mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-14 20:03:52 +00:00
Refactor: split runtime state (#1725)
* refactor: runtime types * refactor: runtimeState functions to use the split type * refactor: RuntimeService to use the new split data * refactor: use the split data in the UI * update comments * refactor: rename runtime to offset * fix utils test
This commit is contained in:
committed by
Carlos Valente
parent
ed93cf313a
commit
048a9c96ea
@@ -1,6 +1,4 @@
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import {
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GroupState,
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UpcomingEntry,
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isOntimeEvent,
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MaybeNumber,
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MaybeString,
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@@ -10,10 +8,11 @@ import {
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PlayableEvent,
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Playback,
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Rundown,
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Runtime,
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Offset,
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runtimeStorePlaceholder,
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TimerPhase,
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TimerState,
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RundownState,
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} from 'ontime-types';
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import {
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calculateDuration,
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@@ -36,13 +35,13 @@ type ExpectedMetadata = { event: OntimeEvent; accumulatedGap: number; isLinkedTo
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export type RuntimeState = {
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clock: number; // realtime clock
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groupNow: GroupState | null;
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groupNext: MaybeString;
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nextFlag: UpcomingEntry | null;
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groupNow: OntimeGroup | null;
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eventNow: PlayableEvent | null;
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eventNext: PlayableEvent | null;
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runtime: Runtime;
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eventFlag: PlayableEvent | null;
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offset: Offset;
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timer: TimerState;
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rundown: RundownState;
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// private properties of the timer calculations
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_timer: {
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forceFinish: MaybeNumber; // whether we should declare an event as finished, will contain the finish time
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@@ -61,12 +60,12 @@ export type RuntimeState = {
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const runtimeState: RuntimeState = {
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clock: timeNow(),
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groupNow: null,
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groupNext: null,
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nextFlag: null,
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eventNow: null,
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eventNext: null,
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runtime: { ...runtimeStorePlaceholder.runtime },
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eventFlag: null,
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offset: { ...runtimeStorePlaceholder.offset },
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timer: { ...runtimeStorePlaceholder.timer },
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rundown: { ...runtimeStorePlaceholder.rundown },
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_timer: {
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forceFinish: null,
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pausedAt: null,
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@@ -87,7 +86,10 @@ export function getState(): Readonly<RuntimeState> {
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...runtimeState,
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eventNow: runtimeState.eventNow ? { ...runtimeState.eventNow } : null,
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eventNext: runtimeState.eventNext ? { ...runtimeState.eventNext } : null,
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runtime: { ...runtimeState.runtime },
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eventFlag: runtimeState.eventFlag ? { ...runtimeState.eventFlag } : null,
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groupNow: runtimeState.groupNow ? { ...runtimeState.groupNow } : null,
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offset: { ...runtimeState.offset },
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rundown: { ...runtimeState.rundown },
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timer: { ...runtimeState.timer },
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_timer: { ...runtimeState._timer },
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_rundown: { ...runtimeState._rundown },
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@@ -101,13 +103,16 @@ export function clearEventData() {
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runtimeState.eventNow = null;
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runtimeState.eventNext = null;
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runtimeState.runtime.offsetAbs = 0;
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runtimeState.runtime.offsetRel = 0;
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runtimeState.runtime.expectedEnd = null;
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runtimeState.runtime.selectedEventIndex = null;
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runtimeState.offset.absolute = 0;
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runtimeState.offset.relative = 0;
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runtimeState.offset.expectedFlagStart = null;
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runtimeState.rundown.selectedEventIndex = null;
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//TODO: is there any ExpectedMetadata stuff we need to clear here
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if (runtimeState.groupNow) runtimeState.groupNow.expectedEnd = null;
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runtimeState.offset.expectedGroupEnd = null;
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runtimeState.offset.expectedFlagStart = null;
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runtimeState.offset.expectedRundownEnd = null;
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runtimeState.timer.playback = Playback.Stop;
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runtimeState.clock = timeNow();
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@@ -124,20 +129,22 @@ export function clearEventData() {
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export function clearState() {
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runtimeState.eventNow = null;
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runtimeState.eventNext = null;
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runtimeState.groupNow = null;
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runtimeState.groupNext = null;
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runtimeState._group = null;
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runtimeState.nextFlag = null;
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runtimeState.eventFlag = null;
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runtimeState._flag = null;
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runtimeState.runtime.offsetAbs = 0;
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runtimeState.runtime.offsetRel = 0;
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runtimeState.runtime.actualStart = null;
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runtimeState.runtime.expectedEnd = null;
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runtimeState.groupNow = null;
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runtimeState._group = null;
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runtimeState.rundown.actualStart = null;
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runtimeState.rundown.selectedEventIndex = null;
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runtimeState.offset.absolute = 0;
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runtimeState.offset.relative = 0;
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runtimeState.offset.expectedRundownEnd = null;
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runtimeState.offset.expectedGroupEnd = null;
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runtimeState.offset.expectedFlagStart = null;
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runtimeState._end = null;
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runtimeState.runtime.selectedEventIndex = null;
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runtimeState.timer.playback = Playback.Stop;
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runtimeState.clock = timeNow();
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@@ -168,25 +175,23 @@ function patchTimer(newState: Partial<TimerState & RestorePoint>) {
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}
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}
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type RundownData = {
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/**
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* Utility, allows updating data derived from the rundown
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* @param playableRundown
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*/
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export function updateRundownData(rundownData: {
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numEvents: number; // length of rundown filtered for timed events
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firstStart: MaybeNumber;
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lastEnd: MaybeNumber;
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totalDelay: number;
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totalDuration: number;
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};
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/**
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* Utility, allows updating data derived from the rundown
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* @param playableRundown
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*/
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export function updateRundownData(rundownData: RundownData) {
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}) {
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// we keep this in private state since there is no UI use case for it
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runtimeState._rundown.totalDelay = rundownData.totalDelay;
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runtimeState.runtime.numEvents = rundownData.numEvents;
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runtimeState.runtime.plannedStart = rundownData.firstStart;
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runtimeState.runtime.plannedEnd =
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runtimeState.rundown.numEvents = rundownData.numEvents;
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runtimeState.rundown.plannedStart = rundownData.firstStart;
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runtimeState.rundown.plannedEnd =
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rundownData.firstStart === null ? null : rundownData.firstStart + rundownData.totalDuration;
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getExpectedTimes();
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}
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@@ -222,22 +227,19 @@ export function load(
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runtimeState.timer.playback = Playback.Armed;
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runtimeState.timer.duration = calculateDuration(event.timeStart, event.timeEnd);
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runtimeState.timer.current = getCurrent(runtimeState);
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runtimeState.runtime.numEvents = metadata.timedEventOrder.length;
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runtimeState.rundown.numEvents = metadata.timedEventOrder.length;
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// patch with potential provided data
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if (initialData) {
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patchTimer(initialData);
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const firstStart = initialData?.firstStart;
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if (firstStart === null || typeof firstStart === 'number') {
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runtimeState.runtime.actualStart = firstStart;
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const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
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runtimeState.runtime.offsetAbs = offsetAbs;
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runtimeState.runtime.offsetRel = offsetRel;
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runtimeState.rundown.actualStart = firstStart;
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const { absolute, relative } = getRuntimeOffset(runtimeState);
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runtimeState.offset.absolute = absolute;
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runtimeState.offset.relative = relative;
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getExpectedTimes();
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}
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if (typeof initialData.groupStartAt === 'number' && runtimeState.groupNow) {
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runtimeState.groupNow.startedAt = initialData.groupStartAt;
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}
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}
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return event.id === runtimeState.eventNow?.id;
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}
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@@ -248,17 +250,17 @@ export function load(
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export function loadNow(
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rundown: Rundown,
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metadata: RundownMetadata,
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eventIndex: MaybeNumber = runtimeState.runtime.selectedEventIndex,
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eventIndex: MaybeNumber = runtimeState.rundown.selectedEventIndex,
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) {
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if (eventIndex === null) {
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// reset the state to indicate there is no selection
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runtimeState.runtime.selectedEventIndex = null;
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runtimeState.rundown.selectedEventIndex = null;
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runtimeState.eventNow = null;
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return;
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}
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const event = rundown.entries[metadata.timedEventOrder[eventIndex]] as PlayableEvent;
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runtimeState.runtime.selectedEventIndex = eventIndex;
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runtimeState.rundown.selectedEventIndex = eventIndex;
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runtimeState.eventNow = event;
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}
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@@ -268,7 +270,7 @@ export function loadNow(
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export function loadNext(
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rundown: Rundown,
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metadata: RundownMetadata,
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eventIndex: MaybeNumber = runtimeState.runtime.selectedEventIndex,
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eventIndex: MaybeNumber = runtimeState.rundown.selectedEventIndex,
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) {
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if (eventIndex === null) {
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// reset the state to indicate there is no future event
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@@ -314,7 +316,7 @@ export function updateLoaded(event?: PlayableEvent): string | undefined {
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// handle edge cases with roll
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if (runtimeState.timer.playback === Playback.Roll) {
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const offsetClock = runtimeState.clock - runtimeState.runtime.offsetAbs;
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const offsetClock = runtimeState.clock - runtimeState.offset.absolute;
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// if waiting to roll, we update the targets and potentially start the timer
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if (runtimeState._timer.secondaryTarget !== null) {
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if (runtimeState.eventNow.timeStart < offsetClock && offsetClock < runtimeState.eventNow.timeEnd) {
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@@ -358,13 +360,6 @@ export function updateAll(rundown: Rundown, metadata: RundownMetadata) {
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loadNext(rundown, metadata, eventNowIndex >= 0 ? eventNowIndex : undefined);
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updateLoaded(runtimeState.eventNow ?? undefined);
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loadGroupFlagAndEnd(rundown, metadata, eventNowIndex);
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// catch the edge case where the playing event is moved into a group
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// if the group already has a start value then we dont overwrite it
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// use the start value from the timer, so if the we are not running it will be set to null
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if (runtimeState.groupNow && runtimeState.groupNow.startedAt === null) {
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runtimeState.groupNow.startedAt = runtimeState.timer.startedAt;
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}
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}
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export function start(state: RuntimeState = runtimeState): boolean {
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@@ -389,31 +384,26 @@ export function start(state: RuntimeState = runtimeState): boolean {
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state.timer.startedAt = state.clock;
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}
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// update group start time
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if (state.groupNow && state.groupNow.startedAt === null) {
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state.groupNow.startedAt = state.clock;
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}
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state.timer.playback = Playback.Play;
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state.timer.expectedFinish = getExpectedFinish(state);
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state.timer.elapsed = 0;
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if (state.runtime.actualStart === null) {
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state.runtime.actualStart = state.clock;
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if (state.rundown.actualStart === null) {
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state.rundown.actualStart = state.clock;
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}
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// update timer phase
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runtimeState.timer.phase = getTimerPhase(runtimeState);
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// update offset
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const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
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runtimeState.runtime.offsetAbs = offsetAbs;
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runtimeState.runtime.offsetRel = offsetRel;
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const { absolute, relative } = getRuntimeOffset(runtimeState);
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runtimeState.offset.absolute = absolute;
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runtimeState.offset.relative = relative;
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// as long as there is a timer, we need an planned end
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// eslint-disable-next-line no-unused-labels -- dev code path
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DEV: {
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if (state.runtime.plannedEnd === null) {
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if (state.rundown.plannedEnd === null) {
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throw new Error('runtimeState.start: invalid state received');
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}
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}
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@@ -477,9 +467,9 @@ export function addTime(amount: number) {
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runtimeState.timer.current += amount;
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// update runtime delays: over - under
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const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
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runtimeState.runtime.offsetAbs = offsetAbs;
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runtimeState.runtime.offsetRel = offsetRel;
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const { absolute, relative } = getRuntimeOffset(runtimeState);
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runtimeState.offset.absolute = absolute;
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runtimeState.offset.relative = relative;
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getExpectedTimes();
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return true;
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@@ -524,9 +514,9 @@ export function update(): UpdateResult {
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runtimeState.timer.elapsed = runtimeState.timer.duration - runtimeState.timer.current;
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// update runtime, needs up-to-date timer state
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const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
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runtimeState.runtime.offsetAbs = offsetAbs;
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runtimeState.runtime.offsetRel = offsetRel;
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const { absolute, relative } = getRuntimeOffset(runtimeState);
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runtimeState.offset.absolute = absolute;
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runtimeState.offset.relative = relative;
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const finishedNow =
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Boolean(runtimeState._timer.forceFinish) ||
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@@ -556,7 +546,7 @@ export function update(): UpdateResult {
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}
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// account for offset
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const offsetClock = runtimeState.clock + runtimeState.runtime.offsetAbs;
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const offsetClock = runtimeState.clock + runtimeState.offset.absolute;
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runtimeState.timer.phase = TimerPhase.Pending;
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if (hasCrossedMidnight) {
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@@ -576,7 +566,7 @@ export function roll(
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offset = 0,
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): { eventId: MaybeString; didStart: boolean } {
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// 1. if an event is running, we simply take over the playback
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if (runtimeState.timer.playback === Playback.Play && runtimeState.runtime.selectedEventIndex !== null) {
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if (runtimeState.timer.playback === Playback.Play && runtimeState.rundown.selectedEventIndex !== null) {
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runtimeState.timer.playback = Playback.Roll;
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return { eventId: runtimeState.eventNow?.id ?? null, didStart: false };
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}
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@@ -590,7 +580,7 @@ export function roll(
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}
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}
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runtimeState.runtime.offsetAbs = offset;
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runtimeState.offset.absolute = offset;
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runtimeState.timer.playback = Playback.Roll;
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// account for event that finishes the day after
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@@ -601,7 +591,7 @@ export function roll(
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runtimeState.timer.expectedFinish = normalisedEndTime;
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//account for offset
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const offsetClock = runtimeState.clock - runtimeState.runtime.offsetAbs;
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const offsetClock = runtimeState.clock - runtimeState.offset.absolute;
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// state catch up
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runtimeState.timer.duration = calculateDuration(runtimeState.eventNow.timeStart, normalisedEndTime);
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@@ -613,12 +603,8 @@ export function roll(
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if (isNow) {
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runtimeState.timer.startedAt = runtimeState.clock;
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// update runtime
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if (runtimeState.groupNow && runtimeState.groupNow.startedAt === null) {
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runtimeState.groupNow.startedAt = runtimeState.clock;
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}
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if (!runtimeState.runtime.actualStart) {
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runtimeState.runtime.actualStart = runtimeState.clock;
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if (runtimeState.rundown.actualStart === null) {
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runtimeState.rundown.actualStart = runtimeState.clock;
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}
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runtimeState.timer.secondaryTimer = null;
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} else {
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@@ -639,8 +625,8 @@ export function roll(
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clearEventData();
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//account for offset but we only keep it if passed to us
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runtimeState.runtime.offsetAbs = offset;
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const offsetClock = runtimeState.clock - runtimeState.runtime.offsetAbs;
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runtimeState.offset.absolute = offset;
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const offsetClock = runtimeState.clock - runtimeState.offset.absolute;
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const { index, isPending } = loadRoll(rundown, metadata, offsetClock);
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@@ -651,7 +637,7 @@ export function roll(
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// update roll state
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runtimeState.timer.playback = Playback.Roll;
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runtimeState.runtime.numEvents = metadata.timedEventOrder.length;
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runtimeState.rundown.numEvents = metadata.timedEventOrder.length;
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// in roll mode spec, there should always be something to load
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// as long as playableEvents is not empty
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@@ -676,12 +662,6 @@ export function roll(
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}
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// there is something to run, load event
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// update runtime
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if (runtimeState.groupNow && runtimeState.groupNow.startedAt === null) {
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runtimeState.groupNow.startedAt = runtimeState.clock;
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}
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// event will finish on time
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// account for event that finishes the day after
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const endTime =
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@@ -700,25 +680,26 @@ export function roll(
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runtimeState.timer.elapsed = 0;
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// update runtime
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runtimeState.runtime.actualStart = runtimeState.clock;
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runtimeState.rundown.actualStart = runtimeState.clock;
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return { eventId: runtimeState.eventNow.id, didStart: true };
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}
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/**
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* calculates and sets values directly in state
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* - runtime.expectedEnd
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* - groupNow.expectedEnd
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* - nextFlag.expectedStart
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* - offset.expectedRundownEnd
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* - offset.expectedGroupEnd
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* - offset.expectedFlagStart
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*/
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function getExpectedTimes(state = runtimeState) {
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const { offsetMode, offsetAbs, offsetRel, plannedStart, actualStart } = state.runtime;
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const { offset } = state;
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const { plannedStart, actualStart } = state.rundown;
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const { eventNow } = state;
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if (!eventNow) return;
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state.runtime.expectedEnd = null;
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state.offset.expectedRundownEnd = null;
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if (state.groupNow) {
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state.groupNow.expectedEnd = null;
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state.offset.expectedGroupEnd = null;
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const { _group } = state;
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if (_group !== null) {
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const { event: lastEvent, accumulatedGap, isLinkedToLoaded } = _group;
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@@ -726,17 +707,17 @@ function getExpectedTimes(state = runtimeState) {
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currentDay: eventNow.dayOffset,
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totalGap: accumulatedGap,
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isLinkedToLoaded,
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offsetMode,
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offset: offsetMode === OffsetMode.Absolute ? offsetAbs : offsetRel,
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mode: offset.mode,
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offset: offset.mode === OffsetMode.Absolute ? offset.absolute : offset.relative,
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plannedStart,
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actualStart,
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});
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state.groupNow.expectedEnd = lastEventExpectedStart + lastEvent.duration;
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state.offset.expectedGroupEnd = lastEventExpectedStart + lastEvent.duration;
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}
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}
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if (state.nextFlag) {
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state.nextFlag.expectedStart = null;
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if (state.eventFlag) {
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state.offset.expectedFlagStart = null;
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const { _flag } = state;
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if (_flag) {
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const { event, accumulatedGap, isLinkedToLoaded } = _flag;
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@@ -744,12 +725,12 @@ function getExpectedTimes(state = runtimeState) {
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currentDay: eventNow.dayOffset,
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totalGap: accumulatedGap,
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isLinkedToLoaded,
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offsetMode,
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offset: offsetMode === OffsetMode.Absolute ? offsetAbs : offsetRel,
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mode: offset.mode,
|
||||
offset: offset.mode === OffsetMode.Absolute ? offset.absolute : offset.relative,
|
||||
plannedStart,
|
||||
actualStart,
|
||||
});
|
||||
state.nextFlag.expectedStart = expectedStart;
|
||||
state.offset.expectedFlagStart = expectedStart;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -759,14 +740,14 @@ function getExpectedTimes(state = runtimeState) {
|
||||
currentDay: eventNow.dayOffset,
|
||||
totalGap: accumulatedGap,
|
||||
isLinkedToLoaded,
|
||||
offsetMode,
|
||||
offset: offsetMode === OffsetMode.Absolute ? offsetAbs : offsetRel,
|
||||
mode: offset.mode,
|
||||
offset: offset.mode === OffsetMode.Absolute ? offset.absolute : offset.relative,
|
||||
plannedStart,
|
||||
actualStart,
|
||||
});
|
||||
state.runtime.expectedEnd = expectedStart + event.duration;
|
||||
state.offset.expectedRundownEnd = expectedStart + event.duration;
|
||||
} else {
|
||||
state.runtime.expectedEnd = null;
|
||||
state.offset.expectedRundownEnd = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -790,7 +771,6 @@ export function loadGroupFlagAndEnd(
|
||||
|
||||
// if we don't have a any flags in the rundown then no need to look for it
|
||||
let foundFlag = !flagsPresent;
|
||||
let foundNextGroup = false;
|
||||
// if we don't have a last event for the group there is no need to find its end time
|
||||
let foundGroupEnd = lastEventInGroup === null;
|
||||
|
||||
@@ -809,7 +789,7 @@ export function loadGroupFlagAndEnd(
|
||||
// and the loaded event is not allowed to be the next flag
|
||||
if (!foundFlag && metadata.flags.includes(entry.id)) {
|
||||
foundFlag = true;
|
||||
state.nextFlag = { id: entry.id, expectedStart: null };
|
||||
state.eventFlag = entry as PlayableEvent; // we know it is playable as it is coming from the playableEventOrder list
|
||||
state._flag = { event: entry, isLinkedToLoaded, accumulatedGap };
|
||||
}
|
||||
}
|
||||
@@ -818,11 +798,6 @@ export function loadGroupFlagAndEnd(
|
||||
foundGroupEnd = true;
|
||||
state._group = { event: lastEventInGroup, isLinkedToLoaded, accumulatedGap };
|
||||
}
|
||||
|
||||
if (!foundNextGroup && entry.parent !== currentGroupId) {
|
||||
foundNextGroup = true;
|
||||
state.groupNext = entry.parent;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -832,26 +807,24 @@ export function loadGroupFlagAndEnd(
|
||||
state._end = { event: lastEvent, isLinkedToLoaded, accumulatedGap };
|
||||
}
|
||||
|
||||
if (!foundFlag) state.nextFlag = null;
|
||||
if (!foundFlag) state.eventFlag = null;
|
||||
|
||||
if (currentGroupId === null) {
|
||||
state.groupNow = null;
|
||||
} else if ((state.groupNow != null && state.groupNow.id != currentGroupId) || state.groupNow == null) {
|
||||
if ((state.groupNow?.id ?? null) !== currentGroupId) {
|
||||
// we went into a new group - and it is different from the one we might have come from
|
||||
// the id is set here, the start time is set when starting events
|
||||
state.groupNow = { id: currentGroupId, startedAt: null, expectedEnd: null };
|
||||
state.offset.expectedGroupEnd = null;
|
||||
}
|
||||
|
||||
state.groupNow = currentGroupId ? (entries[currentGroupId] as OntimeGroup) : null;
|
||||
}
|
||||
|
||||
const resetMetaData = (state = runtimeState) => {
|
||||
state.groupNow = null;
|
||||
state.groupNext = null;
|
||||
state._group = null;
|
||||
state.nextFlag = null;
|
||||
state.eventFlag = null;
|
||||
state._flag = null;
|
||||
state._end = null;
|
||||
};
|
||||
|
||||
export function setOffsetMode(mode: OffsetMode) {
|
||||
runtimeState.runtime.offsetMode = mode;
|
||||
runtimeState.offset.mode = mode;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user