refactor: allow aux change direction while playing

This commit is contained in:
Carlos Valente
2024-10-04 14:00:06 +02:00
committed by Carlos Valente
parent 9a6ca7ac67
commit 16fd44a441
6 changed files with 92 additions and 21 deletions
@@ -9,6 +9,13 @@ export class SimpleTimer {
};
private startedAt: number | null = null;
private pausedAt: number | null = null;
private initialDuration = 0;
constructor(initialTime: number = 0) {
this.state.duration = initialTime;
this.initialDuration = initialTime;
this.state.current = initialTime;
}
public reset() {
this.state = {
@@ -25,14 +32,19 @@ export class SimpleTimer {
*/
public setTime(time: number): SimpleTimerState {
this.state.duration = time;
this.initialDuration = time;
this.state.current = time;
return this.state;
}
public setDirection(direction: SimpleDirection): SimpleTimerState {
this.state.playback = SimplePlayback.Stop;
this.state.current = this.state.duration;
public setDirection(direction: SimpleDirection, timeNow: number): SimpleTimerState {
// if we are playing, we need to reset the targets
if (this.state.playback === SimplePlayback.Start) {
this.startedAt = timeNow;
this.state.duration = this.state.current;
}
this.state.direction = direction;
this.update(timeNow);
return this.state;
}
@@ -57,7 +69,8 @@ export class SimpleTimer {
public stop(): SimpleTimerState {
this.state.playback = SimplePlayback.Stop;
this.state.current = this.state.duration;
this.state.duration = this.initialDuration;
this.state.current = this.initialDuration;
this.startedAt = null;
return this.state;
}
@@ -88,7 +88,7 @@ describe('SimpleTimer count-down', () => {
});
test('count-up mode', () => {
const initialState = timer.setDirection(SimpleDirection.CountUp);
const initialState = timer.setDirection(SimpleDirection.CountUp, 0);
expect(initialState.current).toBe(initialTime);
let newState = timer.start(0);
@@ -114,16 +114,68 @@ describe('SimpleTimer count-down', () => {
expect(newState).toStrictEqual(expected);
});
test('changing direction stops the timer', () => {
const newState = timer.setDirection(SimpleDirection.CountDown);
const expected: SimpleTimerState = {
duration: initialTime,
current: initialTime,
direction: SimpleDirection.CountDown,
playback: SimplePlayback.Stop,
};
test('changing direction keeps the current time', () => {
timer.reset();
timer.setTime(1000);
expect(newState).toStrictEqual(expected);
const initialState = timer.setDirection(SimpleDirection.CountUp, 0);
expect(initialState.current).toBe(1000);
let newState = timer.start(0);
expect(newState).toStrictEqual({
duration: 1000,
current: 1000,
direction: SimpleDirection.CountUp,
playback: SimplePlayback.Start,
});
newState = timer.update(100);
expect(newState).toStrictEqual({
duration: 1000,
current: initialTime + 100,
direction: SimpleDirection.CountUp,
playback: SimplePlayback.Start,
});
newState = timer.update(500);
expect(newState).toStrictEqual({
duration: 1000,
current: 1500,
direction: SimpleDirection.CountUp,
playback: SimplePlayback.Start,
});
newState = timer.setDirection(SimpleDirection.CountDown, 600);
expect(newState).toStrictEqual({
duration: 1500,
current: 1500,
direction: SimpleDirection.CountDown,
playback: SimplePlayback.Start,
});
newState = timer.update(700);
expect(newState).toStrictEqual({
duration: 1500,
current: 1400,
direction: SimpleDirection.CountDown,
playback: SimplePlayback.Start,
});
newState = timer.setDirection(SimpleDirection.CountUp, 700);
expect(newState).toStrictEqual({
duration: 1400,
current: 1400,
direction: SimpleDirection.CountUp,
playback: SimplePlayback.Start,
});
newState = timer.update(800);
expect(newState).toStrictEqual({
duration: 1400,
current: 1500,
direction: SimpleDirection.CountUp,
playback: SimplePlayback.Start,
});
});
});
});