fix: midnight roll (#484)

* refactor: extract utilities and types

* refactor: extract and simplify progress bar logic

* refactor: duration validation handles midnight

* fix: prevent stale event loader

* refactor: consider next event in timer invalidation

* refactor: reload changes on changed roll target

* refactor: timer load accounts for midnight

* fix: issues with midnight on roll

* refactor: prevent stale secondary event
This commit is contained in:
Carlos Valente
2023-08-12 10:42:43 +02:00
committed by GitHub
parent 8c9cb908cf
commit 023aac4ead
28 changed files with 520 additions and 271 deletions
+11 -2
View File
@@ -1,6 +1,15 @@
// runtime utils
export { validatePlayback } from './src/validate-action/validatePlayback.js';
// rundown utils
export { generateId } from './src/generate-id/generateId.js';
export { calculateDuration } from './src/rundown-utils/rundownUtils.js';
// format utils
export { formatDisplay } from './src/date-utils/formatDisplay.js';
export { formatFromMillis } from './src/date-utils/formatFromMillis.js';
export { isTimeString } from './src/date-utils/isTimeString.js';
export { millisToString } from './src/date-utils/millisToString.js';
export { generateId } from './src/generate-id/generateId.js';
export { validatePlayback } from './src/validate-action/validatePlayback.js';
// time utils
export { dayInMs, mts } from './src/timeConstants.js';