feat: implement event timer

This commit is contained in:
cv
2021-04-12 12:52:54 +02:00
parent f0cb09346d
commit 2642d786be
5 changed files with 164 additions and 33 deletions
+102
View File
@@ -18,10 +18,84 @@ class EventTimer extends Timer {
visible: false,
};
selectedEvent = null;
selectedEventId = null;
numEvents = null;
constructor() {
super();
}
setupWithEventList(eventlist) {
// filter only events
const events = eventlist.filter((e) => e.type === 'event');
const numEvents = events.length;
if (numEvents < 1) return;
// set general
this._eventList = events;
this.numEvents = numEvents;
// load first event
this.loadEvent(0);
}
loadEvent(eventIndex) {
// set event specific
const e = this._eventList[eventIndex];
const start =
e.timeStart == null || e.timeStart === '' ? 0 : new Date(e.timeStart);
const end =
e.timeEnd == null || e.timeEnd === '' ? 0 : new Date(e.timeEnd);
this._resetTimers();
this.duration = end - start;
this.current = this.duration;
this.selectedEvent = eventIndex;
this.selectedEventId = e.id;
}
print() {
// TODO: better formatting?
return `
Timer
=========
Playback
------------------------------
state = ${this.state}
current = ${this.current}
duration = ${this.duration}
Options
------------------------------
showNegative = ${this.showNegative}
Events
------------------------------
selectedEvent = ${this.selectedEvent}
selectedEventId = ${this.selectedEventId}
numEvents = ${this.numEvents}
Messages
------------------------------
presenter text = ${this.presenter.text}
presenter vis = ${this.presenter.visible}
public text = ${this.public.text}
public vis = ${this.public.visible}
Private
------------------------------
finishAt = ${this._finishAt}
startedAt = ${this._startedAt}
pausedAt = ${this._pausedAt}
pausedInterval = ${this._pausedInterval}
pausedTotal = ${this._pausedTotal}
`;
}
set presenterText(text) {
this.presenter.text = text;
}
@@ -46,6 +120,34 @@ class EventTimer extends Timer {
return this.public;
}
_getEventData() {}
goto(eventIndex) {
this.loadEvent(eventIndex);
}
roll() {
console.log('roll: not yet implemented');
return false;
this.state = 'roll';
}
previous() {
const gotoEvent = this.selectedEvent > 0 ? this.selectedEvent - 1 : 0;
if (gotoEvent === this.selectedEvent) return;
this.goto(gotoEvent);
}
next() {
const gotoEvent =
this.selectedEvent < this.numEvents - 1
? this.selectedEvent + 1
: this.numEvents - 1;
if (gotoEvent === this.selectedEvent) return;
this.goto(gotoEvent);
}
}
module.exports = EventTimer;