.Stop,
direction: SimpleDirection.CountDown,
};
private startedAt: number | null = null;
private pausedAt: number | null = null;
constructor() {}
public reset() {
this.state = {
duration: 0,
current: 0,
playback: SimplePlayback.Stop,
direction: SimpleDirection.CountDown,
};
}
/**
* Sets the duration of the timer
* @param time - time in milliseconds
*/
public setTime(time: number): SimpleTimerState {
this.state.duration = time;
this.state.current = time;
return this.state;
}
public setDirection(direction: SimpleDirection): SimpleTimerState {
this.state.playback = SimplePlayback.Stop;
this.state.current = this.state.duration;
this.state.direction = direction;
return this.state;
}
public start(timeNow: number): SimpleTimerState {
if (this.state.playback === SimplePlayback.Pause) {
const elapsedSincePause = this.pausedAt - this.startedAt;
this.startedAt = timeNow - elapsedSincePause;
} else if (this.state.playback === SimplePlayback.Stop) {
this.startedAt = timeNow;
}
this.state.playback = SimplePlayback.Start;
return this.update(timeNow);
}
public pause(timeNow: number): SimpleTimerState {
if (this.state.playback !== SimplePlayback.Start) return this.state;
this.state.playback = SimplePlayback.Pause;
this.pausedAt = timeNow;
return this.state;
}
public stop(): SimpleTimerState {
this.state.playback = SimplePlayback.Stop;
this.state.current = this.state.duration;
this.startedAt = null;
return this.state;
}
public update(timeNow: number): SimpleTimerState {
if (this.state.playback === SimplePlayback.Start) {
const elapsed = timeNow - this.startedAt;
if (this.state.direction === SimpleDirection.CountDown) {
this.state.current = this.state.duration - elapsed;
} else if (this.state.direction === SimpleDirection.CountUp) {
this.state.current = this.state.duration + elapsed;
}
}
return this.state;
}
}
@@ -0,0 +1,128 @@
import { SimpleDirection, SimplePlayback, SimpleTimerState } from 'ontime-types';
import { SimpleTimer } from '../SimpleTimer.js';
describe('SimpleTimer count-down', () => {
let timer: SimpleTimer;
describe('normal timer flow', () => {
const initialTime = 1000;
timer = new SimpleTimer();
test('setting the timer duration', () => {
const newState = timer.setTime(initialTime);
const expected: SimpleTimerState = {
duration: initialTime,
current: initialTime,
direction: SimpleDirection.CountDown,
playback: SimplePlayback.Stop,
};
expect(newState).toStrictEqual(expected);
});
test('setting the timer to play', () => {
const newState = timer.start(0);
const expected: SimpleTimerState = {
duration: initialTime,
current: initialTime,
direction: SimpleDirection.CountDown,
playback: SimplePlayback.Start,
};
expect(newState).toStrictEqual(expected);
});
test('updating the timer', () => {
let newState = timer.update(100);
const expected: SimpleTimerState = {
duration: initialTime,
current: initialTime - 100,
direction: SimpleDirection.CountDown,
playback: SimplePlayback.Start,
};
expect(newState).toStrictEqual(expected);
newState = timer.update(500);
expected.current = initialTime - 500;
expect(newState).toStrictEqual(expected);
newState = timer.update(1500);
expected.current = initialTime - 1500;
expect(newState).toStrictEqual(expected);
});
test('pausing the time doesnt affect the current', () => {
const pausedTime = 200;
let newState = timer.pause(1500);
const expected: SimpleTimerState = {
duration: initialTime,
current: initialTime - 1500,
direction: SimpleDirection.CountDown,
playback: SimplePlayback.Pause,
};
expect(newState).toStrictEqual(expected);
newState = timer.update(1600);
expect(newState).toStrictEqual(expected);
newState = timer.update(1700);
expect(newState).toStrictEqual(expected);
newState = timer.start(1700);
expected.playback = SimplePlayback.Start;
expect(newState).toStrictEqual(expected);
newState = timer.update(1800);
(expected.current = initialTime - 1800 + pausedTime), expect(newState).toStrictEqual(expected);
});
test('stopping the timer clears the running data', () => {
const newState = timer.stop();
const expected: SimpleTimerState = {
duration: initialTime,
current: initialTime,
direction: SimpleDirection.CountDown,
playback: SimplePlayback.Stop,
};
expect(newState).toStrictEqual(expected);
});
test('count-up mode', () => {
const initialState = timer.setDirection(SimpleDirection.CountUp);
expect(initialState.current).toBe(initialTime);
let newState = timer.start(0);
const expected: SimpleTimerState = {
duration: initialTime,
current: initialTime,
direction: SimpleDirection.CountUp,
playback: SimplePlayback.Start,
};
newState = timer.update(100);
expected.current = initialTime + 100;
expect(newState).toStrictEqual(expected);
expect(newState).toStrictEqual(expected);
newState = timer.update(500);
expected.current = initialTime + 500;
expect(newState).toStrictEqual(expected);
newState = timer.update(1500);
expected.current = initialTime + 1500;
expect(newState).toStrictEqual(expected);
});
test('changing direction stops the timer', () => {
const newState = timer.setDirection(SimpleDirection.CountDown);
const expected: SimpleTimerState = {
duration: initialTime,
current: initialTime,
direction: SimpleDirection.CountDown,
playback: SimplePlayback.Stop,
};
expect(newState).toStrictEqual(expected);
});
});
});