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fix: midnight roll (#484)
* refactor: extract utilities and types * refactor: extract and simplify progress bar logic * refactor: duration validation handles midnight * fix: prevent stale event loader * refactor: consider next event in timer invalidation * refactor: reload changes on changed roll target * refactor: timer load accounts for midnight * fix: issues with midnight on roll * refactor: prevent stale secondary event
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import { dayInMs } from '../timeConstants.js';
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/**
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* @description calculates event duration considering midnight
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* @param {number} timeStart
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* @param {number} timeEnd
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* @returns {number}
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*/
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export const calculateDuration = (timeStart: number, timeEnd: number): number => {
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// Durations must be positive
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if (timeEnd < timeStart) {
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return timeEnd + dayInMs - timeStart;
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}
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return timeEnd - timeStart;
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};
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