fix: midnight roll (#484)

* refactor: extract utilities and types

* refactor: extract and simplify progress bar logic

* refactor: duration validation handles midnight

* fix: prevent stale event loader

* refactor: consider next event in timer invalidation

* refactor: reload changes on changed roll target

* refactor: timer load accounts for midnight

* fix: issues with midnight on roll

* refactor: prevent stale secondary event
This commit is contained in:
Carlos Valente
2023-08-12 10:42:43 +02:00
committed by GitHub
parent 8c9cb908cf
commit 023aac4ead
28 changed files with 520 additions and 271 deletions
@@ -1,27 +0,0 @@
import { calculateDuration, DAY_TO_MS } from '../timesManager';
describe('calculateDuration()', () => {
describe('Given start and end values', () => {
it('calculates duration correctly', () => {
const testStart = 1;
const testEnd = 2;
const val = calculateDuration(testStart, testEnd);
expect(val).toBe(testEnd - testStart);
});
});
describe('Handles edge cases', () => {
it('when start is after end', () => {
const testStart = 3;
const testEnd = 2;
const val = calculateDuration(testStart, testEnd);
expect(val).toBe(testEnd + DAY_TO_MS - testStart);
});
it('when both are equal', () => {
const testStart = 1;
const testEnd = 1;
const val = calculateDuration(testStart, testEnd);
expect(val).toBe(testEnd - testStart);
});
});
});
@@ -10,15 +10,8 @@ export const mts = 1000;
*/
export const mtm = 1000 * 60;
/**
* millis to hours
* @type {number}
*/
export const mth = 1000 * 60 * 60;
/**
* milliseconds in a day
* @type {number}
*/
export const DAY_TO_MS = 86400000;
@@ -1,16 +1,5 @@
export type TimeEntryField = 'timeStart' | 'timeEnd' | 'durationOverride';
/**
* @description Milliseconds in a day
*/
export const DAY_TO_MS = 86400000;
/**
* @description calculates duration from given values
*/
export const calculateDuration = (start: number, end: number): number =>
start > end ? end + DAY_TO_MS - start : end - start;
/**
* @description Checks which field the value relates to
*/