mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-13 19:33:46 +00:00
feat: implement event timer
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@@ -18,10 +18,84 @@ class EventTimer extends Timer {
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visible: false,
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};
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selectedEvent = null;
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selectedEventId = null;
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numEvents = null;
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constructor() {
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super();
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}
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setupWithEventList(eventlist) {
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// filter only events
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const events = eventlist.filter((e) => e.type === 'event');
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const numEvents = events.length;
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if (numEvents < 1) return;
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// set general
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this._eventList = events;
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this.numEvents = numEvents;
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// load first event
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this.loadEvent(0);
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}
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loadEvent(eventIndex) {
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// set event specific
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const e = this._eventList[eventIndex];
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const start =
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e.timeStart == null || e.timeStart === '' ? 0 : new Date(e.timeStart);
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const end =
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e.timeEnd == null || e.timeEnd === '' ? 0 : new Date(e.timeEnd);
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this._resetTimers();
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this.duration = end - start;
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this.current = this.duration;
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this.selectedEvent = eventIndex;
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this.selectedEventId = e.id;
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}
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print() {
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// TODO: better formatting?
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return `
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Timer
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=========
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Playback
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------------------------------
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state = ${this.state}
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current = ${this.current}
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duration = ${this.duration}
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Options
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------------------------------
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showNegative = ${this.showNegative}
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Events
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------------------------------
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selectedEvent = ${this.selectedEvent}
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selectedEventId = ${this.selectedEventId}
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numEvents = ${this.numEvents}
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Messages
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------------------------------
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presenter text = ${this.presenter.text}
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presenter vis = ${this.presenter.visible}
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public text = ${this.public.text}
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public vis = ${this.public.visible}
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Private
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------------------------------
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finishAt = ${this._finishAt}
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startedAt = ${this._startedAt}
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pausedAt = ${this._pausedAt}
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pausedInterval = ${this._pausedInterval}
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pausedTotal = ${this._pausedTotal}
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`;
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}
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set presenterText(text) {
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this.presenter.text = text;
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}
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@@ -46,6 +120,34 @@ class EventTimer extends Timer {
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return this.public;
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}
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_getEventData() {}
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goto(eventIndex) {
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this.loadEvent(eventIndex);
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}
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roll() {
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console.log('roll: not yet implemented');
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return false;
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this.state = 'roll';
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}
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previous() {
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const gotoEvent = this.selectedEvent > 0 ? this.selectedEvent - 1 : 0;
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if (gotoEvent === this.selectedEvent) return;
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this.goto(gotoEvent);
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}
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next() {
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const gotoEvent =
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this.selectedEvent < this.numEvents - 1
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? this.selectedEvent + 1
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: this.numEvents - 1;
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if (gotoEvent === this.selectedEvent) return;
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this.goto(gotoEvent);
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}
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}
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module.exports = EventTimer;
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+44
-23
@@ -5,13 +5,14 @@
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*/
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class Timer {
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_current = null;
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duration = null;
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current = null;
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_finishAt = null;
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_startedAt = null;
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_pausedAt = null;
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_pausedInterval = null;
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_pausedTotal = null;
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state = 'pause';
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state = 'stop';
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showNegative = false;
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constructor() {}
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@@ -22,6 +23,7 @@ class Timer {
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const now = new Date().getTime();
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// populate targets
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this.duration = seconds * 1000;
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this._finishAt = now + seconds * 1000;
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// start counting
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@@ -47,15 +49,18 @@ class Timer {
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case 'start':
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// update current timer
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if (!this.showNegative) {
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this._current = Math.max(this._finishAt + this._pausedTotal - now, 0);
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this.current = Math.max(this._finishAt + this._pausedTotal - now, 0);
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} else {
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(this._current = this._finishAt + this._pausedTotal - now), 0;
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(this.current = this._finishAt + this._pausedTotal - now), 0;
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}
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break;
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case 'pause':
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// update paused time
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this._pausedInterval = now - this._pausedAt;
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break;
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case 'stop':
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// nothing here yet
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break;
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default:
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console.error('Timer: no playstate on update call', this.state);
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break;
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@@ -71,11 +76,20 @@ class Timer {
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return this._finishAt + (this._pausedInterval + this._pausedTotal);
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}
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_resetTimers() {
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this._finishAt = null;
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this._startedAt = null;
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this._pausedAt = null;
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this._pausedInterval = null;
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this._pausedTotal = null;
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this.state = 'stop';
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}
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// getObject
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getObject() {
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this.update();
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return {
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currentSeconds: Timer.toSeconds(this._current),
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currentSeconds: Timer.toSeconds(this.current),
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expectedFinish: this._getExpectedFinish(),
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startedAt: this._startedAt,
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};
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@@ -85,7 +99,7 @@ class Timer {
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getCurrentInSeconds() {
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// update timeStamp
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this.update();
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return Timer.toSeconds(this._current);
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return Timer.toSeconds(this.current);
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}
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get playState() {
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@@ -96,21 +110,21 @@ class Timer {
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start() {
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// do we need to change
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if (this.state === 'start') return;
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// update start time if needed
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if (!this._startedAt) {
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this._startedAt = new Date().getTime();
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else if (this.state === 'stop') {
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const now = new Date().getTime();
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this._startedAt = now;
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this._finishAt = now + this.duration;
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} else {
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// check if there is paused time
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if (this._pausedInterval) {
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this._pausedTotal += this._pausedInterval;
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this._pausedInterval = null;
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}
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}
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// check if there is paused time
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if (this._pausedInterval) {
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this._pausedTotal += this._pausedInterval;
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this._pausedInterval = null;
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}
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// change state
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this.state = 'start';
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}
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pause() {
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// do we need to change
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if (this.state === 'pause') return;
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@@ -122,12 +136,19 @@ class Timer {
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this.state = 'pause';
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}
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stop() {
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console.log('stop: not yet implemented');
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return false;
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}
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roll() {
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console.log('roll: not yet implemented');
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return false;
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// do we need to change
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if (this.state === 'stop') return;
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// clear all timers
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this.current = duration;
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this._finishAt = null;
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this._startedAt = null;
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this._pausedAt = null;
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this._pausedInterval = null;
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this._pausedTotal = null;
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// change state
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this.state = 'stop';
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}
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}
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