move any helper methods to common and reuse for params getter

This commit is contained in:
Joel Wetzell
2026-03-10 18:14:30 -05:00
parent 65476d5ecc
commit 5a0f21bd64
36 changed files with 373 additions and 355 deletions

179
internal/common/common.go Normal file
View File

@@ -0,0 +1,179 @@
package common
import (
"math"
"reflect"
)
func GetAnyAs[T any](value any) (T, bool) {
typed, ok := value.(T)
return typed, ok
}
func GetAnyAsInt(value any) (int, bool) {
intValue, ok := value.(int)
if ok {
return intValue, true
}
uintValue, ok := value.(uint)
if ok {
return int(uintValue), true
}
byteValue, ok := value.(byte)
if ok {
return int(byteValue), true
}
floatValue, ok := value.(float64)
if ok {
if floatValue != math.Floor(floatValue) {
return 0, false
}
return int(floatValue), true
}
return 0, false
}
func GetAnyAsByteSlice(value any) ([]byte, bool) {
v := reflect.ValueOf(value)
if v.Kind() != reflect.Slice {
return nil, false
}
result := make([]byte, v.Len())
for i := 0; i < v.Len(); i++ {
elem := v.Index(i).Interface()
byteValue, ok := elem.(byte)
if ok {
result[i] = byteValue
continue
}
uintValue, ok := elem.(uint)
if ok {
if uintValue > 255 {
return nil, false
}
result[i] = byte(uintValue)
continue
}
intValue, ok := elem.(int)
if ok {
if intValue < 0 || intValue > 255 {
return nil, false
}
result[i] = byte(intValue)
continue
}
floatValue, ok := elem.(float64)
if ok {
if floatValue != math.Floor(floatValue) {
return nil, false
}
if floatValue < 0 || floatValue > 255 {
return nil, false
}
result[i] = byte(floatValue)
continue
}
return nil, false
}
return result, true
}
func GetAnyAsIntSlice(value any) ([]int, bool) {
v := reflect.ValueOf(value)
if v.Kind() != reflect.Slice {
return nil, false
}
result := make([]int, v.Len())
for i := 0; i < v.Len(); i++ {
elem := v.Index(i).Interface()
byteValue, ok := elem.(byte)
if ok {
result[i] = int(byteValue)
continue
}
uintValue, ok := elem.(uint)
if ok {
result[i] = int(uintValue)
continue
}
intValue, ok := elem.(int)
if ok {
result[i] = int(intValue)
continue
}
floatValue, ok := elem.(float64)
if ok {
if floatValue != math.Floor(floatValue) {
return nil, false
}
result[i] = int(floatValue)
continue
}
return nil, false
}
return result, true
}
func GetAnyAsFloat32(value any) (float32, bool) {
float32Value, ok := value.(float32)
if ok {
return float32Value, true
}
float64Value, ok := value.(float64)
if ok {
return float32(float64Value), true
}
intValue, ok := value.(int)
if ok {
return float32(intValue), true
}
uintValue, ok := value.(uint)
if ok {
return float32(uintValue), true
}
byteValue, ok := value.(byte)
if ok {
return float32(byteValue), true
}
return 0, false
}
func GetAnyAsFloat64(value any) (float64, bool) {
float64Value, ok := value.(float64)
if ok {
return float64Value, true
}
float32Value, ok := value.(float32)
if ok {
return float64(float32Value), true
}
intValue, ok := value.(int)
if ok {
return float64(intValue), true
}
uintValue, ok := value.(uint)
if ok {
return float64(uintValue), true
}
byteValue, ok := value.(byte)
if ok {
return float64(byteValue), true
}
return 0, false
}