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Timeuntil in UI (#1461)
* cherry pick EventBlockChip * pull data down throug components * add comment * cleanup css Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com> --------- Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>
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@@ -269,6 +269,7 @@ export default function Rundown({ data }: RundownProps) {
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// all events before the current selected are in the past
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let isPast = Boolean(featureData?.selectedEventId);
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let isNextDay = false;
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let totalGap = 0;
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const isEditMode = appMode === AppMode.Edit;
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return (
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@@ -297,6 +298,7 @@ export default function Rundown({ data }: RundownProps) {
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if (isPlayableEvent(entry)) {
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isNextDay = checkIsNextDay(entry, lastEvent);
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totalGap += !isPast ? entry.gap : 0;
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if (isNewLatest(entry, lastEvent)) {
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// populate previous entry
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thisEvent = entry;
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@@ -331,6 +333,7 @@ export default function Rundown({ data }: RundownProps) {
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playback={isLoaded ? featureData.playback : undefined}
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isRolling={featureData.playback === Playback.Roll}
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isNextDay={isNextDay}
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totalGap={totalGap}
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/>
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</div>
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</div>
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