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fix: midnight roll (#484)
* refactor: extract utilities and types * refactor: extract and simplify progress bar logic * refactor: duration validation handles midnight * fix: prevent stale event loader * refactor: consider next event in timer invalidation * refactor: reload changes on changed roll target * refactor: timer load accounts for midnight * fix: issues with midnight on roll * refactor: prevent stale secondary event
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@@ -1,12 +1,12 @@
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import { useCallback } from 'react';
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import { OntimeEvent, OntimeRundownEntry, Playback, SupportedEvent } from 'ontime-types';
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import { calculateDuration } from 'ontime-utils';
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import { useEventAction } from '../../common/hooks/useEventAction';
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import { useAppMode } from '../../common/stores/appModeStore';
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import { useEditorSettings } from '../../common/stores/editorSettings';
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import { useEmitLog } from '../../common/stores/logger';
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import { cloneEvent } from '../../common/utils/eventsManager';
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import { calculateDuration } from '../../common/utils/timesManager';
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import BlockBlock from './block-block/BlockBlock';
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import DelayBlock from './delay-block/DelayBlock';
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