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fix: midnight roll (#484)
* refactor: extract utilities and types * refactor: extract and simplify progress bar logic * refactor: duration validation handles midnight * fix: prevent stale event loader * refactor: consider next event in timer invalidation * refactor: reload changes on changed roll target * refactor: timer load accounts for midnight * fix: issues with midnight on roll * refactor: prevent stale secondary event
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@@ -6,7 +6,6 @@ const mth = 1000 * 60 * 60; // millis to hours
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export const timeFormat = 'HH:mm';
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export const timeFormatSeconds = 'HH:mm:ss';
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export const DAY_TO_MS = 86400000;
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/**
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* @description Converts an excel date to milliseconds
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