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refactor: use runtime metadate in runtimeState (#1653)
* change load to use metadata * update roll to use metadata * remove filterTimedEvents * add comment * atempth to refactor rollUtils * refactor util functions
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@@ -30,7 +30,6 @@ import { RestorePoint, restoreService } from '../RestoreService.js';
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import { skippedOutOfEvent } from '../timerUtils.js';
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import {
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filterTimedEvents,
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findNextPlayableId,
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findNextPlayableWithCue,
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findPreviousPlayableId,
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@@ -190,17 +189,15 @@ class RuntimeService {
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}
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private isNewNext() {
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const rundown = getCurrentRundown();
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const { timedEventOrder } = getRundownMetadata();
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const timedEvents = filterTimedEvents(rundown, timedEventOrder);
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const state = runtimeState.getState();
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const now = state.eventNow?.id;
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const next = state.eventNext?.id;
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// check whether the index of now and next are consecutive
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const indexNow = timedEvents.findIndex((event) => event.id === now);
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const indexNext = timedEvents.findIndex((event) => event.id === next);
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const indexNow = timedEventOrder.findIndex((id) => id === now);
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const indexNext = timedEventOrder.findIndex((id) => id === next);
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return indexNext - indexNow !== 1;
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}
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@@ -241,8 +238,8 @@ class RuntimeService {
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runtimeState.updateLoaded(eventNow);
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} else {
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const rundown = getCurrentRundown();
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const { timedEventOrder } = getRundownMetadata();
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runtimeState.updateAll(rundown, timedEventOrder);
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const metadata = getRundownMetadata();
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runtimeState.updateAll(rundown, metadata);
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}
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return;
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}
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@@ -252,9 +249,8 @@ class RuntimeService {
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isNext = this.isNewNext();
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if (isNext) {
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const rundown = getCurrentRundown();
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const { timedEventOrder } = getRundownMetadata();
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const timedEvents = filterTimedEvents(rundown, timedEventOrder);
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runtimeState.loadNext(timedEvents);
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const metadata = getRundownMetadata();
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runtimeState.loadNext(rundown, metadata);
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}
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}
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@@ -273,8 +269,8 @@ class RuntimeService {
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// we can ignore events which are not playable
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const rundown = getCurrentRundown();
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const rundownMetadata = getRundownMetadata();
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const success = runtimeState.load(event, rundown, rundownMetadata.playableEventOrder, initialData);
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const metadata = getRundownMetadata();
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const success = runtimeState.load(event, rundown, metadata, initialData);
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if (success) {
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logger.info(LogOrigin.Playback, `Loaded event with ID ${event.id}`);
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@@ -603,10 +599,10 @@ class RuntimeService {
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*/
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private rollLoaded(offset?: number) {
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const rundown = getCurrentRundown();
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const { timedEventOrder } = getRundownMetadata();
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const metadata = getRundownMetadata();
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try {
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runtimeState.roll(rundown, timedEventOrder, offset);
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runtimeState.roll(rundown, metadata, offset);
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} catch (error) {
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logger.error(LogOrigin.Server, `Roll: ${error}`);
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}
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@@ -627,8 +623,8 @@ class RuntimeService {
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try {
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const rundown = getCurrentRundown();
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const rundownMetadata = getRundownMetadata();
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const result = runtimeState.roll(rundown, rundownMetadata.playableEventOrder);
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const metadata = getRundownMetadata();
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const result = runtimeState.roll(rundown, metadata);
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const newState = runtimeState.getState();
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if (result.eventId !== previousState.eventNow?.id) {
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@@ -681,8 +677,8 @@ class RuntimeService {
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}
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const rundown = getCurrentRundown();
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const rundownMetadata = getRundownMetadata();
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runtimeState.resume(restorePoint, event, rundown, rundownMetadata.playableEventOrder);
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const metadata = getRundownMetadata();
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runtimeState.resume(restorePoint, event, rundown, metadata);
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logger.info(LogOrigin.Playback, 'Resuming playback');
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}
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@@ -120,10 +120,3 @@ export function getEventAtIndex(
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return rundown.entries[eventId] as OntimeEvent | undefined;
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}
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/**
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* TODO(v4): we dont need this function
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*/
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export function filterTimedEvents(rundown: Rundown, timedEventOrder: EntryId[]): OntimeEvent[] {
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return timedEventOrder.map((id) => rundown.entries[id] as OntimeEvent);
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}
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