mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-18 05:34:09 +00:00
refactor: migrate custom fields to transactions
refactor: extract functions to api domain refactor: strict custom field parsing refactor: remove rundown cache utilities refactor: directory restructure
This commit is contained in:
@@ -1,5 +1,5 @@
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import { DatabaseModel, LogOrigin, ProjectData, ProjectFileListResponse } from 'ontime-types';
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import { getErrorMessage } from 'ontime-utils';
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import { getErrorMessage, getFirstRundown } from 'ontime-utils';
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import { join } from 'path';
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import { copyFile } from 'fs/promises';
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@@ -8,6 +8,7 @@ import { logger } from '../../classes/Logger.js';
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import { publicDir } from '../../setup/index.js';
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import {
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appendToName,
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deleteFile,
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dockerSafeRename,
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ensureDirectory,
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ensureJsonExtension,
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@@ -16,14 +17,14 @@ import {
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removeFileExtension,
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} from '../../utils/fileManagement.js';
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import { dbModel } from '../../models/dataModel.js';
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import { deleteFile } from '../../utils/parserUtils.js';
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import { parseDatabaseModel } from '../../utils/parser.js';
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import { parseRundowns } from '../../api-data/rundown/rundown.parser.js';
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import { demoDb } from '../../models/demoProject.js';
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import { config } from '../../setup/config.js';
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import { getDataProvider, initPersistence } from '../../classes/data-provider/DataProvider.js';
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import { safeMerge } from '../../classes/data-provider/DataProvider.utils.js';
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import { initRundown } from '../../api-data/rundown/rundown.service.js';
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import { parseDatabaseModel } from '../../api-data/db/db.parser.js';
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import { parseCustomFields } from '../../api-data/custom-fields/customFields.parser.js';
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import {
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getLastLoadedProject,
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@@ -31,7 +32,6 @@ import {
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setLastLoadedProject,
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} from '../app-state-service/AppStateService.js';
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import { runtimeService } from '../runtime-service/RuntimeService.js';
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import { getFirstRundown } from '../rundown-service/rundownUtils.js';
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import {
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copyCorruptFile,
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@@ -93,6 +93,7 @@ async function loadProject(projectData: DatabaseModel, fileName: string) {
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// load the first rundown in the project
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const firstRundown = getFirstRundown(projectData.rundowns);
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await initRundown(firstRundown, projectData.customFields);
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// persist the project selection
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@@ -296,13 +297,16 @@ export async function patchCurrentProject(data: Partial<DatabaseModel>) {
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// ... but rundown and custom fields need to be checked
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if (rundowns != null) {
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const result = parseRundowns(data);
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const customFields = parseCustomFields(data);
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const result = parseRundowns(data, customFields);
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/**
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* The user may have multiple rundowns
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* We currently ignore all other rundowns
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*/
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const firstRundown = getFirstRundown(result.rundowns);
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await initRundown(firstRundown, result.customFields);
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const firstRundown = getFirstRundown(result);
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await initRundown(firstRundown, customFields);
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}
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const updatedData = await getDataProvider().getData();
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@@ -1,74 +0,0 @@
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import { CustomFields, Rundown } from 'ontime-types';
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import { RefetchTargets, sendRefetch } from '../../adapters/websocketAux.js';
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import { updateRundownData } from '../../stores/runtimeState.js';
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import { runtimeService } from '../runtime-service/RuntimeService.js';
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import * as cache from './rundownCache.js';
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/**
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* Forces update in the store
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* Called when we make changes to the rundown object
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*/
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function updateRuntimeOnChange() {
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const { timedEventsOrder } = cache.getEventOrder();
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const numEvents = timedEventsOrder.length;
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const metadata = cache.getMetadata();
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// schedule an update for the end of the event loop
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setImmediate(() =>
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updateRundownData({
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numEvents,
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...metadata,
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}),
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);
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}
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type NotifyChangesOptions = {
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timer?: boolean | string[]; // whether to notify the timer, could be a yes / no or an array of affected IDs
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external?: boolean; // whether to notify external services
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reload?: boolean; // major change, clients should consider refetching everything
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};
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/**
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* Notify services of changes in the rundown
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*/
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function notifyChanges(options: NotifyChangesOptions) {
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if (options.timer) {
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const { playableEventsOrder } = cache.getEventOrder();
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if (playableEventsOrder.length === 0) {
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runtimeService.stop();
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} else {
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// notify timer service of changed events
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// timer can be true or an array of changed IDs
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const affected = Array.isArray(options.timer) ? options.timer : undefined;
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runtimeService.notifyOfChangedEvents(affected);
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}
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}
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if (options.external) {
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// advice socket subscribers of change
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const payload = {
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target: RefetchTargets.Rundown,
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changes: Array.isArray(options.timer) ? options.timer : undefined,
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reload: options.reload,
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revision: cache.getMetadata().revision,
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};
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sendRefetch(payload);
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}
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}
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/**
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* Sets a new rundown in the cache
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* and marks it as the currently loaded one
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*/
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export async function initRundown(rundown: Readonly<Rundown>, customFields: Readonly<CustomFields>) {
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await cache.init(rundown, customFields);
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// notify runtime that rundown has changed
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updateRuntimeOnChange();
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// notify timer of change
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notifyChanges({ timer: true, external: true, reload: true });
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}
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@@ -1,54 +0,0 @@
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import { SupportedEntry, OntimeEvent, OntimeDelay, OntimeBlock, Rundown } from 'ontime-types';
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import { defaultRundown } from '../../../models/dataModel.js';
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const baseEvent = {
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type: SupportedEntry.Event,
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skip: false,
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revision: 1,
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};
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const baseBlock = {
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type: SupportedEntry.Block,
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events: [],
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};
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/**
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* Utility to create a Ontime event
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*/
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export function makeOntimeEvent(patch: Partial<OntimeEvent>): OntimeEvent {
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return {
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...baseEvent,
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...patch,
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} as OntimeEvent;
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}
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/**
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* Utility to create a delay event
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*/
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export function makeOntimeDelay(patch: Partial<OntimeDelay>): OntimeDelay {
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return { id: 'delay', type: SupportedEntry.Delay, duration: 0, ...patch } as OntimeDelay;
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}
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/**
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* Utility to create a block event
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*/
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export function makeOntimeBlock(patch: Partial<OntimeBlock>): OntimeBlock {
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return { id: 'block', ...baseBlock, ...patch } as OntimeBlock;
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}
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/**
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* Utility to create a rundown object
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*/
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export function makeRundown(patch: Partial<Rundown>): Rundown {
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return {
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...defaultRundown,
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...patch,
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};
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}
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/**
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* Utility to generate a rundown of OntimeEvents form partial objects
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*/
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export function prepareTimedEvents(events: Partial<OntimeEvent>[]): OntimeEvent[] {
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return events.map(makeOntimeEvent);
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}
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@@ -1,127 +0,0 @@
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import { createCustomField, editCustomField, removeCustomField, customFieldChangelog } from '../rundownCache.js';
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beforeAll(() => {
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vi.mock('../../../classes/data-provider/DataProvider.js', () => {
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return {
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getDataProvider: vi.fn().mockImplementation(() => {
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return {
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setCustomFields: vi.fn().mockImplementation((newData) => newData),
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setRundown: vi.fn().mockImplementation((newData) => newData),
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};
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}),
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};
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});
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});
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describe('custom fields flow', () => {
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describe('createCustomField()', () => {
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it('creates a field from given parameters', () => {
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const expected = {
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Lighting: {
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label: 'Lighting',
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type: 'string',
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colour: 'blue',
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},
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};
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const customField = createCustomField({ label: 'Lighting', type: 'string', colour: 'blue' });
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expect(customField).toStrictEqual(expected);
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});
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});
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describe('editCustomField()', () => {
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it('edits a field with a given label', () => {
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createCustomField({ label: 'Sound', type: 'string', colour: 'blue' });
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const expected = {
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Lighting: {
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label: 'Lighting',
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type: 'string',
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colour: 'blue',
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},
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Sound: {
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label: 'Sound',
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type: 'string',
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colour: 'green',
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},
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};
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const customField = editCustomField('Sound', { label: 'Sound', type: 'string', colour: 'green' });
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expect(customFieldChangelog).toStrictEqual({});
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expect(customField).toStrictEqual(expected);
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});
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it('renames a field to a new label', () => {
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const created = createCustomField({ label: 'Video', type: 'string', colour: 'red' });
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const expected = {
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Lighting: {
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label: 'Lighting',
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type: 'string',
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colour: 'blue',
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},
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Sound: {
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label: 'Sound',
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type: 'string',
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colour: 'green',
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},
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Video: {
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label: 'Video',
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type: 'string',
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colour: 'red',
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},
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};
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expect(created).toStrictEqual(expected);
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const expectedAfter = {
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Lighting: {
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label: 'Lighting',
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type: 'string',
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colour: 'blue',
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},
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Sound: {
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label: 'Sound',
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type: 'string',
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colour: 'green',
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},
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AV: {
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label: 'AV',
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type: 'string',
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colour: 'red',
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},
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};
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// We need to flush all scheduled tasks for the generate function to settle
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vi.useFakeTimers();
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const customField = editCustomField('Video', { label: 'AV', type: 'string', colour: 'red' });
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expect(customField).toStrictEqual(expectedAfter);
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expect(customFieldChangelog).toStrictEqual({ Video: 'AV' });
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editCustomField('AV', { label: 'Video' });
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vi.runAllTimers();
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expect(customFieldChangelog).toStrictEqual({});
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vi.useRealTimers();
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});
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});
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describe('removeCustomField()', () => {
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it('deletes a field with a given label', () => {
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const expected = {
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Lighting: {
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label: 'Lighting',
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type: 'string',
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colour: 'blue',
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},
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Video: {
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label: 'Video',
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type: 'string',
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colour: 'red',
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},
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};
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const customField = removeCustomField('Sound');
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expect(customField).toStrictEqual(expected);
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});
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});
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});
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@@ -1,188 +0,0 @@
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import { CustomFields, SupportedEntry } from 'ontime-types';
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import { addToCustomAssignment, calculateDayOffset, handleCustomField } from '../rundownCache.utils.js';
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import { MILLIS_PER_HOUR } from 'ontime-utils';
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import { makeOntimeEvent } from '../__mocks__/rundown.mocks.js';
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describe('addToCustomAssignment()', () => {
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it('adds given entry to assignedCustomFields', () => {
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const assignedCustomFields = {};
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addToCustomAssignment('label1', 'eventId 1', assignedCustomFields);
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expect(assignedCustomFields).toStrictEqual({ label1: ['eventId 1'] });
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addToCustomAssignment('label1', 'eventId 2', assignedCustomFields);
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expect(assignedCustomFields).toStrictEqual({ label1: ['eventId 1', 'eventId 2'] });
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});
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});
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describe('handleCustomField()', () => {
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it('creates a map of where custom fields are used', () => {
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const customFields = {
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lighting: {
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type: 'string',
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colour: 'red',
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label: 'lighting',
|
||||
},
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sound: {
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type: 'string',
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colour: 'red',
|
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label: 'sound',
|
||||
},
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||||
} as CustomFields;
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const customFieldChangelog = {};
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||||
|
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const event = makeOntimeEvent({
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||||
type: SupportedEntry.Event,
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||||
id: '2',
|
||||
timeStart: 0,
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||||
linkStart: true,
|
||||
custom: {
|
||||
lighting: 'on',
|
||||
},
|
||||
});
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const assignedCustomFields = {};
|
||||
|
||||
const result = handleCustomField(customFields, customFieldChangelog, event, assignedCustomFields);
|
||||
expect(result).toBeUndefined();
|
||||
expect(assignedCustomFields).toStrictEqual({ lighting: ['2'] });
|
||||
expect(event.custom).toStrictEqual({
|
||||
lighting: 'on',
|
||||
});
|
||||
});
|
||||
|
||||
it('renames a field if in changelog', () => {
|
||||
const customFields = {
|
||||
lighting: {
|
||||
type: 'string',
|
||||
colour: 'red',
|
||||
label: 'lighting',
|
||||
},
|
||||
video: {
|
||||
type: 'string',
|
||||
colour: 'red',
|
||||
label: 'video',
|
||||
},
|
||||
} as CustomFields;
|
||||
|
||||
const customFieldChangelog = { sound: 'video' };
|
||||
|
||||
const event = makeOntimeEvent({
|
||||
type: SupportedEntry.Event,
|
||||
id: '2',
|
||||
timeStart: 0,
|
||||
linkStart: true,
|
||||
custom: {
|
||||
sound: 'on',
|
||||
},
|
||||
});
|
||||
const assignedCustomFields = {};
|
||||
|
||||
const result = handleCustomField(customFields, customFieldChangelog, event, assignedCustomFields);
|
||||
expect(result).toBeUndefined();
|
||||
expect(assignedCustomFields).toStrictEqual({ video: ['2'] });
|
||||
expect(event.custom).toStrictEqual({
|
||||
video: 'on',
|
||||
});
|
||||
});
|
||||
|
||||
it('processes all fields', () => {
|
||||
const customFields = {
|
||||
field1: {
|
||||
type: 'string',
|
||||
colour: 'red',
|
||||
label: 'field1',
|
||||
},
|
||||
field2: {
|
||||
type: 'string',
|
||||
colour: 'red',
|
||||
label: 'field2',
|
||||
},
|
||||
} as CustomFields;
|
||||
|
||||
const customFieldChangelog = { field1: 'newField1' };
|
||||
|
||||
const mutableEvent = makeOntimeEvent({
|
||||
type: SupportedEntry.Event,
|
||||
id: 'event1',
|
||||
custom: {
|
||||
field1: 'value1',
|
||||
field2: 'value2',
|
||||
},
|
||||
});
|
||||
|
||||
const assignedCustomFields = {};
|
||||
|
||||
handleCustomField(customFields, customFieldChangelog, mutableEvent, assignedCustomFields);
|
||||
|
||||
// Check that field1 has been renamed to newField1 and the value reassigned
|
||||
expect(mutableEvent.custom['newField1']).toStrictEqual('value1');
|
||||
expect(mutableEvent.custom['field1']).toBeUndefined();
|
||||
|
||||
// Check that field2 has been processed
|
||||
expect(mutableEvent.custom['field2']).toStrictEqual('value2');
|
||||
|
||||
// Check that assignedCustomFields has been updated correctly
|
||||
expect(assignedCustomFields).toStrictEqual({
|
||||
newField1: ['event1'],
|
||||
field2: ['event1'],
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
describe('calculateDayOffset', () => {
|
||||
it('returns 0 if there is no previous event', () => {
|
||||
expect(calculateDayOffset({ timeStart: 0 }, null)).toBe(0);
|
||||
});
|
||||
|
||||
it('returns 0 if the previous event duration is 0', () => {
|
||||
expect(calculateDayOffset({ timeStart: 0 }, { timeStart: 0, duration: 0 })).toBe(0);
|
||||
});
|
||||
|
||||
it('returns 0 if event starts after previous', () => {
|
||||
expect(calculateDayOffset({ timeStart: 11 }, { timeStart: 10, duration: 2 })).toBe(0);
|
||||
});
|
||||
|
||||
it('returns 1 if event starts before previous', () => {
|
||||
expect(calculateDayOffset({ timeStart: 9 }, { timeStart: 10, duration: 2 })).toBe(1);
|
||||
});
|
||||
|
||||
it('returns 1 if event starts at the same time as one before', () => {
|
||||
expect(calculateDayOffset({ timeStart: 10 }, { timeStart: 10, duration: 2 })).toBe(1);
|
||||
});
|
||||
|
||||
it('should account for an event that crossed midnight and there is a overlap', () => {
|
||||
expect(
|
||||
calculateDayOffset(
|
||||
{ timeStart: MILLIS_PER_HOUR }, // starts at 01:00:00
|
||||
{ timeStart: 20 * MILLIS_PER_HOUR, duration: 6 * MILLIS_PER_HOUR }, // ends at 02:00:00
|
||||
),
|
||||
).toBe(1);
|
||||
});
|
||||
|
||||
it('should account for an event that crossed midnight and there is a gap', () => {
|
||||
expect(
|
||||
calculateDayOffset(
|
||||
{ timeStart: 2 * MILLIS_PER_HOUR }, // starts at 02:00:00
|
||||
{ timeStart: 23 * MILLIS_PER_HOUR, duration: 2 * MILLIS_PER_HOUR }, // ends at 01:00:00
|
||||
),
|
||||
).toBe(1);
|
||||
});
|
||||
|
||||
it('should account for an event that crossed midnight with no overlaps or gaps', () => {
|
||||
expect(
|
||||
calculateDayOffset(
|
||||
{ timeStart: 2 * MILLIS_PER_HOUR }, // starts at 02:00:00
|
||||
{ timeStart: 20 * MILLIS_PER_HOUR, duration: 6 * MILLIS_PER_HOUR }, // ends at 02:00:00
|
||||
),
|
||||
).toBe(1);
|
||||
});
|
||||
|
||||
it('should account for an event that finishes exactly at midnight', () => {
|
||||
expect(
|
||||
calculateDayOffset(
|
||||
{ timeStart: 2 * MILLIS_PER_HOUR }, // starts at 02:00:00
|
||||
{ timeStart: 23 * MILLIS_PER_HOUR, duration: 6 * MILLIS_PER_HOUR }, // ends at 24:00:00
|
||||
),
|
||||
).toBe(1);
|
||||
});
|
||||
});
|
||||
@@ -1,24 +0,0 @@
|
||||
import { makeRundown } from '../../../api-data/rundown/__mocks__/rundown.mocks.js';
|
||||
import { getPreviousId } from '../rundownUtils.js';
|
||||
|
||||
describe('getPreviousId', () => {
|
||||
const rundown = makeRundown({
|
||||
flatOrder: ['a', 'b', 'c', 'd'],
|
||||
});
|
||||
|
||||
it('returns afterId if provided', () => {
|
||||
expect(getPreviousId(rundown, 'b')).toBe('b');
|
||||
});
|
||||
|
||||
it('returns the previous id before beforeId if provided', () => {
|
||||
expect(getPreviousId(rundown, undefined, 'c')).toBe('b');
|
||||
});
|
||||
|
||||
it('returns undefined if neither afterId nor beforeId is provided', () => {
|
||||
expect(getPreviousId(rundown)).toBeNull();
|
||||
});
|
||||
|
||||
it('returns undefined if beforeId is not found', () => {
|
||||
expect(getPreviousId(rundown, undefined, 'z')).toBeNull();
|
||||
});
|
||||
});
|
||||
@@ -1,462 +0,0 @@
|
||||
import {
|
||||
CustomField,
|
||||
CustomFieldLabel,
|
||||
CustomFields,
|
||||
EntryId,
|
||||
isOntimeBlock,
|
||||
isOntimeEvent,
|
||||
isPlayableEvent,
|
||||
OntimeBlock,
|
||||
OntimeEntry,
|
||||
Rundown,
|
||||
RundownEntries,
|
||||
} from 'ontime-types';
|
||||
import { generateId, insertAtIndex, customFieldLabelToKey } from 'ontime-utils';
|
||||
|
||||
import { getDataProvider } from '../../classes/data-provider/DataProvider.js';
|
||||
|
||||
import type { RundownMetadata } from '../../api-data/rundown/rundown.types.js';
|
||||
import { makeRundownMetadata, type ProcessedRundownMetadata } from './rundownCache.utils.js';
|
||||
|
||||
let currentRundownId: EntryId = '';
|
||||
let currentRundown: Rundown = {
|
||||
id: '',
|
||||
title: '',
|
||||
order: [],
|
||||
flatOrder: [],
|
||||
entries: {},
|
||||
revision: 0,
|
||||
};
|
||||
let projectCustomFields: CustomFields = {};
|
||||
let rundownMetadata: RundownMetadata = {
|
||||
totalDelay: 0,
|
||||
totalDuration: 0,
|
||||
totalDays: 0,
|
||||
firstStart: null,
|
||||
lastEnd: null,
|
||||
|
||||
playableEventOrder: [],
|
||||
timedEventOrder: [],
|
||||
flatEntryOrder: [],
|
||||
|
||||
assignedCustomFields: {},
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the cached rundown without triggering regeneration
|
||||
*/
|
||||
export const getCurrentRundown = (): Rundown => currentRundown;
|
||||
export const getCustomFields = (): CustomFields => projectCustomFields;
|
||||
|
||||
/**
|
||||
* all mutating functions will set this value if there is a need for re-generation
|
||||
* but will only be cleared by the generate function
|
||||
*/
|
||||
let isStale = true;
|
||||
|
||||
/** Allows safely setting the stale state without accidentally clearing it */
|
||||
function setIsStale() {
|
||||
isStale = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Object that contains reference of renamed custom fields
|
||||
* Used to rename the custom fields in the events
|
||||
* @private exported only to simplify testing
|
||||
* @example
|
||||
* {
|
||||
* oldLabel: newLabel
|
||||
* lighting: lx
|
||||
* }
|
||||
*/
|
||||
export let customFieldChangelog: Record<string, string> = {};
|
||||
|
||||
/**
|
||||
* Receives a rundown which will be processed and used as the new current rundown
|
||||
*/
|
||||
export async function init(initialRundown: Readonly<Rundown>, customFields: Readonly<CustomFields>) {
|
||||
// we clone this objects since we use mutating logic in the cache
|
||||
currentRundown = structuredClone(initialRundown);
|
||||
currentRundownId = initialRundown.id;
|
||||
projectCustomFields = structuredClone(customFields);
|
||||
|
||||
updateCache();
|
||||
|
||||
currentRundownId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility generate cache
|
||||
* @private should not be called outside of `rundownCache.ts`, exported for testing
|
||||
*/
|
||||
export function generate(
|
||||
initialRundown: Readonly<Rundown>,
|
||||
customFields: Readonly<CustomFields>,
|
||||
): ProcessedRundownMetadata {
|
||||
const { process, getMetadata } = makeRundownMetadata(customFields, customFieldChangelog);
|
||||
|
||||
for (let i = 0; i < initialRundown.order.length; i++) {
|
||||
// we assign a reference to the current entry, this will be mutated in place
|
||||
const currentEntryId = initialRundown.order[i];
|
||||
const currentEntry = initialRundown.entries[currentEntryId];
|
||||
if (!currentEntry) {
|
||||
continue;
|
||||
}
|
||||
const { processedEntry } = process(currentEntry, null);
|
||||
|
||||
// if the event is a block, we process the nested entries
|
||||
// the code here is a copy of the processing of top level events
|
||||
if (isOntimeBlock(processedEntry)) {
|
||||
let totalBlockDuration = 0;
|
||||
let blockStartTime = null;
|
||||
let blockEndTime = null;
|
||||
let isFirstLinked = false;
|
||||
const blockEvents: EntryId[] = [];
|
||||
|
||||
// check if the block contains events
|
||||
for (let i = 0; i < processedEntry.events.length; i++) {
|
||||
const nestedEntryId = processedEntry.events[i];
|
||||
const nestedEntry = initialRundown.entries[nestedEntryId];
|
||||
|
||||
if (!nestedEntry) {
|
||||
continue;
|
||||
}
|
||||
|
||||
blockEvents.push(nestedEntry.id);
|
||||
const { processedData: processedNestedData, processedEntry: processedNestedEntry } = process(
|
||||
nestedEntry,
|
||||
processedEntry.id,
|
||||
);
|
||||
|
||||
// we dont extract metadata of skipped events,
|
||||
// if this is not a playable event there is nothing else to do
|
||||
if (!isOntimeEvent(processedNestedEntry) || !isPlayableEvent(processedNestedEntry)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// first start is always the first event
|
||||
if (blockStartTime === null) {
|
||||
blockStartTime = processedNestedEntry.timeStart;
|
||||
isFirstLinked = Boolean(processedNestedEntry.linkStart);
|
||||
}
|
||||
|
||||
// lastEntry is the event with the latest end time
|
||||
blockEndTime = processedNestedData.lastEnd;
|
||||
totalBlockDuration += processedNestedEntry.duration;
|
||||
}
|
||||
|
||||
// update block metadata
|
||||
processedEntry.duration = totalBlockDuration;
|
||||
processedEntry.startTime = blockStartTime;
|
||||
processedEntry.endTime = blockEndTime;
|
||||
processedEntry.isFirstLinked = isFirstLinked;
|
||||
processedEntry.events = blockEvents;
|
||||
}
|
||||
}
|
||||
|
||||
return getMetadata();
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs the generate function in the currently loaded rundown and updates caches
|
||||
*/
|
||||
export function updateCache() {
|
||||
// The stale state can only be cleared inside updateCache()
|
||||
function clearIsStale() {
|
||||
isStale = false;
|
||||
}
|
||||
const processedData = generate(currentRundown, projectCustomFields);
|
||||
|
||||
// update the cache values
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars -- we are not interested in the iteration data
|
||||
const { previousEvent, latestEvent, ...metadata } = processedData;
|
||||
currentRundown.entries = metadata.entries;
|
||||
currentRundown.order = metadata.order;
|
||||
currentRundown.flatOrder = metadata.flatEntryOrder;
|
||||
rundownMetadata = metadata;
|
||||
clearIsStale();
|
||||
customFieldChangelog = {};
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether a given ID is exists in the current rundown
|
||||
*/
|
||||
export function hasId(id: EntryId): boolean {
|
||||
return Object.hasOwn(currentRundown.entries, id);
|
||||
}
|
||||
|
||||
/** Returns an ID guaranteed to be unique */
|
||||
export function getUniqueId(): string {
|
||||
if (isStale) {
|
||||
updateCache();
|
||||
}
|
||||
let id = '';
|
||||
do {
|
||||
id = generateId();
|
||||
} while (hasId(id));
|
||||
return id;
|
||||
}
|
||||
|
||||
/** Returns index of an entry with a given id */
|
||||
export function getIndexOf(entryId: EntryId) {
|
||||
if (isStale) {
|
||||
updateCache();
|
||||
}
|
||||
return currentRundown.order.indexOf(entryId);
|
||||
}
|
||||
|
||||
/** Returns id of an entry at a given index */
|
||||
export function getIdOf(index: number) {
|
||||
if (isStale) {
|
||||
updateCache();
|
||||
}
|
||||
return currentRundown.order.at(index);
|
||||
}
|
||||
|
||||
type RundownCache = {
|
||||
id: string;
|
||||
title: string;
|
||||
order: EntryId[];
|
||||
entries: RundownEntries;
|
||||
revision: number;
|
||||
totalDelay: number;
|
||||
totalDuration: number;
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the full rundown cache.
|
||||
* Will triggering regeneration if data is stale.
|
||||
*/
|
||||
export function get(): Readonly<RundownCache> {
|
||||
if (isStale) {
|
||||
updateCache();
|
||||
}
|
||||
return {
|
||||
id: currentRundown.id,
|
||||
title: currentRundown.title,
|
||||
entries: currentRundown.entries,
|
||||
order: currentRundown.order,
|
||||
revision: currentRundown.revision,
|
||||
totalDelay: rundownMetadata.totalDelay,
|
||||
totalDuration: rundownMetadata.totalDuration,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns calculated metadata from rundown
|
||||
* Will triggering regeneration if data is stale.
|
||||
*/
|
||||
export function getMetadata(): Readonly<RundownMetadata & { revision: number }> {
|
||||
if (isStale) {
|
||||
updateCache();
|
||||
}
|
||||
|
||||
return {
|
||||
...rundownMetadata,
|
||||
revision: currentRundown.revision,
|
||||
};
|
||||
}
|
||||
|
||||
export type RundownOrder = {
|
||||
order: EntryId[];
|
||||
flatOrder: EntryId[];
|
||||
timedEventsOrder: EntryId[];
|
||||
playableEventsOrder: EntryId[];
|
||||
};
|
||||
|
||||
/**
|
||||
* Exposes the order of events
|
||||
*/
|
||||
export function getEventOrder(): Readonly<RundownOrder> {
|
||||
if (isStale) {
|
||||
updateCache();
|
||||
}
|
||||
return {
|
||||
order: currentRundown.order,
|
||||
flatOrder: currentRundown.flatOrder,
|
||||
timedEventsOrder: rundownMetadata.timedEventOrder,
|
||||
playableEventsOrder: rundownMetadata.playableEventOrder,
|
||||
};
|
||||
}
|
||||
|
||||
type CommonParams = { rundown: Rundown };
|
||||
type MutationParams<T> = T & CommonParams;
|
||||
type MutatingReturn = {
|
||||
newRundown: Rundown;
|
||||
newEvent?: OntimeEntry;
|
||||
changeList?: EntryId[];
|
||||
didMutate: boolean;
|
||||
};
|
||||
type MutatingFn<T extends object> = (params: MutationParams<T>) => MutatingReturn;
|
||||
|
||||
/**
|
||||
* Decorators injects data into mutation
|
||||
* ensures order of operations when performing mutations
|
||||
*/
|
||||
export function mutateCache<T extends object>(mutation: MutatingFn<T>) {
|
||||
function scopedMutation(params: T) {
|
||||
// we work on a copy of the rundown
|
||||
const rundownCopy = structuredClone(currentRundown);
|
||||
const { newEvent, newRundown, changeList, didMutate } = mutation({ ...params, rundown: rundownCopy });
|
||||
|
||||
// early return without calling side effects
|
||||
if (!didMutate) {
|
||||
return { newEvent, newRundown, changeList, didMutate };
|
||||
}
|
||||
|
||||
newRundown.revision += 1;
|
||||
currentRundown = newRundown;
|
||||
|
||||
// schedule a non priority cache update
|
||||
setImmediate(() => {
|
||||
get();
|
||||
});
|
||||
|
||||
// defer writing to the database
|
||||
setImmediate(async () => {
|
||||
await getDataProvider().setRundown(currentRundownId, currentRundown);
|
||||
});
|
||||
|
||||
return { newEvent, newRundown, didMutate };
|
||||
}
|
||||
|
||||
return scopedMutation;
|
||||
}
|
||||
|
||||
type AddArgs = MutationParams<{ afterId?: string; parent: EntryId | null; entry: OntimeEntry }>;
|
||||
/**
|
||||
* Add entry to rundown, handles the following cases:
|
||||
* - 1. add entry in block, after a given entry
|
||||
* - 2. add entry in block, at the beginning
|
||||
* - 3. add entry to the rundown, after a given entry
|
||||
* - 4. add entry to the rundown, at the beginning
|
||||
*/
|
||||
export function add({ rundown, afterId, parent, entry }: AddArgs): Required<MutatingReturn> {
|
||||
if (parent) {
|
||||
const parentBlock = rundown.entries[parent] as OntimeBlock;
|
||||
if (afterId) {
|
||||
const atEventsIndex = parentBlock.events.indexOf(afterId) + 1;
|
||||
const atFlatIndex = rundown.flatOrder.indexOf(afterId) + 1;
|
||||
parentBlock.events = insertAtIndex(atEventsIndex, entry.id, parentBlock.events);
|
||||
rundown.flatOrder = insertAtIndex(atFlatIndex, entry.id, rundown.flatOrder);
|
||||
} else {
|
||||
parentBlock.events = insertAtIndex(0, entry.id, parentBlock.events);
|
||||
const atFlatIndex = rundown.flatOrder.indexOf(parent) + 1;
|
||||
rundown.flatOrder = insertAtIndex(atFlatIndex, entry.id, rundown.flatOrder);
|
||||
}
|
||||
} else {
|
||||
if (afterId) {
|
||||
const atOrderIndex = rundown.order.indexOf(afterId) + 1;
|
||||
const atFlatIndex = rundown.flatOrder.indexOf(afterId) + 1;
|
||||
rundown.order = insertAtIndex(atOrderIndex, entry.id, rundown.order);
|
||||
rundown.flatOrder = insertAtIndex(atFlatIndex, entry.id, rundown.flatOrder);
|
||||
} else {
|
||||
rundown.order = insertAtIndex(0, entry.id, rundown.order);
|
||||
rundown.flatOrder = insertAtIndex(0, entry.id, rundown.flatOrder);
|
||||
}
|
||||
}
|
||||
|
||||
// either way, we insert the entry into the rundown
|
||||
rundown.entries[entry.id] = entry;
|
||||
setIsStale();
|
||||
return { newRundown: rundown, changeList: [], newEvent: entry, didMutate: true };
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility for invalidating service cache if a custom field is used
|
||||
*/
|
||||
function invalidateIfUsed(label: CustomFieldLabel) {
|
||||
// if the field was in use, we mark the cache as stale
|
||||
if (label in rundownMetadata.assignedCustomFields) {
|
||||
setIsStale();
|
||||
}
|
||||
// ... and schedule a cache update
|
||||
// schedule a non priority cache update
|
||||
setImmediate(async () => {
|
||||
updateCache();
|
||||
await getDataProvider().setRundown(currentRundownId, currentRundown);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility for scheduling a non priority custom field persist
|
||||
*/
|
||||
function scheduleCustomFieldPersist() {
|
||||
setImmediate(async () => {
|
||||
await getDataProvider().setCustomFields(projectCustomFields);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Sanitises and creates a custom field in the database
|
||||
*/
|
||||
export function createCustomField(field: CustomField): CustomFields {
|
||||
const { label, type, colour } = field;
|
||||
const key = customFieldLabelToKey(label);
|
||||
|
||||
if (key === null) {
|
||||
throw new Error('Unable to convert label to a valid key');
|
||||
}
|
||||
|
||||
// check if label already exists
|
||||
const alreadyExists = Object.hasOwn(projectCustomFields, key);
|
||||
|
||||
if (alreadyExists) {
|
||||
throw new Error('Label already exists');
|
||||
}
|
||||
|
||||
// update object and persist
|
||||
projectCustomFields[key] = { label, type, colour };
|
||||
|
||||
scheduleCustomFieldPersist();
|
||||
|
||||
return projectCustomFields;
|
||||
}
|
||||
|
||||
/**
|
||||
* Edits an existing custom field in the database
|
||||
*/
|
||||
export function editCustomField(key: string, newField: Partial<CustomField>): CustomFields {
|
||||
if (!(key in projectCustomFields)) {
|
||||
throw new Error('Could not find label');
|
||||
}
|
||||
|
||||
const existingField = projectCustomFields[key];
|
||||
if (newField.type !== undefined && existingField.type !== newField.type) {
|
||||
throw new Error('Change of field type is not allowed');
|
||||
}
|
||||
|
||||
if (newField.label === undefined) {
|
||||
throw new Error('Missing label');
|
||||
}
|
||||
|
||||
const newKey = customFieldLabelToKey(newField.label);
|
||||
if (newKey === null) {
|
||||
throw new Error('Unable to convert label to a valid key');
|
||||
}
|
||||
projectCustomFields[newKey] = { ...existingField, ...newField };
|
||||
|
||||
if (key !== newKey) {
|
||||
delete projectCustomFields[key];
|
||||
customFieldChangelog[key] = newKey;
|
||||
}
|
||||
|
||||
scheduleCustomFieldPersist();
|
||||
invalidateIfUsed(key);
|
||||
|
||||
return projectCustomFields;
|
||||
}
|
||||
|
||||
/**
|
||||
* Deletes a custom field from the database
|
||||
*/
|
||||
export function removeCustomField(label: string): CustomFields {
|
||||
if (label in projectCustomFields) {
|
||||
delete projectCustomFields[label];
|
||||
}
|
||||
|
||||
scheduleCustomFieldPersist();
|
||||
invalidateIfUsed(label);
|
||||
|
||||
return projectCustomFields;
|
||||
}
|
||||
@@ -1,251 +0,0 @@
|
||||
import {
|
||||
OntimeEvent,
|
||||
CustomFieldLabel,
|
||||
CustomFields,
|
||||
OntimeEntry,
|
||||
EntryId,
|
||||
isOntimeEvent,
|
||||
isPlayableEvent,
|
||||
isOntimeDelay,
|
||||
PlayableEvent,
|
||||
RundownEntries,
|
||||
} from 'ontime-types';
|
||||
import { dayInMs, getLinkedTimes, getTimeFrom, isNewLatest } from 'ontime-utils';
|
||||
|
||||
import type { RundownMetadata } from '../../api-data/rundown/rundown.types.js';
|
||||
|
||||
/**
|
||||
* Utility function to add an entry, mutates given assignedCustomFields in place
|
||||
* @param label
|
||||
* @param eventId
|
||||
*/
|
||||
export function addToCustomAssignment(
|
||||
label: CustomFieldLabel,
|
||||
eventId: string,
|
||||
assignedCustomFields: Record<string, string[]>,
|
||||
) {
|
||||
if (!Array.isArray(assignedCustomFields[label])) {
|
||||
assignedCustomFields[label] = [];
|
||||
}
|
||||
assignedCustomFields[label].push(eventId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sanitises custom fields and updates values if necessary
|
||||
* Mutates in place mutableEvent and assignedCustomFields
|
||||
*/
|
||||
export function handleCustomField(
|
||||
customFields: CustomFields,
|
||||
customFieldChangelog: Record<string, string>,
|
||||
mutableEvent: OntimeEvent,
|
||||
assignedCustomFields: Record<string, string[]>,
|
||||
) {
|
||||
for (const field in mutableEvent.custom) {
|
||||
// rename the property if it is in the changelog
|
||||
if (field in customFieldChangelog) {
|
||||
const oldData = mutableEvent.custom[field];
|
||||
const newLabel = customFieldChangelog[field];
|
||||
|
||||
mutableEvent.custom[newLabel] = oldData;
|
||||
delete mutableEvent.custom[field];
|
||||
addToCustomAssignment(newLabel, mutableEvent.id, assignedCustomFields);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (field in customFields) {
|
||||
// add field to assignment map
|
||||
addToCustomAssignment(field, mutableEvent.id, assignedCustomFields);
|
||||
} else {
|
||||
// delete data if it is not declared in project level custom fields
|
||||
delete mutableEvent.custom[field];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility for calculating if the current events should have a day offset
|
||||
* @param current the current event under test
|
||||
* @param previous the previous event
|
||||
* @returns 0 or 1 for easy accumulation with the total days
|
||||
*/
|
||||
export function calculateDayOffset(
|
||||
current: Pick<OntimeEvent, 'timeStart'>,
|
||||
previous: Pick<OntimeEvent, 'timeStart' | 'duration'> | null,
|
||||
) {
|
||||
// if there is no previous there can't be a day offset
|
||||
if (!previous) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// if the previous events duration is zero it will push the current event to next day
|
||||
if (previous.duration === 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// if the previous event crossed midnight then the current event is in the next day
|
||||
if (previous.timeStart + previous.duration >= dayInMs) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// if the current events starts at the same time or before the previous event then it is the next day
|
||||
if (current.timeStart <= previous.timeStart) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
export type ProcessedRundownMetadata = RundownMetadata & {
|
||||
entries: RundownEntries;
|
||||
order: EntryId[];
|
||||
previousEvent: PlayableEvent | null; // The playableEvent from the previous iteration
|
||||
latestEvent: PlayableEvent | null; // The playableEvent most forwards in time processed so far
|
||||
previousEntry: OntimeEntry | null; // The entry processed in the previous iteration
|
||||
};
|
||||
|
||||
/**
|
||||
* Factory function to create a rundown metadata processor
|
||||
* @returns {process, getMetadata} process() - processes entries in order | getMetadata() -> returns the current metadata
|
||||
*/
|
||||
export function makeRundownMetadata(customFields: CustomFields, customFieldChangelog: Record<string, string>) {
|
||||
let rundownMeta: ProcessedRundownMetadata = {
|
||||
totalDelay: 0,
|
||||
totalDuration: 0,
|
||||
totalDays: 0,
|
||||
firstStart: null,
|
||||
lastEnd: null,
|
||||
|
||||
assignedCustomFields: {},
|
||||
playableEventOrder: [],
|
||||
timedEventOrder: [],
|
||||
flatEntryOrder: [],
|
||||
|
||||
entries: {},
|
||||
order: [],
|
||||
previousEvent: null,
|
||||
latestEvent: null,
|
||||
previousEntry: null,
|
||||
};
|
||||
|
||||
function process<T extends OntimeEntry>(
|
||||
entry: T,
|
||||
childOfBlock: EntryId | null,
|
||||
): { processedData: ProcessedRundownMetadata; processedEntry: T } {
|
||||
const data = processEntry(rundownMeta, customFields, customFieldChangelog, entry, childOfBlock);
|
||||
rundownMeta = data.processedData;
|
||||
return data;
|
||||
}
|
||||
|
||||
function getMetadata(): ProcessedRundownMetadata {
|
||||
return rundownMeta;
|
||||
}
|
||||
|
||||
return { process, getMetadata };
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a single entry and updates the rundown metadata
|
||||
*/
|
||||
function processEntry<T extends OntimeEntry>(
|
||||
rundownMetadata: ProcessedRundownMetadata,
|
||||
customFields: CustomFields,
|
||||
customFieldChangelog: Record<string, string>,
|
||||
entry: T,
|
||||
childOfBlock: EntryId | null,
|
||||
): { processedData: ProcessedRundownMetadata; processedEntry: T } {
|
||||
const processedData = { ...rundownMetadata };
|
||||
const currentEntry = structuredClone(entry);
|
||||
processedData.flatEntryOrder.push(currentEntry.id);
|
||||
|
||||
if (isOntimeEvent(currentEntry)) {
|
||||
processedData.timedEventOrder.push(currentEntry.id);
|
||||
|
||||
/**
|
||||
* 1.Checks that link can be established (ie, events exist and are valid)
|
||||
* and populates the time data from link
|
||||
* The linked event is always the previous playable event
|
||||
* If no previous event exists, the link is removed
|
||||
*/
|
||||
if (currentEntry.linkStart) {
|
||||
if (processedData.previousEvent) {
|
||||
const timePatch = getLinkedTimes(currentEntry, processedData.previousEvent);
|
||||
currentEntry.timeStart = timePatch.timeStart;
|
||||
currentEntry.timeEnd = timePatch.timeEnd;
|
||||
currentEntry.duration = timePatch.duration;
|
||||
} else {
|
||||
currentEntry.linkStart = false;
|
||||
}
|
||||
}
|
||||
|
||||
// 2. handle custom fields - mutates currentEntry
|
||||
handleCustomField(customFields, customFieldChangelog, currentEntry, processedData.assignedCustomFields);
|
||||
|
||||
processedData.totalDays += calculateDayOffset(currentEntry, processedData.previousEvent);
|
||||
currentEntry.dayOffset = processedData.totalDays;
|
||||
currentEntry.delay = 0; // this means we dont calculate delays or gaps for skipped events
|
||||
currentEntry.gap = 0; // this means we dont calculate delays or gaps for skipped events
|
||||
currentEntry.parent = childOfBlock;
|
||||
|
||||
// update rundown metadata, it only concerns playable events
|
||||
if (isPlayableEvent(currentEntry)) {
|
||||
processedData.playableEventOrder.push(currentEntry.id);
|
||||
|
||||
// first start is always the first event
|
||||
if (processedData.firstStart === null) {
|
||||
processedData.firstStart = currentEntry.timeStart;
|
||||
}
|
||||
|
||||
currentEntry.gap = getTimeFrom(currentEntry, processedData.latestEvent);
|
||||
|
||||
if (currentEntry.gap === 0) {
|
||||
// event starts on previous finish, we add its duration
|
||||
processedData.totalDuration += currentEntry.duration;
|
||||
} else if (currentEntry.gap > 0) {
|
||||
// event has a gap, we add the gap and the duration
|
||||
processedData.totalDuration += currentEntry.gap + currentEntry.duration;
|
||||
} else if (currentEntry.gap < 0) {
|
||||
// there is an overlap, we remove the overlap from the duration
|
||||
// ensuring that the sum is not negative (ie: fully overlapped events)
|
||||
// NOTE: we add the gap since it is a negative number
|
||||
processedData.totalDuration += Math.max(currentEntry.duration + currentEntry.gap, 0);
|
||||
}
|
||||
|
||||
// remove eventual gaps from the accumulated delay
|
||||
// we only affect positive delays (time forwards)
|
||||
if (processedData.totalDelay > 0 && currentEntry.gap > 0) {
|
||||
let correctedDelay = 0;
|
||||
// we need to separate the delay that is accumulated from one that may exist after the gap
|
||||
if (isOntimeDelay(processedData.previousEntry)) {
|
||||
correctedDelay = processedData.previousEntry.duration;
|
||||
processedData.totalDelay -= correctedDelay;
|
||||
}
|
||||
processedData.totalDelay = Math.max(processedData.totalDelay - currentEntry.gap, 0);
|
||||
processedData.totalDelay += correctedDelay;
|
||||
}
|
||||
|
||||
// current event delay is the current accumulated delay
|
||||
currentEntry.delay = processedData.totalDelay;
|
||||
|
||||
// assign data for next iteration
|
||||
processedData.previousEvent = currentEntry;
|
||||
|
||||
// lastEntry is the event with the latest end time
|
||||
if (isNewLatest(currentEntry, processedData.latestEvent)) {
|
||||
processedData.latestEvent = currentEntry;
|
||||
processedData.lastEnd = currentEntry.timeEnd;
|
||||
}
|
||||
}
|
||||
} else if (isOntimeDelay(currentEntry)) {
|
||||
// !!! this must happen after handling the links
|
||||
processedData.totalDelay += currentEntry.duration;
|
||||
currentEntry.parent = childOfBlock;
|
||||
}
|
||||
|
||||
if (!childOfBlock) {
|
||||
processedData.order.push(currentEntry.id);
|
||||
}
|
||||
processedData.entries[currentEntry.id] = currentEntry;
|
||||
processedData.previousEntry = currentEntry;
|
||||
|
||||
return { processedData, processedEntry: currentEntry };
|
||||
}
|
||||
@@ -1,188 +0,0 @@
|
||||
import {
|
||||
OntimeEvent,
|
||||
Rundown,
|
||||
OntimeEntry,
|
||||
PlayableEvent,
|
||||
EntryId,
|
||||
RundownEntries,
|
||||
ProjectRundowns,
|
||||
} from 'ontime-types';
|
||||
|
||||
import { getCurrentRundown } from '../../api-data/rundown/rundown.dao.js';
|
||||
|
||||
import * as cache from './rundownCache.js';
|
||||
|
||||
/**
|
||||
* returns the the project rundown and the order arrays
|
||||
*/
|
||||
export function getRundownData() {
|
||||
return {
|
||||
rundown: getCurrentRundown(),
|
||||
rundownOrder: cache.getEventOrder(),
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* returns all events of type OntimeEvent
|
||||
*/
|
||||
export function getTimedEvents(): OntimeEvent[] {
|
||||
const { entries } = cache.get();
|
||||
const { timedEventsOrder } = cache.getEventOrder();
|
||||
return makeFlatRundownFromOrder(timedEventsOrder, entries);
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility flattens a normalised rundown
|
||||
*/
|
||||
function makeFlatRundownFromOrder<T>(order: EntryId[], events: RundownEntries): T[] {
|
||||
return order.map((id) => events[id] as T);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns an event given its index after filtering for OntimeEvents
|
||||
*/
|
||||
export function getEventAtIndex(eventIndex: number): OntimeEvent | undefined {
|
||||
const { timedEventsOrder } = cache.getEventOrder();
|
||||
const eventId = timedEventsOrder[eventIndex];
|
||||
|
||||
if (!eventId) {
|
||||
return undefined;
|
||||
}
|
||||
const { entries } = getCurrentRundown();
|
||||
return entries[eventId] as OntimeEvent | undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns first event that matches a given ID
|
||||
*/
|
||||
export function getEntryWithId(entryId: EntryId): OntimeEntry | undefined {
|
||||
const { entries } = getCurrentRundown();
|
||||
return entries[entryId];
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility returns the first playable event in rundown
|
||||
*/
|
||||
export function getFirstPlayable(playableOrder: EntryId[]): PlayableEvent | undefined {
|
||||
const firstEventId = playableOrder.at(0);
|
||||
if (!firstEventId) return;
|
||||
return getEntryWithId(firstEventId) as PlayableEvent | undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns first event that matches a given cue
|
||||
*/
|
||||
export function getNextEventWithCue(targetCue: string, currentEventIndex = 0): OntimeEvent | undefined {
|
||||
const { playableEventsOrder } = cache.getEventOrder();
|
||||
|
||||
const lowerCaseCue = targetCue.toLowerCase();
|
||||
|
||||
for (let i = currentEventIndex; i < playableEventsOrder.length; i++) {
|
||||
const eventId = playableEventsOrder[i];
|
||||
const event = getEntryWithId(eventId) as PlayableEvent | undefined;
|
||||
if (event?.cue.toLowerCase() === lowerCaseCue) {
|
||||
return event;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* finds the previous event
|
||||
*/
|
||||
export function findPrevious(currentEventId?: string): OntimeEvent | undefined {
|
||||
const { playableEventsOrder } = cache.getEventOrder();
|
||||
|
||||
if (!playableEventsOrder.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if there is no event running, go to first
|
||||
if (!currentEventId) {
|
||||
return getFirstPlayable(playableEventsOrder);
|
||||
}
|
||||
|
||||
const currentIndex = playableEventsOrder.findIndex((eventId) => eventId === currentEventId);
|
||||
const newIndex = Math.max(currentIndex - 1, 0);
|
||||
const previousEventId = playableEventsOrder.at(newIndex);
|
||||
|
||||
if (!previousEventId) {
|
||||
return getFirstPlayable(playableEventsOrder);
|
||||
}
|
||||
|
||||
return getEntryWithId(previousEventId) as PlayableEvent | undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* finds the next event
|
||||
*/
|
||||
export function findNext(currentEventId?: string): PlayableEvent | undefined {
|
||||
const { playableEventOrder } = cache.getMetadata();
|
||||
|
||||
if (!playableEventOrder.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if there is no event running, go to first
|
||||
if (!currentEventId) {
|
||||
return getFirstPlayable(playableEventOrder);
|
||||
}
|
||||
|
||||
const currentIndex = playableEventOrder.findIndex((eventId) => eventId === currentEventId);
|
||||
const newIndex = Math.min(currentIndex + 1, playableEventOrder.length - 1);
|
||||
const nextEventId = playableEventOrder.at(newIndex);
|
||||
|
||||
if (!nextEventId) {
|
||||
return getFirstPlayable(playableEventOrder);
|
||||
}
|
||||
|
||||
return getEntryWithId(nextEventId) as PlayableEvent | undefined;
|
||||
}
|
||||
|
||||
export function filterTimedEvents(rundown: Rundown, timedEventOrder: EntryId[]): OntimeEvent[] {
|
||||
return timedEventOrder.map((id) => rundown.entries[id] as OntimeEvent);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the first rundown in the project
|
||||
* We know that the project has at least one rundown
|
||||
*/
|
||||
export function getFirstRundown(rundowns: ProjectRundowns): Rundown {
|
||||
const firstKey = Object.keys(rundowns)[0];
|
||||
|
||||
// eslint-disable-next-line no-unused-labels -- dev code path
|
||||
DEV: {
|
||||
if (!firstKey) {
|
||||
throw new Error('rundownUtils.getFirstRundown() No rundowns found');
|
||||
}
|
||||
}
|
||||
|
||||
return rundowns[firstKey];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a rundown given its ID
|
||||
*/
|
||||
export function getRundownOrThrow(rundowns: ProjectRundowns, rundownId: string): Rundown {
|
||||
if (!rundowns[rundownId]) {
|
||||
throw new Error(`Rundown with ID ${rundownId} not found`);
|
||||
}
|
||||
return rundowns[rundownId];
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives an insertion order and returns the reference to an event ID
|
||||
* after which we will insert the new event
|
||||
*/
|
||||
export function getPreviousId(rundown: Rundown, afterId?: EntryId, beforeId?: EntryId): EntryId | null {
|
||||
if (afterId) {
|
||||
return afterId;
|
||||
}
|
||||
|
||||
if (beforeId) {
|
||||
const atIndex = rundown.flatOrder.findIndex((id) => id === beforeId);
|
||||
if (atIndex < 1) return null;
|
||||
return rundown.flatOrder[atIndex - 1];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
@@ -23,23 +23,22 @@ import { eventStore } from '../../stores/EventStore.js';
|
||||
import { triggerReportEntry } from '../../api-data/report/report.service.js';
|
||||
import { timerConfig } from '../../setup/config.js';
|
||||
import { triggerAutomations } from '../../api-data/automation/automation.service.js';
|
||||
import { getCurrentRundown } from '../../api-data/rundown/rundown.dao.js';
|
||||
import { getCurrentRundown, getEntryWithId, getRundownMetadata } from '../../api-data/rundown/rundown.dao.js';
|
||||
|
||||
import { EventTimer } from '../EventTimer.js';
|
||||
import { RestorePoint, restoreService } from '../RestoreService.js';
|
||||
import {
|
||||
findNext,
|
||||
findPrevious,
|
||||
getEventAtIndex,
|
||||
getNextEventWithCue,
|
||||
getEntryWithId,
|
||||
getTimedEvents,
|
||||
getRundownData,
|
||||
} from '../rundown-service/rundownUtils.js';
|
||||
import { skippedOutOfEvent } from '../timerUtils.js';
|
||||
import { getEventOrder } from '../rundown-service/rundownCache.js';
|
||||
|
||||
import { getForceUpdate, getShouldClockUpdate, getShouldTimerUpdate } from './rundownService.utils.js';
|
||||
import {
|
||||
filterTimedEvents,
|
||||
findNextPlayableId,
|
||||
findNextPlayableWithCue,
|
||||
findPreviousPlayableId,
|
||||
getEventAtIndex,
|
||||
getForceUpdate,
|
||||
getShouldClockUpdate,
|
||||
getShouldTimerUpdate,
|
||||
} from './rundownService.utils.js';
|
||||
|
||||
type RuntimeStateEventKeys = keyof Pick<RuntimeState, 'eventNext' | 'eventNow' | 'publicEventNow' | 'publicEventNext'>;
|
||||
|
||||
@@ -198,7 +197,10 @@ class RuntimeService {
|
||||
}
|
||||
|
||||
private isNewNext() {
|
||||
const timedEvents = getTimedEvents();
|
||||
const rundown = getCurrentRundown();
|
||||
const { timedEventOrder } = getRundownMetadata();
|
||||
const timedEvents = filterTimedEvents(rundown, timedEventOrder);
|
||||
|
||||
const state = runtimeState.getState();
|
||||
const now = state.eventNow?.id;
|
||||
const next = state.eventNext?.id;
|
||||
@@ -271,8 +273,8 @@ class RuntimeService {
|
||||
runtimeState.updateLoaded(eventNow);
|
||||
} else {
|
||||
const rundown = getCurrentRundown();
|
||||
const { timedEventsOrder } = getEventOrder();
|
||||
runtimeState.updateAll(rundown, timedEventsOrder);
|
||||
const { timedEventOrder } = getRundownMetadata();
|
||||
runtimeState.updateAll(rundown, timedEventOrder);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -281,7 +283,9 @@ class RuntimeService {
|
||||
// Maybe the event will become the next
|
||||
isNext = this.isNewNext();
|
||||
if (isNext) {
|
||||
const timedEvents = getTimedEvents();
|
||||
const rundown = getCurrentRundown();
|
||||
const { timedEventOrder } = getRundownMetadata();
|
||||
const timedEvents = filterTimedEvents(rundown, timedEventOrder);
|
||||
runtimeState.loadNext(timedEvents);
|
||||
}
|
||||
}
|
||||
@@ -299,8 +303,10 @@ class RuntimeService {
|
||||
}
|
||||
const previousState = runtimeState.getState();
|
||||
|
||||
const { rundown, rundownOrder } = getRundownData();
|
||||
const success = runtimeState.load(event, rundown, rundownOrder.timedEventsOrder, initialData);
|
||||
// we can ignore events which are not playable
|
||||
const rundown = getCurrentRundown();
|
||||
const rundownMetadata = getRundownMetadata();
|
||||
const success = runtimeState.load(event, rundown, rundownMetadata.playableEventOrder, initialData);
|
||||
|
||||
if (success) {
|
||||
logger.info(LogOrigin.Playback, `Loaded event with ID ${event.id}`);
|
||||
@@ -342,14 +348,20 @@ class RuntimeService {
|
||||
*/
|
||||
@broadcastResult
|
||||
public startByIndex(eventIndex: number): boolean {
|
||||
const event = getEventAtIndex(eventIndex);
|
||||
const rundown = getCurrentRundown();
|
||||
const { timedEventOrder } = getRundownMetadata();
|
||||
|
||||
const event = getEventAtIndex(rundown, timedEventOrder, eventIndex);
|
||||
|
||||
if (!event) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const loaded = this.loadEvent(event);
|
||||
if (!loaded) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return this.handleStart();
|
||||
}
|
||||
|
||||
@@ -360,10 +372,21 @@ class RuntimeService {
|
||||
*/
|
||||
@broadcastResult
|
||||
public startByCue(cue: string): boolean {
|
||||
const event = getNextEventWithCue(cue); //TODO: add index
|
||||
const state = runtimeState.getState();
|
||||
const rundown = getCurrentRundown();
|
||||
const { playableEventOrder } = getRundownMetadata();
|
||||
|
||||
const event = findNextPlayableWithCue(
|
||||
rundown,
|
||||
playableEventOrder,
|
||||
cue,
|
||||
state.runtime.selectedEventIndex ?? undefined,
|
||||
);
|
||||
|
||||
if (!event) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const loaded = this.loadEvent(event);
|
||||
if (!loaded) {
|
||||
return false;
|
||||
@@ -392,7 +415,11 @@ class RuntimeService {
|
||||
*/
|
||||
@broadcastResult
|
||||
public loadByIndex(eventIndex: number): boolean {
|
||||
const event = getEventAtIndex(eventIndex);
|
||||
const rundown = getCurrentRundown();
|
||||
const { timedEventOrder } = getRundownMetadata();
|
||||
|
||||
const event = getEventAtIndex(rundown, timedEventOrder, eventIndex);
|
||||
|
||||
if (!event) {
|
||||
return false;
|
||||
}
|
||||
@@ -406,10 +433,21 @@ class RuntimeService {
|
||||
*/
|
||||
@broadcastResult
|
||||
public loadByCue(cue: string): boolean {
|
||||
const event = getNextEventWithCue(cue); //TODO: add index
|
||||
const state = runtimeState.getState();
|
||||
const rundown = getCurrentRundown();
|
||||
const { playableEventOrder } = getRundownMetadata();
|
||||
|
||||
const event = findNextPlayableWithCue(
|
||||
rundown,
|
||||
playableEventOrder,
|
||||
cue,
|
||||
state.runtime.selectedEventIndex ?? undefined,
|
||||
);
|
||||
|
||||
if (!event) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return this.loadEvent(event);
|
||||
}
|
||||
|
||||
@@ -421,10 +459,16 @@ class RuntimeService {
|
||||
*/
|
||||
private handleLoadPrevious(): boolean {
|
||||
const state = runtimeState.getState();
|
||||
const previousEvent = findPrevious(state.eventNow?.id);
|
||||
if (previousEvent) {
|
||||
return this.loadEvent(previousEvent);
|
||||
const { playableEventOrder } = getRundownMetadata();
|
||||
|
||||
const previousId = findPreviousPlayableId(playableEventOrder, state.eventNow?.id);
|
||||
if (previousId) {
|
||||
const previousEvent = getEntryWithId(previousId);
|
||||
if (previousEvent && isOntimeEvent(previousEvent)) {
|
||||
return this.loadEvent(previousEvent);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -446,8 +490,15 @@ class RuntimeService {
|
||||
*/
|
||||
private handleLoadNext(): boolean {
|
||||
const state = runtimeState.getState();
|
||||
const nextEvent = findNext(state.eventNow?.id);
|
||||
if (nextEvent) {
|
||||
const { playableEventOrder } = getRundownMetadata();
|
||||
|
||||
const nextId = findNextPlayableId(playableEventOrder, state.eventNow?.id);
|
||||
if (nextId) {
|
||||
const nextEvent = getEntryWithId(nextId);
|
||||
if (!nextEvent || !isOntimeEvent(nextEvent)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (state.timer.playback === Playback.Roll) {
|
||||
return this.loadEvent(nextEvent, { firstStart: state.runtime.actualStart });
|
||||
}
|
||||
@@ -457,7 +508,6 @@ class RuntimeService {
|
||||
logger.info(LogOrigin.Playback, 'No next event found! Continuing playback');
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads event after currently selected
|
||||
* @return {boolean} success
|
||||
@@ -585,10 +635,10 @@ class RuntimeService {
|
||||
*/
|
||||
private rollLoaded(offset?: number) {
|
||||
const rundown = getCurrentRundown();
|
||||
const { timedEventsOrder } = getEventOrder();
|
||||
const { timedEventOrder } = getRundownMetadata();
|
||||
|
||||
try {
|
||||
runtimeState.roll(rundown, timedEventsOrder, offset);
|
||||
runtimeState.roll(rundown, timedEventOrder, offset);
|
||||
} catch (error) {
|
||||
logger.error(LogOrigin.Server, `Roll: ${error}`);
|
||||
}
|
||||
@@ -608,8 +658,10 @@ class RuntimeService {
|
||||
}
|
||||
|
||||
try {
|
||||
const { rundown, rundownOrder } = getRundownData();
|
||||
const result = runtimeState.roll(rundown, rundownOrder.timedEventsOrder);
|
||||
const rundown = getCurrentRundown();
|
||||
const rundownMetadata = getRundownMetadata();
|
||||
const result = runtimeState.roll(rundown, rundownMetadata.playableEventOrder);
|
||||
|
||||
const newState = runtimeState.getState();
|
||||
if (result.eventId !== previousState.eventNow?.id) {
|
||||
logger.info(LogOrigin.Playback, `Loaded event with ID ${result.eventId}`);
|
||||
@@ -660,8 +712,10 @@ class RuntimeService {
|
||||
return;
|
||||
}
|
||||
|
||||
const { rundown, rundownOrder } = getRundownData();
|
||||
runtimeState.resume(restorePoint, event, rundown, rundownOrder.timedEventsOrder);
|
||||
const rundown = getCurrentRundown();
|
||||
const rundownMetadata = getRundownMetadata();
|
||||
runtimeState.resume(restorePoint, event, rundown, rundownMetadata.playableEventOrder);
|
||||
|
||||
logger.info(LogOrigin.Playback, 'Resuming playback');
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { millisToSeconds } from 'ontime-utils';
|
||||
import { MaybeNumber, TimerType } from 'ontime-types';
|
||||
import { EntryId, isOntimeEvent, isPlayableEvent, MaybeNumber, OntimeEvent, Rundown, TimerType } from 'ontime-types';
|
||||
|
||||
import { timerConfig } from '../../setup/config.js';
|
||||
|
||||
@@ -33,3 +33,97 @@ export function getForceUpdate(previousUpdate: number, now: number): boolean {
|
||||
const hasExceededRate = now - previousUpdate >= timerConfig.notificationRate;
|
||||
return isClockBehind || hasExceededRate;
|
||||
}
|
||||
|
||||
/**
|
||||
* finds the previous playable event, if it exists
|
||||
*/
|
||||
export function findPreviousPlayableId(playableEventsOrder: EntryId[], currentEventId?: string): EntryId | undefined {
|
||||
if (!playableEventsOrder.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if there is no event running, go to first
|
||||
if (!currentEventId) {
|
||||
return getFirstPlayableId(playableEventsOrder);
|
||||
}
|
||||
|
||||
const currentIndex = playableEventsOrder.findIndex((eventId) => eventId === currentEventId);
|
||||
|
||||
if (currentIndex < 1) {
|
||||
return getFirstPlayableId(playableEventsOrder);
|
||||
}
|
||||
|
||||
return playableEventsOrder.at(currentIndex - 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* finds the next event playable event, if it exists
|
||||
*/
|
||||
export function findNextPlayableId(playableEventsOrder: EntryId[], currentEventId?: string): EntryId | undefined {
|
||||
if (!playableEventsOrder.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if there is no event running, go to first
|
||||
if (!currentEventId) {
|
||||
return getFirstPlayableId(playableEventsOrder);
|
||||
}
|
||||
|
||||
const currentIndex = playableEventsOrder.findIndex((eventId) => eventId === currentEventId);
|
||||
if (currentIndex === -1 || currentIndex >= playableEventsOrder.length - 1) {
|
||||
return getFirstPlayableId(playableEventsOrder);
|
||||
}
|
||||
|
||||
return playableEventsOrder.at(currentIndex + 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns first event that matches a given cue
|
||||
*/
|
||||
export function findNextPlayableWithCue(
|
||||
rundown: Rundown,
|
||||
playableEventsOrder: EntryId[],
|
||||
targetCue: string,
|
||||
currentEventIndex = 0,
|
||||
): OntimeEvent | undefined {
|
||||
const lowerCaseCue = targetCue.toLowerCase();
|
||||
|
||||
for (let i = currentEventIndex; i < playableEventsOrder.length; i++) {
|
||||
const eventId = playableEventsOrder[i];
|
||||
const event = rundown.entries[eventId];
|
||||
if (isOntimeEvent(event) && isPlayableEvent(event) && event.cue.toLowerCase() === lowerCaseCue) {
|
||||
return event;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility returns the first playable event in rundown, if it exists
|
||||
*/
|
||||
export function getFirstPlayableId(playableOrder: EntryId[]): EntryId | undefined {
|
||||
return playableOrder.at(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* This is a utility function to return an event at a given index
|
||||
* It uses the timedEventOrder so that the index is the same as the one in the UI
|
||||
*/
|
||||
export function getEventAtIndex(
|
||||
rundown: Rundown,
|
||||
timedEventOrder: EntryId[],
|
||||
eventIndex: number,
|
||||
): OntimeEvent | undefined {
|
||||
const eventId = timedEventOrder[eventIndex];
|
||||
if (!eventId) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
return rundown.entries[eventId] as OntimeEvent | undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO(v4): we dont need this function
|
||||
*/
|
||||
export function filterTimedEvents(rundown: Rundown, timedEventOrder: EntryId[]): OntimeEvent[] {
|
||||
return timedEventOrder.map((id) => rundown.entries[id] as OntimeEvent);
|
||||
}
|
||||
|
||||
@@ -12,12 +12,11 @@ import { Credentials, OAuth2Client } from 'google-auth-library';
|
||||
// TODO: rewrite logic to use fetch and remove dependency
|
||||
import got from 'got';
|
||||
|
||||
import { parseExcel } from '../../utils/parser.js';
|
||||
import { logger } from '../../classes/Logger.js';
|
||||
import { parseRundowns } from '../../api-data/rundown/rundown.parser.js';
|
||||
import { getCurrentRundown, getProjectCustomFields } from '../../api-data/rundown/rundown.dao.js';
|
||||
|
||||
import { getRundownOrThrow } from '../rundown-service/rundownUtils.js';
|
||||
import { parseExcel } from '../../api-data/excel/excel.parser.js';
|
||||
import { parseCustomFields } from '../../api-data/custom-fields/customFields.parser.js';
|
||||
|
||||
import { cellRequestFromEvent, type ClientSecret, getA1Notation, isClientSecret } from './sheetUtils.js';
|
||||
import { catchCommonImportXlsxError } from './googleApi.utils.js';
|
||||
@@ -381,6 +380,12 @@ export async function upload(sheetId: string, options: ImportMap) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Imports a sheet as a rundown
|
||||
* @throws if the client is not authenticated
|
||||
* @throws if the response from Google Sheets fails
|
||||
* @throws if the sheet does not contain any data
|
||||
*/
|
||||
export async function download(
|
||||
sheetId: string,
|
||||
options: ImportMap,
|
||||
@@ -418,10 +423,18 @@ export async function download(
|
||||
},
|
||||
customFields: dataFromSheet.customFields,
|
||||
};
|
||||
const { customFields, rundowns } = parseRundowns(dataModel);
|
||||
const rundown = getRundownOrThrow(rundowns, rundownId);
|
||||
if (rundown.order.length < 1) {
|
||||
|
||||
const customFields = parseCustomFields(dataModel);
|
||||
const rundowns = parseRundowns(dataModel, customFields);
|
||||
|
||||
const importedRundown = rundowns[rundownId];
|
||||
if (!importedRundown) {
|
||||
throw new Error(`Sheet: Rundown with ID ${rundownId} not found in the worksheet`);
|
||||
}
|
||||
|
||||
if (importedRundown.order.length < 1) {
|
||||
throw new Error('Sheet: Could not find data to import in the worksheet');
|
||||
}
|
||||
|
||||
return { rundown: rundowns[rundownId], customFields };
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user