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https://github.com/cpvalente/ontime.git
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refactor: allow aux change direction while playing
This commit is contained in:
committed by
Carlos Valente
parent
9a6ca7ac67
commit
16fd44a441
@@ -9,6 +9,13 @@ export class SimpleTimer {
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};
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private startedAt: number | null = null;
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private pausedAt: number | null = null;
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private initialDuration = 0;
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constructor(initialTime: number = 0) {
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this.state.duration = initialTime;
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this.initialDuration = initialTime;
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this.state.current = initialTime;
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}
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public reset() {
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this.state = {
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@@ -25,14 +32,19 @@ export class SimpleTimer {
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*/
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public setTime(time: number): SimpleTimerState {
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this.state.duration = time;
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this.initialDuration = time;
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this.state.current = time;
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return this.state;
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}
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public setDirection(direction: SimpleDirection): SimpleTimerState {
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this.state.playback = SimplePlayback.Stop;
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this.state.current = this.state.duration;
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public setDirection(direction: SimpleDirection, timeNow: number): SimpleTimerState {
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// if we are playing, we need to reset the targets
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if (this.state.playback === SimplePlayback.Start) {
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this.startedAt = timeNow;
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this.state.duration = this.state.current;
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}
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this.state.direction = direction;
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this.update(timeNow);
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return this.state;
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}
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@@ -57,7 +69,8 @@ export class SimpleTimer {
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public stop(): SimpleTimerState {
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this.state.playback = SimplePlayback.Stop;
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this.state.current = this.state.duration;
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this.state.duration = this.initialDuration;
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this.state.current = this.initialDuration;
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this.startedAt = null;
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return this.state;
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}
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@@ -88,7 +88,7 @@ describe('SimpleTimer count-down', () => {
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});
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test('count-up mode', () => {
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const initialState = timer.setDirection(SimpleDirection.CountUp);
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const initialState = timer.setDirection(SimpleDirection.CountUp, 0);
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expect(initialState.current).toBe(initialTime);
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let newState = timer.start(0);
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@@ -114,16 +114,68 @@ describe('SimpleTimer count-down', () => {
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expect(newState).toStrictEqual(expected);
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});
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test('changing direction stops the timer', () => {
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const newState = timer.setDirection(SimpleDirection.CountDown);
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const expected: SimpleTimerState = {
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duration: initialTime,
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current: initialTime,
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direction: SimpleDirection.CountDown,
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playback: SimplePlayback.Stop,
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};
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test('changing direction keeps the current time', () => {
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timer.reset();
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timer.setTime(1000);
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expect(newState).toStrictEqual(expected);
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const initialState = timer.setDirection(SimpleDirection.CountUp, 0);
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expect(initialState.current).toBe(1000);
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let newState = timer.start(0);
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expect(newState).toStrictEqual({
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duration: 1000,
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current: 1000,
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direction: SimpleDirection.CountUp,
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playback: SimplePlayback.Start,
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});
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newState = timer.update(100);
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expect(newState).toStrictEqual({
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duration: 1000,
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current: initialTime + 100,
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direction: SimpleDirection.CountUp,
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playback: SimplePlayback.Start,
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});
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newState = timer.update(500);
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expect(newState).toStrictEqual({
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duration: 1000,
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current: 1500,
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direction: SimpleDirection.CountUp,
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playback: SimplePlayback.Start,
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});
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newState = timer.setDirection(SimpleDirection.CountDown, 600);
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expect(newState).toStrictEqual({
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duration: 1500,
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current: 1500,
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direction: SimpleDirection.CountDown,
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playback: SimplePlayback.Start,
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});
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newState = timer.update(700);
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expect(newState).toStrictEqual({
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duration: 1500,
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current: 1400,
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direction: SimpleDirection.CountDown,
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playback: SimplePlayback.Start,
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});
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newState = timer.setDirection(SimpleDirection.CountUp, 700);
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expect(newState).toStrictEqual({
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duration: 1400,
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current: 1400,
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direction: SimpleDirection.CountUp,
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playback: SimplePlayback.Start,
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});
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newState = timer.update(800);
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expect(newState).toStrictEqual({
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duration: 1400,
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current: 1500,
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direction: SimpleDirection.CountUp,
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playback: SimplePlayback.Start,
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});
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});
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});
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});
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